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Found 3 results

  1. Version v1.0.3

    1,859 Downloads

    Happy New Year everyone! This is a set of pre-programmed land and water-based (barge) lots, allowing you to create your own custom firework displays. It works by adding over 30 different fireworks triggers, which have all been set to launch at specified times, and for varied durations. There are 4 types of lots, with a combined total of 84 fireworks launch points. What makes this different than the numerous fireworks lots already on the STEX? The main difference is the logic behind the effects. The Automated Fireworks Display Mod creates new instances of the default fireworks effect, which are then programmed according to the launch plan (see the "Logic" diagram above, please don’t show this to Dr Vu). One issue of existing fireworks lots is the duration and variety of the launch sequence. With the default effect lasting just 3 simulation days, it only allows the equivalent to launching the grand finale at the beginning! This mod hopes to correct this problem. In total the display lasts for 244 simulation days, equating to just over 7min 30sec in real time. How is this useful? This mod may come in handy for a City Journal, to help your Sims bring in the New Year, or just for plain old festive entertainment. Who doesn’t like a few fireworks once in a while? After all, your Sims are getting tired of the lacklustre display at the Mayor’s house! USAGE There are 4 “stages” of lots, with each one containing a greater number of fireworks (both visually and based on the number of triggers). For an optimised display, the lots are designed to be placed in a diamond formation, as the below image demonstrates: However, this is just a suggestion, and the lots are flexible to being placed in any custom formation, or just randomly scattered throughout your city. Feel free to experiment with using a combination of both the land lots and barges. The land-based lots can be placed on any terrain, and will auto-level on slopes. And of course, the barges must be placed on water. For a more diverse display, place more of each stage type (1-4). The display is synchronised based on the game’s simulation date. It’s programmed to start each year on Jan 1, and runs through to Jul 30. This means it’s a good idea to pause the game just before New Year’s Day, setup the lots how you’d like, and un-pause once ready. All lots can be placed and bulldozed free of charge, and have a zero monthly cost. They can be found in order at the bottom of the Civic > Fire menu. I thought this’d be a better idea than further cluttering your parks menu. BARGE LOTS DEPTH VERSIONS One limitation with using effects on water is the issue of depth. A building on water (in this instance the barge model) will appear to float normally on the water surface, but the effects will still conform to the sea bed. This means they’d appear to launch from the surrounding water, rather than the actual barge. To get around this, 5 depth versions have been created, from very deep (5) to shallow (1): All versions have the fireworks effects raised (as props), with this being exaggerated for the deeper ones. For example in a shallow harbour area, you may find the Depth 1 version is best suited, as deeper areas may work better with the higher-numbered depths. Each version is equivalent to one press of the game’s “Raise/Lower Terrain Level” tool. If you’re unsure over which depth(s) are suitable, I’d suggest to first experiment with all 5 versions. They don’t conflict with each other, and will appear in order in the Civic > Fire menu. PERFORMANCE NOTE The mod is compatible in both hardware & software rendering, and is designed with performance in mind. For example, using the suggested diamond formation, only at the finale will more than 5 fireworks launch at once. For smoother transitions, it works best with visual effects set to “High”. Depending on your computer, and the city size, using more than 5 lots at once may cause the game to lag. N.B. The fireworks will not show with visual effects set to “Low”. DEPENDENCIES The only external dependency is for the barge model of the water lots: PEG CSK Barges Prop Pack If you only intend to use the land-based lots, this model isn’t required. INSTALLATION Copy / move fireworks_logic.dat to your "Documents\SimCity 4\Plugins" folder. Land Lots Copy / move AFDM_Land.dat to your "Documents\SimCity 4\Plugins" folder. All 1-4 stages are contained within the DAT file. Water Lots AFDM_Water_DepthX.dat Select the version(s) you’d like and copy to your "Documents\SimCity 4\Plugins" folder. All 1-4 stages are contained within each DAT file. Copy / move PEG_Channel-Barges_205a.dat to your "Documents\SimCity 4\Plugins" folder. Have fun! -Cyclone
  2. Index of Display Name Changes

    Index of Display Name Changes Display name changes can sometimes create confusion, especially when the new name is completely unrelated to the old one. Since there have been a number of recent changes, I think it might be useful to have a resource where these can be documented. For general information about name changes, please see the FAQ in the following post. If you're aware of a change that isn't listed, or have recently changed your own, please post below and I'll add you to the table. The table below lists the known changes, along with the dates and original names. For those where the date is uncertain, a reasonable estimate has been made (based on their posts referring to the name -- e.g. quotes). For users who've changed their name more than once, the "Other Changes" column provides these details. The links open a document on Google Drive, where this info is presented. (89 total listed changes) Current Name Original Name Last Changed Date Other Changes? __A mystic_destiny Feb-27-2014 - _Jazz Yoshiisland Apr-18-2013 [1] _Michael michae95l Jul-18-2016 - A Nonny Moose N_O_Body c. 2007 - §haÅ--Ñ€ §hÅŽo Sirron Kcuhc Jun-09-2013 - Ace❤ 10000000000000 Mar-11-2013 - airman15 usfighter15 May-05-2013 - Asser Kaalakiota Apr-06-2014 - AvidCSMapmaker freakyshare32 Mar-11-2015 - C4The_Architect C4creeper May-01-2015 - catty-cb Catty@sc4d Jun-15-2013 - Ceafus 88 Frex_Ceafus Feb-18-2013 - Chris M ЮàgÕÑÅÑÌMĖ Apr-12-2013 [1] CoastRunner nickie Jan-04-2013 - Cockatoo Cockatoo-210893 c. 2011 - Craig-Abcvs abcvs c. 2010 - Dashafrash. AndrewMar Jul-14-2014 - Dirktator dirk c. 2011 - djrules5454 djrules5454_simtropolisedition c. 2010 - Durfsurn durfsurn Jun-21-2013 - Eʟᴇᴍᴇɴᴛ elemented9 c. 2011 - Empowered One afstandopleren Sep-09-2013 - Follarch Archean Apr-13-2012 - Forthwall Mastof Dec-23-2012 - FreezyPop 10goliath Sep-11-2013 - Ganaram Inukshuk Ganaram DI Jun-24-2012 - Haljackey haljackey Apr-28-2012 - ized pringlized May-20-2015 - Jack³ jack3oh3 Jun-11-2013 - JakeMD swat-medic Apr-17-2012 - Jeffmaster223 Animaniacs Nov-12-2013 - JP Schriefer Schriefer Oct-25-2014 - k50 k50dude Jun-21-2012 - KaZZ testuser1234 Nov-18-2013 - Kevin Cheese89 c. 2010 - Kifflom112 Zulu2065 Dec-20-2012 - Kisa Atsuko 976 Mar-09-2014 - LarksTonguesInAspic manticorefan May-31-2013 - Lyhoko Leaci Leech10 Dec-08-2011 - MandelSoft mrtnrln Jun-21-2012 - Mary Maurine Mayo Lynks Aug-12-2013 [2] Meg SkiGeek c. 2009 - Monster's Cat MatthewB13 Oct-09-2014 [1] Mr Saturn64 crazyllamasim Dec-24-2012 - Nesral Sredna Aakl Feb-07-2015 - Nilo7 DCMetro34 May-13-2014 [1] OcramsRzr Ilikeseattle Jan-21-2016 [1] OreoToast Quaellen_Wins2 Oct-28-2014 - Pasta-power J-man-42 Feb-11-2013 - reaps reaper88 Dec-31-2012 - Reddonquixote reddonquixote Oct-19-2014 - redhairtwiggy BlondeTwiggy Mar-30-2014 - RepublicMaster wcraig Dec-24-2012 - Sabretooth78 sargeantcm Jun-17-2014 - Samness samness7 Jul-18-2014 - SAVAGExPHOENIX daTSchikinhed Dec-10-2014 - sc3kufan Casselsucks Sep-25-2015 [1] SC4B sim city 4 builder Feb-11-2015 - Sexysark:P sarthakknight Nov-24-2014 - Shadow Assassin Shadow_Assassin c. 2011 - simlink sim_link Mar-03-2014 - Skyler_Americano Johnathan_Tycoon Jun-11-2015 - Slashback ImVhOzzi Jul-02-2013 - SounderBruce ComputerGuy890100 c. 2011 - SpookyZalost Leo_the_robot Apr-09-2013 - Takingyouthere take_me_there Jul-29-2016 [1] Terring terring Jun-04-2013 - The Avatar MamaLuigi945 Sep-06-2014 [1] The Pennsylvania Turnpike Mayorjacks Aug-25-2013 - Thin White Duke AmericanSwede11 May-23-2016 [2] Titanicbuff titanicbuff Jun-05-2013 - Tonraq 111222333444 Jan-18-2014 - Toothless Stitch skyscraper241 Aug-01-2014 [1] w_swietwoot wasoethoudt Apr-28-2012 - Wahrheit Blue Lightning May-19-2015 - Yarahi yarahi Jun-26-2015 - Username = Multiple changes. Username = Pre Simtropolis 7.0 change. Reminder: Due to the site upgrade, remember that display names are now the same as usernames! As Dirk explained here, this replaces the previous system, where your registration username was always used to login. If you've changed your display name, you should always login using the current one. This may explain if you're experiencing difficulty logging in.
  3. How can I find out the exact percent (%) of Water in my City? The Marina requires 25% of the city be water before it becomes available. I know many people cheat to get it, but I'm doing a city that earns the rewards. Is there a tool I can install that will display what percent of the city is considered to be water? Or is there a file or menu I can check to learn this? Also, what are the ways to increase water % in an existing city that you do not desire to demolish or start over? Are there buildings to add that count as water? Can you just lower terrain below sea level and it immediately counts towards the water %? Doubtful, but does the water ordinance affect the water %? Or perhaps adding water pumps or pipes? Thanks! - Cougar2004
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