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timcity

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About timcity

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  1. Help with building Cul-de-Sacs

    Thanks for directing me to the Road Textures. I couldn't find it before! I guess the default "full install" doesn't include them.
  2. Help with building Cul-de-Sacs

    I have attached a link to show what I'm looking for. At the 1:35 minute mark he starts extending the roads and you can see the cul-de-sacs just automatically appear. The NAM is the only mod I have installed (and the high $$$ industrial fix), so there shouldn't be a conflict. I'm avoiding the 37th version of the NAM for now because of Java, but where would I see the option for 36? Or should I add in a separate mod? The one in the video seems ideal and I hope to find a way to have them appear like that with basic roads and streets. https://www.youtube.com/watch?v=H6t3NRgzbOw
  3. I'm using NAM 36 (first time user) but I cannot figure out how to get cul-de-sacs to work. Whenever I saw tutorial videos and screenshots for SC4, I would see the draggable streets and roads end in a cul-de-sac by default, but my game doesn't do that (just the classic dead end). When I did the install, I did the complete install. I've checked again looking through the custom install and don't see a checkbox for it there. When I play with included SAM features, those skins do the cul-de-sacs, but not the original Maxis roads. Is this feature not a part of the NAM or am I missing something? Thanks!
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