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Offline-Only Mod: "UniDirectional Networks (UDoN)"  1.9 / 1.7

   (211 Reviews)

7 Screenshots

About This File

One Way Roads and Freeways Elevated and Ground Level

 

NEW USERS TO THE SITE BE AWARE YOU MUST BE REGISTERED AND LOGGED IN TO BE ABLE TO DOWNLOAD THIS OR ANY MOD.  THIS IS A REQUIREMENT I HAVE NO CONTROL OVER.

 

Will add more detail Later on.. but welcome. Mod was Created so with new data and the use of foundation improvements built into 10.1 (YOU MUST HAVE 10.1 but in offline mode)

 

9/3/2014 - 1.9 Minor / Major Update from 1.8 to fix some problems with Upgrades and Downgrades that were being explored from version 1.8 with Yayie and HinataaHyuga.  Those have now been completed and seem to be stable enough to update and release to the general public as a fix.

 

2.0 is currently in planning mode with 5 and 6 lane ave with zone and express ways for greater regional interactions.

 

8/20/2014 - 1.8 MAJOR Update Release to work with New Akar and Akar Roadsets along with a number of improvements and changes by members of the SUGC.  Icon and Graphic Improvements by Ban, Script and Upgrade Improvements by Yayie and HinataaHyuga with Regional Additions which in Akar now have a new menu structure to make the Regional Aspects easier to understand.

 

8/22/2014 - 1.9 is in the works to fix some bugs and issues.   Reported problems due to Bi-Level Mod by max due to using an UDON path to create his.  He is working on a fix.  Upgrade and downgrade side effects being worked on introduced in 1.8.  5 and 6 lane roads are being looked at to introduce into version 2.0 .  Instructions are simple drop it into the same folder as it was originally listed and REMOVE the old one.  I keep all my versions of updates online and in the download button so you may go back if you have issues that you find a little overwhelming due to new directions and changes being looked at.  However we are on top of them as a group and working to make all of them play nice with each other which was the whole reason for Akar and the SUGC team being formed to begin with.

 

8/14/2014 - 1.7 was uploaded and all other files tested ok even though someone reported issues.

 

Today 7/7/2014 - Version 1.6 has incorporated our new Icons and Images into our mod to make the game easier and more similar to the unification of graphics and style to be that of Maxis and the Original games look and feel.  Thank you Banwashere (Ban) for the hard work and dedication for becoming our community artist and champion of our new efforts in creating an identity as our graphic artist and champion of our new identity and graphic art on this subject and with all our mods that have been release and our future releases to the community.  These will be added to Akar and each individual mod as are required and represent the first update of many in a series that will unify mods and our interfaces.  We are very happy to have him on board and the quality that his talents will bring to our mod community and in general to our future developments. Both Regional and UDONS updated to 1.6 for that specific update.

 

 

Today 6/23/2014 - Version 1.5 Uploaded Online Beta Testing edition.  (May Cause Roll Backs At 20 Minute Points) Uncertain need more testing have at it.  ( DO NOT USE WITH EXTENDED BOUNDARY OR ALL RCI PLOP AT THIS TIME IT WILL ROLLBACK IF YOU DO). CoTs may be required EP to prevent Roll Backs .. do not yet know for certain.

 

Today 5/17/204 we have been listening and watching so many people so there have been reports of issues and odd behavior which we have now been able to contribute to some ODD corruption of the actual installation unfortunately.  Some crashes and issues have and are not the mod but brought out by the mod itself.  Uninstalling mods one at a time can temp solve the issue however the ultimate fix was installing a clean copy of the game unfortunately... I would put the percentage at less than .5% of the installed base have reported this drastic step but wished to be as honest as possible with you incase you have any issues.

 

OMG there is so much that needs to be said and needs to be given out on this mod and its features but MOST of the features speak for themselves.. THERE ARE TRICKS to use

 

Connections can be tricky.

 

HOWEVER .. I NEED TO THANK ALOT OF PEOPLE LIKE IT OR NOT OR THIS WOULD NOT BE POSSIBLE.. since that can't happen in the normal way THANK YOU EVERYONE WHOM HELPED MAKE THIS HAPPEN.

 

10.1 made it possible by adding some foundations that have and were needed to even allow ONE WAY possible.  SO THANK YOU MAXIS and UPDATE TEAMS for adding the core code that make it possible to do this type of mod and make it a reality that took 6 months.  FEW will every realize how much it took or what went on onto make this happen.

 

AS I have already been reminded there are many many details I need to post on use to help you all and I will over this weekend.

 

THIS IS AN OFFLINE ONLY MOD DO NOT USE ONLINE

 

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CREATIVITY is key.. how you build and what order you build things is what matters

 

There are some aspects to how you use the direction of drawing as the direction of the one way.  Make sure you build ELEVATED prior to Transitions or it will not connect but practice makes perfect

 

10.1 added new paths to the game that allowed this to be possible.

 

As mentioned by Niclistin on Reddit one of the mod testers like buggi and yuttho.. there are ALOT of aspects to this mod that take time to use and understand but the complexity is beyond imagination .. REALISTIC is not the word for it.

 

2 Lane Roundabout

4 Lane Roundabout

2 Lane, Low Density One Way Street

4 Lane, Medium Density One Way Street

4 Lane, High Density One Way Road

1 Lane Freeway Ramp

1 Lange Ground to Elevated Freeway Ramp

1 Lane Elevated Freeway Ramp

2 Lane Freeway Ramp

2 Lane Ground to Elevated Freeway Ramp

2 Lane Elevated Freeway Ramp

2 Lane Freeway

2 Lane Ground to Elevated Freeway

2 Lane Elevated Freeway

4 Lange Freeway

4 Lane Ground to Elevated Freeway

4 Lane Elevated Freeway

 

If you DO NOT use a roundabout but use a 2 or 4 lane ELEVATED you can manually make an Elevated ONE WAY and actually intersect with it (trick)

 

TIP and Suggestions: Camera Angle, Angle of Road draw and stretching out the draw before going to desired position can help you draw things the way you wish.. going big and back to smaller size in circles and turns.  Going UP with M or DOWN with N can help connectors.  Remember to use your transitions sometimes its just a matter of drawing it a longer distance so the engine thinks its smother than it really is.  We have to work with the engine not against it to get things to work and function.

 

XoXiDe

UdoN Connection Chart.pdf

56ad33dad3b19_UdoNConnectionChart.JPG.fd9b3c76dc78f50bc53b387fada0da44.JPG


What's New 1.9 / 1.7   View Changelog


Released

  • Offline-Only Mod: “UniDirectional Networks (UDoN)” Version 1.4
  • (1.4 is Improved Icons Graphics Per Request Easier to Read)
  • 1.5 Online Beta Testing - Buggy MAY cause rollbacks at the 20 minute increamental points. Most likely the hybrid paths for elevated. Save game often if you wish to try it out at all. So at your own risk for 1.5 beta. CoTs maybe required for online use. Unknown at this point since I have the expansion.
  • 1.6 Released 7/7/2014 ( Update all Icons to be More realistic to Maxis Style, you can still use default regionals to work with this mod for udons to function solo and exclusive) and regional roads 1.6 for also new icons for those roads used in region with new icons that make and feel like all others :) ENJOY
  • 1.7 with Yield Signs are now added.. others are remaining for other purposes as we transition changes.
  • Minor Update to add UDoN's to Regional for Expanded Boundary Mod.
  • Also known as ONE WAY's and Freeways using Unidirectional Paths
  • 1.8 - Major Update to UDoN's from the SUGC Team Members
  • Fixed Upgrade and Downgrade Features
  • New JPG Descriptions and Icons thanks to Banwasher
  • New File Name format and load Order for AKAR and AKAR Road Sets
  • Manjor Improvements and additions From Yayie and HinataaHyuga for Regional AKAR Addons
  • 1.9 - HinataaHyuga has fixed the upgrade downgrade feature that was problematic from version 1.8
  • 2.0 - Now in planning for 5 lane and 6 lane ave with zone versions of road and expressways.
  • The trick to make a transition from a raised elevated freeway to the ground: you need to use a default-height elevated path in between!
  • There have been many updates to make this a reality and over 2 months of effort
  • Minor changes to graphics for some of those whom enjoy signs to be the same verbage, changed most icons in menu and re packaged to fix some graphic glitches
  • Like 25
  • Yes 2
  • Thanks 2



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I tried to download and nothing happens. File not available?

 

Be sure you are logged in when you download.  It was redirecting me to the forums when I wasn't.

 

Thank you. Thank you.Thank you! was downloaded. Now, how to install?

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@mikey .. private me if you need to get me and i'm not able to get in forum on a specific mod.. i'm a little spread thin at the moment as of late.

 

Give me more information. Details.. There is no reason why 10k of people can use the mod and you cannot unless something your doing isn't the same.  I'm going to make the assumption you have unarchived and pulled the .package out of the file.  Placing a zip rar or 7z in the folder will do you no good at trying to get the mod to run they must always be extracted.

 

All the mods put out by myself go into the .\SimCity\SimCityData

 

MAC USERS .. best solution is to click on the icon and get the properties of where the folders are and see where your folder structures are located but they are similar once you get into them.

 

@Munk stacks are possible but I didn't say they were easy :) .. you should do lower first before attempting to do the upper stack return and have it OFFSET from the other not directly over each other where you do the junction.  Also by doing this offset and deleting the lower deck prior to doing the placement of the upper decks offset ramp will allow it to function.

 

You kind of have to play with the engine and the quirks by working around them.

 

The type of ROUNDABOUT you have will dictate if you can draw a line through it or not.  If its the AUTO circles you will have less options than if you have hand drawn a circle with an udon.  BUT BE WARNED that the pre defined roundabouts are different with how they handle intersections and merges they were designed to specifically work as roundabouts vs hand drawn which are just one way roads with no preset aspects within the mod and engine path.

