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Showing results for tags 'improvement'.
Found 7 results
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Version 1.0
1,257 Downloads
This mod improves the Lot Editor UI to support a wider width of the preview panel. Long ago Maxis developed and released the LE tool for SC4 custom content creation. One thing has remained the same though in how the lot preview shown is in a tiny narrow letterbox gap, making it difficult to actually see what it looks like while adding props and textures. For many lotters (myself included), we've adapted to this limitation, and it's become just the way it is. Until now anyway... My mod is comprised of a small yet significant user interface tweak which makes the left hand panel wider, and then re-positions the rotational controls, the pan hand, and the zoom function. Here's a Before / After comparison: The technical difference is 335 pixels originally, compared to the new expanded 800 pixels wide of this mod. Also if looking closely, on the left side panel you'll see I corrected some very small alignments with the UI elements. Not that those matter, but I figured to fix them up while I was in the process of editing. Alternatively, you may prefer to use a slightly narrower width with a 500 pixels wide version: Lot Editor Expanded Preview Panel v1.0 (Medium Width 500px).dat Of course, the PIM-X tool has helped provide a more powerful and feature-rich lot editor for the game. As such my modification is by no means a replacement for what PIM-X provides in abundance, with its own full screen editing capability and various other advantages. Although for those of you like myself who are still used to the tool Maxis made as a comfy pair of shoes, then it might be a highly beneficial enhancement. Installation & Setup This mod uses the standard process of installing SC4 content. There are no dependencies. (Of course, other than the Lot Editor itself, available to download from the Maxis Files index.) Simply copy the included .dat file into your Plugins folder. This will be loaded up by the LE and apply the custom UI modification. The important step is to edit the target shortcut for what the Lot Editor uses. To run in full screen, find (or create) a shortcut to the LE itself, then go to the Target box and apply the -f parameter, followed by the desired screen resolution to set. For example, here on my 1600x900 monitor I use: In the form of: -f -rWIDTHxHEIGHTx32 Alternatively it can be run in Windowed mode with the -w parameter instead: Such as using: -w -r1366x768x32 It'll be worth experimenting with the width and height to find what fits best for your own monitor. Compatibility Note You may also find adding the -d:soft parameter is needed depending on your system's graphical capabilities. This enables software rendering, much like the equivalent -d:software option for the game itself. For example: -f -rWIDTHxHEIGHTx32 -d:soft You may also find enabling a compatibility mode on the shortcut tab could help. See the comments below for more info about this, and how surprisingly using Windows 95 compatibility was found to help. Using a graphical compatibility wrapper such as DxWrapper is useful for additional configuration options, especially on wider screens. More info on this can be found in the thread @Durfsurn posted. As follows: Special Mention Thanks to @Raymond7cn for inspiring me to reinvestigate this from his thread. Your idea made me look into this again, and sure enough here it led to this mod being created for anyone who might find it useful. Also for Maxis who made the Lot Editor in the first place, which paved the way for early inspiration of custom content as we know today. The ability to create lots is something I remember being in awe about when I first read the Prima guide, and none of this would be possible without those initial stepping stones the Maxis developers laid. We are so very grateful. And last (but certainly by no means least), thank you Cori for helping proofread and test the upload prior to this release. I so greatly appreciate your kind and caring support as always.- 37 Comments
- 16 Reviews
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- lot editor
- lotting
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There is a lot of work being done in light of the new web code. Things appear and/or disappear on the site without much notice. I would suggest a log to show what improvements (disimprovements) have been made that should be posted at least weekly while this is going on. Among other things, it will keep interested parties informed and may result in some good suggestions. Descriptions, not code, would keep many of us happy. People wanting code should apply to join the development team. I don't care, for example, how many lines of PHP or HTML or XML you are playing with. But if you change the editor, I'd like to know what and why.
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Hello guys, it's me Trylk255. My project is somehow a little bit difficult at the momment. I have two possibilities, wich might be combined. First, I would like to know who's interested in the following ideas to improve the visual of MegaTowers : 1. Modify the colors on the sides (Ex : commercial has blue lines, residentials has green lines, offices has yellow lines) And/Or 2. Modify the shape to add a circle with "R" (green colored) for Residential floors, "C" (blue colored) for Commercial floors, "O" or "I" (yellow (not shiny yellow) for Office floors or Industrial floors
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- residential floors
- commercial floors
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SimCity : Cities Of Tomorrow : Improved MegaTower visuals
Trylk255 posted a topic in SimCity (2013) Showcase
Request to delete this thread because I will start a new one with a different name and the project will be in the new thread. If you are willing to re-use this thread, you are welcome as well !-
- simcity
- cities of tomorrow
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Building Something Awesome (SC2013) Part 3: Framerate Improvement
CapTon posted a City Journal entry in Building Something Awesome
https://www.youtube.com/watch?v=SgWiqabLspE Part three where framerate gets improved. Yay! -
TOURISM AND TRANSPORT 2/2 15th October 2005 Behind The New High School a Big City Expansion has been planned In Son Gavilans has built a small airport that expects to receive several thousand middle-class tourists in the coming months. The New Airport, In Son Gavilans To connect populations, has started a building plan Ferry terminal and a bus line that connects the airport to Port Tuduri and several lines that are distributed by major hotels, casinos and shopping areas of the Capital . The Bus Central Station, built next to Port Tuduri Budhist Temple The last major work has been a tourist resort Huge casinos, which is planned for completion in 2010, and whose first buildings have already started building. The debt has exploded, after Parliament's intention is to lift a Grand International Airport, whose construction would not be completed until 2014. REGION MAP AND OVERVIEW LINK
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- tourismtransport
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SECURITY 5th January 2002, The Security project has been approved, As the Security Department decided, A new Police Headquarters is going to be built in the Regional Capital, Port Tuduri. Port Tuduri, choosed for the construction of police headquarters, because is the biggest town in the region To build this building, wich provides with more than ten patrol cars and a lot of space to jail criminals, the region has asked his first loan. next to the building construction a whole security improvement plan has started. A lot of Policecars waiting to start patrol REGION MAP AND OVERVIEW LINK

