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About this City Journal

This is a mixed project. It wouldn't be a CJ in the classic term. It will be a mix of building a region from scratch. It is a 9x6 large city tiles hand made region. It will recreate the geography and topography of the city of Waterdeep from Dungeonds and Dragons universe (i'm a big fan of RPG games). 

During this CJ you will see not only the city growing but also the terraforming, and when that will be finished we'll start the real developing of the city. And obvious after the terraforming is done i will release the map on the STEX. It will be my second map after BEL-AIR, and the first map with hills and maybe mountains so wish me luck. 


Entries in this City Journal

Urban Constanta


Oh, yes...The fancy district of Biarritz, a place of luxurious villas, the royal pavilion and stunning seaview. A place rich people can call home.

Biarritz is a community of 14.939 happy people. Be part of it. Buy you Sears home now and move into Biarritz in no time.















The Royal Pavilion - hotel, spa, restaurant and ballroom














Urban Constanta

Episode 1: Intro

Waterdeep a.k.a. City of Splendors  the most important and influential city in the North and perhaps in all Faerûn. For this reason it was considered part of the Western Heartlands of the Realms, even though it lay 150 miles north of Daggerford on the shores of the Sword Coast. The city sat "slightly above the 45 degree north latitude line on Toril."

The real history of this over 2.600 years old city blends with myths and legends of ancient underground cities, bloody wars and pirate treasures burried on the islands.

Waterdeep was named for its outstanding natural deep water harbor, and the city that grew up at this site became the commercial crossroads of the northern Realms.

Waterdeep was built on the site of the ancient elven settlement of Aelinthaldaar, which gave way to a farming community of humans that developed into Bloodhand Hold. This was conquered and renamed Nimoar's Hold before the name "Waterdeep" caught on. Waterdeep was the most common name used by the sea captains docking to trade at the port.


Waterdeep_symbol.jpgWaterdeep was used as a trading site for trade activities between northern tribesmen and southern merchants from -1088 DR onwards. By 52 DR, permanent farms had sprung up in the area.

The name "Waterdeep" (not as a city, but as a town) was used by the ship captains docking to trade at the port, and it was slowly adopted into common use. The city was truly established by 1032 DR, the year Ahghairon became the first Lord of Waterdeep, and the date from which Northreckoning is counted.



The city grew spectacularly, such that by 1248 DR both the City of the Dead and the guilds had been developed. The guild masters seized control soon afterwards, ushering in a period of unrest and bitter conflict known as the Guild wars. The Guild wars ended only when the two surviving guild masters brought in their own period of misrule. It was only in 1273 DR that the present system of government was instituted. This was the year that the Magisters were established and the secret Lords of Waterdeep were firmly reestablished. Since that time, the city has continued to grow and prosper.




Over the years successful merchants set up guilds and themselves became nobility, supporting the secretive Lords of Waterdeep who policed the city fairly, yet with a light hand, by means of the superb City Guard (soldiers), City Watch (police) and over 20 black-robed magistrates. As a result, Waterdeep was a place tolerant of different races, religions, and lifestyles. This in turn encouraged commerce and Waterdeep grew into a huge, eclectic city.

Nowadays Waterdeep has grown into a large metropolis looking into the future but also taking care of it's glorious past.


text & photo copyright: http://forgottenrealms.wikia.com/wiki/Waterdeep

Here is were we are starting. A blank map, i only loaded the sea tiles only becasuse there is not much terraforming to do.

I am using over 5GB of mods. So in the below list there will be only the major mods and all maxis buildings are blocked.
  • Rain tool
  • Extraterrain tools
  • Cheats.dll
  • SPAM
  • NAM
  • PEG Seaports
  • NBVC Marina
  • Airport mod (a mix of ABC and some asian stuff)
  • BSC Farms
  • JRJ Sidewalks and curves sidewalks mod
  • Custom region and city background images
  • Bridge Height Mod
  • Grayscale UI Mod
  • VDK Train mods
  • LRM
  • JRJ walls
  • Radius Doubler Mod
  • Age Degradation Mod
  • Pause thing remover
  • Oxisol Soil Mod
  • Maxis Palm Tree Remover
  • Residential low traffic noise mod
  • THL Data View Mod
  • SAM retextures
  • Parkings Override
  • Uni Density Streets
  • CPT Meadowshire Terrain
  • CPT No5 Missouri Rock Mod
  • CPT Meadowshire Cliff Mod
  • SV Beach
  • GB Chicago River Water



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