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0 Clean SlateAbout RagnarokJ
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Just imagine nothing happens when i place it, but when i remove the mod it works just fine. I've also removed all the other mods and it still won't work. It's possible that this mod only works for you for some reason since i haven't seen anyone yet saying it works. Also i've forgotten how to capture and send pitures anyway.
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Road ( Trench / Raise / Bridge / Tunnel ) Mod - XoXiDe
RagnarokJ commented on xoxide's file in SC13 Roads & Traffic
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Not trusting the downloading process
RagnarokJ replied to RagnarokJ's topic in SimCity (2013) Technical Help Q&A
Ok this is really wierd: i'm back at the road and trench mod made by xoxide and i'm not being redirected to that site i mentioned hours before. All i know is when i clicked the download before, that's where i was redirected. -
Is installing mods done any differently with the offline version of simcity? There's a tutorial video here, but it existed before offline came out so i can't trust it. I have no idea what to do.
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I tried downloading some files and they refer me to this questionable site where i get them from. I'm pretty sure that place is riddled with viruses. When i downloaded some, the name for them is setup, what is that? Why can't downloading be easy and safe?
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Best way to make a worker town?
RagnarokJ replied to RagnarokJ's topic in SimCity (2013) General Discussion
This may be a bit late but from many tests I found a great way to set up a worker system: First I make a town where all their typical needs are met so they can grow. I keep doing this until the density now always is at it highest so new buildings skip to the top. I then bulldoze all the commercial and industrial buildings and replace them with more residential buildings while making sure there's plenty of varying land values. That now becomes my worker city that sends massive amounts of workers to neighboring cities with the need, more need more workers show up. My mining town has virtually no residential houses, but still gets plenty of workers to make the make the mining towns economy rolling. -
Best way to make a worker town?
RagnarokJ replied to RagnarokJ's topic in SimCity (2013) General Discussion
I'm making progress: I've got my resident town up over 200k with 6k needing jobs. In my town that focuses on mining which has virtually no room (Hickory Ridge) the commuter sims seem to keep increasing as i put down more jobs for them. They however only fill the buildings up to the point where theres enough working there to get it running (which i'm perfectaly fine with). This map is horrible btw, theres no way to have a bustling resident population and mining spec factories here, it's why i wanted to get a resident town up and running to fill the job spots to save room. With luck i can hopefully get all 6k to come here in Hickory Ridge to work. Also getting a road up this nightmare of a mountain took over 100k of simolians of trial and error to pull off, though it looks nice looking at it now. -
I'm trying to build a town whose singular purpose is to commute to other local towns to fill job spots. Does anyone have advice on maximizing the town population while having virtualy no jobs available in the town? Also is it possible to get virtualy all the sims to fill outside jobs because i tried this before and only got 30% of the working population to leave to fill jobs.
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How are the great works problems going so far?
RagnarokJ posted a topic in SimCity (2013) Technical Help Q&A
Here's a ink to a previous thread Has there been any improvements since then at all? Any issues resolved?
