Jump to content

Road ( Trench / Raise / Bridge / Tunnel ) Mod - XoXiDe 1.01 and 1.05

   (28 Reviews)

4 Screenshots

About This File

Ok per request I am uploading one of my mods to Simtrop for users.

 

Its 1 variations of the mod which I call 1.01 and 1.05.

 

Both are similar except for extreme variable changes.  So one can described as conservative and the other liberal.

 

Depending on how you use it and one of my own personal reasons was to trench low enough to create flat bridges without arching.

 

It will allow you to trench lower before tunnels are created and allow you to go higher before a bridge mode takes effect giving you raised sections to pull bridges from.

 

What you can do with it is really a limitation of your own imagination.

 

0x0f988430 Max height = 128 m

0x0f98843a Max Depth = -128m

0x0e028a11 Max height of raised = 18 m

0x0f9f13a8 Max depth of Trench = 24m

0x0e0287f8 Max Slope = 40m

0x0e3224cb Max Tunnel Slope = 18m

0x0e74351a max bridge Slope = 30m

0x0eceda5f Max Slope at intersection = 10m

0x0e322775 = 0.05

 

Yuttho has been using it to make some pretty amazing stuff so enjoy

 

XoXiDe


What's New 1.01 and 1.05


Released

  • rev 1.01 and 1.05 first deployments



User Feedback



Recommended Comments

I didn't realize some people were asking some questions

 

@fhreire what you mean.. its just something you install and use (scratching head) there isn't anything different about its use.  It just is different values to let you have some more dynamic range of use for bridge tunnel and trenches.

 

@fatkids_inc yes it should work fine on all systems since its just a .package and not a DLL or compiled item its just script modifications.

 

@mattenz12 what would you like to know .. just ask

 

@nickyzero glad you like it

 

@galfastanta yes just extract and go

Share this comment


Link to comment
Share on other sites

I'm having some issues with not being able to delete streetcar tunnels created using the 1.01 version of this mod. I'm building on the Coyote Cliffs zone in the Badlands Region.

 

Update: I just uninstalled the mod and the problem persists. I even created a new sandbox.. same plot and it appears the street car tunnels cannot be bulldozed on this plot. So I think this is a game issue (unrelated to this kickass mod). 

Share this comment


Link to comment
Share on other sites

Tunnels do not work in my version. I am on latest and have Cities of Tomorrow expansion. I can not go lower than 2 units of depth with a road on any region. Therefore I cannot create tunnels under a flat surface. Is there a fix?

Share this comment


Link to comment
Share on other sites

the mod is just changes in the values already built into the game.

 

If your on a map with water table being close to your land then you will not be able to go past that point crazyjat  its not that it is not working it really depends on two factors.. distance between your points.. so moving further apart can allow it to work or sometimes water gets in the way.

 

browninator you asked what version.. lower number is less extreme numbers .. the higher version number is the more extreme values..  you can almost go 2x as high and also stack if needed as sky showed in his video..

 

The mod will work from now till the end of time.. there is no fix needed since its using the values in the game not a modification of anything the game would need an update to.

Share this comment


Link to comment
Share on other sites

Is it possible to have only tunnels at different depths instead of trenches?

It'd be great to have more control over where tunnel entrances are created as well, at least an option to have them always placed close to the road start and end (short, steep ramps).

Share this comment


Link to comment
Share on other sites

@damienMB yes.. you can have different depths.. .. I choose to make it so the idea was to allow for a FLUSH road over a trench road (which is more common in real life) for that aspect of use.  It was also the most impossible to do with out the modded values.

 

But you can mod them to be nearly anything the above values are not magic.. your welcome to take what I have done and make a variant of your own

 

all my posts are to help the community with ideas as much as try to offer things I think are improvements.  I'm not much on cheats or hacks of features.. I like to increase value or detail in a way that allows you to be more engaged with your own city to Build. 

 

Its a city builder to me not a game but maxis designed it as a game not a city builder which is completely silly to me

Share this comment


Link to comment
Share on other sites

i am new to this all..but i seem not able to contact on ramps to my bridge/over pass going to check out you tube tomorrow see if i can find a walk threw on it 

Share this comment


Link to comment
Share on other sites

Can  some one tell how to add this mod i tried adding the package file to "simcity data" folder and "simcity user data folder" 

Thanks in advamce

Share this comment


Link to comment
Share on other sites

This mod doesn't seem to be working anymore, is that because the game was recently patched?

her the same, i can not more  raise or trenche than the normal value

Share this comment


Link to comment
Share on other sites

is it possible to use this mod with project akar ?

if no , is it possible to make a mod that is compatible with akar , I don't want to use the separate regional bridges and tunnels mod.

