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While it is reminiscent of SimCity 4, the camera perspective is not isometric but rather 'tilt-locked'. Interestingly this is a restriction mod, albeit one that adds a new option to the game. Personally I think it takes away a key advantage of having a real 3D engine, however I appreciate the choice. As for zoom, It doesn't appear to modify that aspect. Certainly not like CamMod1 does.
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(Offline Only) City Wide Distribution Enhancement of Hospital Ambulances
DamienMB commented on CapTon's file in SC13 Game Mods
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[100% GUARANTEED PLOP FIX] School of Education
DamienMB commented on CapTon's file in SimCity (2013) Buildings
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While any coverage of SimCity mods is good, Dizzy's stream was heavy on the talking and light on the demonstrating. Maybe it was the delayed stream Xoxide was working from or just a lack of preparation, but it was very uncoordinated and raised more questions than it answered. Frankly, If I didn't know so much about SimCity and the mod scene I'd be bored and confused. Xoxide excitedly rambled about Akar ("a car"), which I doubt the Twitch audience understands or cares about. It does make UDoN and pRCI more user-friendly, but it doesn't have near the 'wow factor' of the others. Also consider that ProcsKalone developed submenus for BOC over a year ago, Akar has basically applied the method to different mods (while ironically overriding BOC). Next time I suggest more planning/direction so you can properly explain and demonstrate everything, ideally one feature at a time.
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Project Akar : UI Enhancement Developement Thread
DamienMB replied to Yayie's topic in SimCity (2013) Showcase
BOC's still used for plopping where Orion doesn't work, it's also sometimes handy to not require snap points.- 223 Replies
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Project Akar : UI Enhancement Developement Thread
DamienMB replied to Yayie's topic in SimCity (2013) Showcase
Seems to hide the BOC menu.- 223 Replies
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Project Akar : UI Enhancement Developement Thread
DamienMB replied to Yayie's topic in SimCity (2013) Showcase
Do you have to work out that other menu now? Seems premature. Also, will we still have to use SSign's addon and it's confusing menus if we want to build bridges and tunnels outside?- 223 Replies
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If you can make sense of the description and menus, this addon basically allows the building of bridges and tunnels outside. A few limitations: - The roads must be low density UDoN to be upgraded to tunnels and high density UDoN for bridges. - They also have to be curved in order to raise or lower them outside first. - You can only use the upgrade tool on segments of road that are at least partially inside or very close to the boundaries.
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Looks good. Best option so far.
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A trick to get rid of the glitched roads outside the 3k border
DamienMB replied to chappers's topic in SimCity (2013) Modding - Open Discussion
Excellent, works well. Just need to get rid of the trees. -
[MOD Pack] Plop Outside City Box & All my others
DamienMB replied to ProcsKalone's topic in SimCity (2013) Modding - Open Discussion
It's working for me on both 0.98o and p: https://i.imgur.com/pY71x5E.png Are you running any other mod scripts? Check your Packages folder. -
(Offline-Only) Roads With No Traffic Lights
DamienMB commented on MaxvSk's file in SC13 Roads & Traffic
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[MOD Pack] Plop Outside City Box & All my others
DamienMB replied to ProcsKalone's topic in SimCity (2013) Modding - Open Discussion
ProcsKalone took them down. You can get BOC here though. -
Another View to Bigger Maps (Increase City Construction Limits)
DamienMB replied to Idealcastle's topic in SimCity (2013) Modding - Open Discussion
Thread is 2 months old.