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@thut your answer is already in the post above and earlier in the thread .. private me or niclistin whom is a mac user and he can give you more specific instructions if needed.

 

@leathaface udons are located on roads pallet at the end of the roads... they start with roundabouts and go to elevated 4 ways with about 1 or 2 pages in between

 

@nicstarful if sounds like you have a corrupt update file if it crashes every time no matter what you do with the udons.  10.1 added the path types however in rare cases even on one of my machines personally I had to completely uninstall the game and reinstall the game to get around the problem.. others whom have had similar issues this would solve the problem.  if you need help you can message me private for more information or I will point you to someone whom can help.

 

@dramegy17 as @roboticst23 stated you must be logged in completely into simtrop in order to download.  or else you get adfly to death.

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@mechanic .. of course.. its been on our list since day one and in the ears of the devs since then as well your beyond welcome from everyone involved.  Some things take longer to develop then everyone realizes especially when it requires change at the engine level.  The devs were very excited about this one as well I just wish it had been implemented completely to all online and offline not just as a mod but that's my opinion.

 

@ciaolo believe it or not agents on one ways travel faster due to the engine not having to make choices about turns. This was intended to be a reboot of 3k .. which did not have one ways or many of the more advance infrastructures.  As a result I think in the end we have done more and gone further than planed on all sides and hopefully that won't end now that the community can see what is possible.  The objective of some of us was to kick start the mod community for summer and to bring a new level of enjoyment as well as skill to the released version.

 

i'm pleased everyone is enjoying all the toys, fundamental foundation improvements and other aspects.  I also hope more of you become involved and start creating more content as a result.

 

Peace

XoXiDe / Jeff

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[quote name="WillianKall" timestamp="1403221837"][b]It's not working, the cars still go either way. What do I do?[/b][/quote] Simcity 2013 must be updated to the latest version 10.1 in order for UDoN to work.
  • Like 1

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Hi, I need  to know where I am putting files in to? I have the mac computer. please help me. 

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thut click properties on the SimCity icon and that will give you the directory structure

\simcitydata extract and put the file in that folder

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Hi, I need  to know where I am putting files in to? I have the mac computer. please help me. 

 

In Applications, control-click on SimCity - and then choose Show Package Contents

 

Now go inside Contents and you'll find the SimCityData file ...  put your mods in there :)  (make sure it's the .package files you're putting in).

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Regional streets and regional UDoN can be tunneled? I can't do nothing like this :S

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2:40pm on 6/23/2014 pm .. 1.5 Beta Uploaded - Online Version for testing purposes put into public for vetting and feedback

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@uguudoki so far we have a few people running stable and no rollbacks however I know it will not work with rci plop and extended .. it may work with rci plop but not extended for certain.

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@all 1.5 Beta Online Mode Testing - We are seeing some roll backs try to narrow it down to items or circumstances if possible to help debug if interested.. 20 minute point and server check points may be issue with maglev hybrid code for connectors to elevated.

 

do not yet know for certain

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need a few people to try it

 

 

try it with cots

try it without other mods and with other mods

 

find what triggers rolls

what doesn't

what works and what gives people issues

 

save games exit and enter switching between regions

 

need people to try stuff

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What does COTS stand for?

COT stands for you know, the only update to the game available so its not hard to check. CIties of Tomorrow.

 

Btw thedownload for udon is broken, whenever i try it redirects to simtropolis forums instead. . .

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[quote name="Critique" timestamp="1403611568"][quote name="Ciaolo" timestamp="1403590348"] What does COTS stand for? [/quote] COT stands for you know, the only update to the game available so its not hard to check. CIties of Tomorrow.   Btw thedownload for udon is broken, whenever i try it redirects to simtropolis forums instead. . .[/quote] Thanks. I thought it wa some mod. I don't have cities of tomorrow, so I can ignore it. For the udon download to work, you need to be logged in to simtropolis.

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CoT's = Cities of Tommorrow

 

1.4 and 1.5 will work offline with extended boundaries (Project Orion) yes

 

online is in beta testing only

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Er  Ok  removed every single mod on my game installed 1.5 beta. I have all DLC apart from red cross set. Tried online but in single player mode and non sandbox. Drew a couple of dirt roads plopped down water tower, sewage outlet and windfarm. I drew a 4 lane Roundabout UDON, and connected it to the freeway with an avenue, at this point I needed to go out so quit and saved the game. On my return I tried to load the city but got the message your city isn't processing properly, rolling back. Since then the process has continued. I am located in the uk and play on EU WEST 6. Eventually I gave up and deinstalled. I really hope you can get this mod working as it adds so much to the game. I have COT installed.

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Hey man the download link seems to be broken. Strangely I can get all the way to adfly where I wait a few seconds for the download link to appear, but once I click it to start the download it simply redirects me to simtropolis. I tried logged in and not logged in and also on different browsers. I downloaded a bunch of other mods just fine, and i have actually downloaded this mod before. Please fix :)

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