Share this comment


Link to comment
Share on other sites
On 11/19/2013 at 3:30 PM, xoxide said:

DESIGN tip.. I find 1.01 is easier to control in some ways since its not as extreme on the variable changes.  So I have 1.01 loaded on my machines across the board.  1.05 lets you go deeper and higher but as a result you may have to play with some blending of the terrains and angles in some cases if you get extreme also.

 

 

Sometimes moving your road before placement can smooth it when in trench or bridge / raised mode but it depends on terrain.

 

The mod uses the built in engine and tweaks the values it doesn't create any new mechanics only some math changes.

 

Another suggestion after watching Yuttho build is I would suggest TRENCH first before you create bridges and that will give you greater flexibility as well in your designs.

 

You have to just play with it .

If I load both mods will they interfere with each other? What keystrokes do I use to make it work? Hoping someone is still reading and replying. I know I'm a little late to the party.

Share this comment


Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

Sign In  

Already have an account? Sign in here.

Sign In Now

  • STEX Featured

  • Newest STEX Uploads

  • Similar Content

    • By Thorx21
      I'm not natively English speaking. So I'm sure I will know the direct translation in my own language which is Dutch by the way.
      I was looking for rail, trains and more or less overall mass transit mods. I come across the abbreviation "GLR" especially when looking for stations and rail related stuff. I tried searching GLR in dictionary/wiktionary all over the freaking internet but apparently the abbreviation stands for a dozen to the power dozen other things and nothing relates to rail that I come across.
      What does it stand for?
      Just a very simple question nobody should be bothered by, I really can't figure it out, sorry  
       
    • By Manuel-ito
      This is a relot of Maxis' Grand Rail Station reward, wich didn't age well in comparison with the great custom content made by the community. In addition to general redecoration of the surroundings, a second dual track rail passage has been added, as well as some timed passenger car props and visual TE for street and a custom icon.
      Dependencies:
      BSC Textures Vol 02
      BSC Textures Vol 03
      BSC TexturePack Cycledogg Vol 01b
      BSC Mega Props DAE Vol 01
      BSC Mega Props SG Vol 01
      BSC Mega Props JES Vol 02
      BSC Mega Props JES Vol 06
      BSC Mega Props JES Vol 09
      SHK Parking Pack
      Paeng Textures V104
      PEG MTP Super Resource Pack
      SFBT Railway Props
      NCD Railyard and Spurs Mega Pack 102 (For those who use Maxis Railways) OR RRW NCD BSC Texture Pack Update (For Real Railway users)
      Buildingprop Vol 1 and 2, or alternatively Maxis Prop Names and Query Fix
      Notes:
      As with any lot overrides, it's recommended to bulldoze any existing instances of the Grand Rail Station in your desired region before (un)installing this plugin, otherwise it may lead to problems ranging from texture and prop mismatches to pathing issues. You can plop them back afterwards.
      This relot was originally built for personal purposes, hence the amount of dependencies
      Enjoy!
    • By VitroOliveira
      Grand Rail Station new mod36 not look good, please see and welcome any comments...
       

    • By VitroOliveira
      Hello all, how is the better way to start a underground rail... and the better way to do it... thanks...
       
    • By TheTobruk
      Hi, up till now no one has answered a similar topic on the official forum so, being desperate for answers, I wanted to look for one here.
      Please forgive me for just copy-pasting the original post
      -------------------------------------------
      From what I could intuitively understand was that 'flat junctions' no longer 'flattens' junctions. Here it is in the properties panel in Road modding tool:



      I also have an excerpt from the wiki, which says that:
       

      So I created three experimental roads with that feature (namely 'flat junctions') disabled, thinking that when I create a road going down the hill and connect a ramp to it, it will no longer flatten.

      To my surprise, it was not the case and the junction still manage to flatten the terrain underneath. To clarify, both the ramp and the highway had the feature disabled.



      So, can anyone really describe to me what 'flat junctions' mean? Disabling it did not bring the desired results, so I'm completely at sea now.

      Thanks
×

Thank You for the Continued Support!

Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 15th year online!  You've really help make this a great community.

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Echange.
Make a donation and get one or all three discs today!

stexcollection-header.png

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections