-
Announcement
-
Simtropolis Returns! 05/26/2026
See here for details about our site recovery efforts.
-
Search the Community
Showing results for tags 'island city'.
Found 2 results
-
Canarsie Pol: Taxes for a Bedroom Community
Naomi57 posted a City Journal entry in Canarsie Pol, East New York: Island City – Bedroom Community (NAM36)
Canarsie Pol: Taxes for a Bedroom Community A bedroom community requires an unusual taxation strategy. The backbone of this island's tax revenues will be residential, and I need to structure my tax plans around that economic backbone. Also note that specialist cities (with a commercial, high-tech or residential focus) have a more fragile economy, so if you're still relatively new to the economic gameplay aspects of SimCity 4, it's better to start off with a well-rounded city using a diverse RCI portfolio. While for most city tiles, taxation relates to controlling growth stages in the game, in the case of a bedroom community, most of the initial taxation choices are long-term: 20% tax on agriculture (I-A), and dirty industry (I-D), which are both highly polluting – the bane of successful residential development. Surprisingly, 20% tax on high tech (I-HT), and 9% tax on manufacturing (I-M). I am providing a scattering of manufacturing (I-M) lots, for the sole purpose of providing jobs to low income R$ sims, and attracting R$ sim tourist traffic on my ferries. High tech (I-HT) is less effective at providing R$ jobs (possibly completely ineffective), so while high tech industry (I-HT) is very compatible with residential populations, it's very incompatible with my economic strategy for providing low wealth R$ jobs. 7.0% tax on commercial offices (CO), both C$$ and C$$$. While commercial services (CS$$) will comprise the majority of my commercial growables, and commercial tax income, the commercial offices (CO) are the largest employers in the game, and I want many C$$ jobs for R$$ sims, as both a tourist driver on my ferries, and to provide local jobs for my R$$ sims. 9.5% tax on low wealth (R$) residential. While it seems utterly unfair to tax low wealth R$ sims at a higher rate than medium wealth R$$, if I use a flat tax rate for both categories, I'll end up with a deluge of low wealth (R$) sims that are unemployed ... and no, they won't be happy campers! Even in a bedroom community, the game functions much better if there's some local jobs. The one short-term growth stage aspect of taxation here is 20% tax on high wealth residential (R$$$). There simply won't be jobs here for many high wealth R$$$ sims, especially in the early stages. I'll experiment with lowering this to a 12% R$$$ tax later in the game, but I may find that something between 11.5% tax and 12.5% tax on R$$$, works better for allowing only a tiny influx of high wealth sims (R$$$). I don't like the No Job Zots, and unemployed sims literally get depressed, affecting both long-term unemployment and crime levels. Your advisors will probably complain about a 12% R$$$ tax rate, making dire predictions for the local economy, but you can verify the reality of those dire predictions using the Jobs & Pop and RCI Demand graphs for R$$$. This Jobs & Pop graph shows steady R$$$ population. This RCI Demand graph shows low positive R$$$ demand, high R$$ demand, and moderate R$ demand, perfect for the bedroom community I'm building on the Canarsie Pol island. Note that demand relates to many different economic factors and cyclic fluctuations, morning commute times for individual sims, and availability of jobs at the same wealth level. Changes in taxation can also take several sim-years to show up on the RCI Demand graph. WARNING: When playing with taxes, don't save the game. I get the impression that residents, commerce, and industry alike, don't like frequent tax changes. Run the game for ten sim-years on Cheetah speed, as a simulation to discover the right tax levels, then exit without saving, and go back to the previously saved game to set your tax levels without inflicting all those tax changes on your hapless sims. From a purely fiscal perspective, keeping unemployment down is vital. Unemployed sims pay no taxes. Increased crime impacts commercial growth and commercial productivity, and can even lead to dilapidation and abandonment of commercial lots in the game. From a cosmetic perspective, unemployment leads to dilapidation and abandonment of residential lots, too. Not pretty! Further taxation fine tuning may involve either reducing the medium-wealth R$$ tax rate, somewhere between 8.5% tax and 9.0% tax on R$$, or further increasing the R$ tax rate, somewhere between 9.5% tax and 10.0% tax on R$. :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Here's another one of my other posts that covers taxation strategies for a more typical city tile, through multiple growth stages, literally a recipe for happy sims!-
- 2
-
-
- simcity 4
- island city
-
(and 1 more)
Tagged with:
-
Hi all!! This is my first post from my Wade City Archipelago Region and I would like to start with the financial and cultural hub of the region, Wade City, with population of over 475,000 Sims. Here is a transit map of the north region of the Wade City Archipelago or "The Archipelago" for short. It is nearly 3 million people and growing. The development focus was geared to be heavily focused on public transit and limit highways in the islands to the perimeters in order encourage density due to limited space as well as promote a healthy, walkable life style. The public transit system includes subways, heavy rail, monorail, buses, and the very popular boat fairies and taxis which give sims and up close tour the The Archipelago region on their commutes. Here is were Wade City is locate in the Archipelago as well as fun logo used for advertising to promote tourism. Here is a night shot of the Wade City skyline! Here are the Island Districts of Wade City: Love Island (the entertainment district), University Island (the Education District), Legacy Island (the Financial District), Magic Island (the Arts District), Click-Clack Island, Blue Peak Island (The Industrial High-Tech District and named after Wade City's neighboring city to the south), and West Island (the Gateway District). There is also Airport Island International, and two park Islands: Mayor's Park, and Guggenheim Park. The "Mainland" will be released in Part II of Wade City. LOVE ISLAND This is Love Island: The Entertainment District. Home to Love Street Station (the main transit hub for Wade City), Love Street Film Studio, Love Street Beach, Dekker Beach Square, Olympic Park, Wade City Olympic Stadium, and the Insidious Entertainment Company. Here you can see a closer view of the headquarters of the Insidious Entertainment Company build. It's the tallest building on the Island and the brightest when lit up at night. Wade Olympic Stadium in real life is taken from the real life Bejing Olympic Stadium designed by the famous Swedish architects Herzog de Meuron. Olympic Park Love Street Beach Love Street Grand Central Station. This is the main public transit gateway to Wade City for Sims from all over The Archipelago and beyond. Dekker Beach Square University Island University Island: the Education Island. Home to University Park, Wade City University, and The Wade City Main Library and Cultural History Campus. University Park (Wade City University) This is the Ludwig Mies van der Rohe School of Architecture. In real life, this is a real architecture school at IIT in Chicago and is named after the father of the modern glass skyscraper and is one of the most important architects of the 20th century. The Wade City Main Library and Cultural History Campus The is the Wade City Central Library. This library is taken from the Central Library (UNAM) which is the central library for Ciudad Universitaria Campus in Mexico City. I was designed by the famous architect and artist, Juan O'Gorman, and is one of the architectural gems of Mexico City. Magic Island: the Arts District Magic Island is home to Wade City Arts District and is also most populated Island in the city. Wade City Arts District. The cultural of hub of the Archipelago Here are two of my favorite "starchitect" buildings: Centre Pompidou in Paris (top) designed by Renzo Piano and Richard Rogers, and the Denver Art Museum designed by Daniel Libeskind LEGACY ISLAND: THE FINANCIAL DISTRICT Legacy Island is home to the local baseball team, The Wade City Beach Bums, the Wade City Stock Exchange, and as several of the regions largest corporations like Island Hopper Travel Agency, Ocean View Financial, and Blue Chip Technologies. CLICK-CLACK ISLAND Click-Clack Island is the smallest inhabited in Wade City but it's very densely populated. Nestled between two of largest commercial districts in The Archipelago, Click-Clack Island gives it's middle class and blue collar workers great views and short commutes to work. \ WEST ISLAND: THE GATEWAY DISTRICT West Island has the highest traffic of fairies and water taxis of anywhere in the region. It's also has a great deal of "through traffic" from cars, buses trains, monorail from Sims entering the Archipelago from the West. This is why it's been given the nick name "The Gateway District." GUGGENHEIM PARK ISLAND This park island is home to The Guggenheim Museum of Wade City, The Archipelago Zoo, and Blue Sea Resort. MAYOR'S PARK ISLAND This island park was maid in memory of the mad scientist and beloved founder Dr. Strange Wadelove. The have constructed an enormous statue in his memory to welcome all travelers and transplants to The Archipelago. Thank you for reading and please comment and rate!! And stay tuned for more cities journals from the Wade City Archipelago...
- 2 Comments
-
- 5
-
-
- city journal
- simcity 4
- (and 8 more)

