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Girafarig

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Everything posted by Girafarig

  1. Entry 24: Birkenhang

    I was down at Chiloé Island this last month (an actual place, look it up) and I swear the nature looks the same. Amazing!
  2. Show us your Oddities!

    Choose your way weather, vacationing Sim: (I actually think this makes perfect sense, the fog being held by the mountains, but I didn't know where else to upload it. Also, mmm soup)
  3. Is SimCity 4 Really Dying?

    Yes, SimCity 4 is dead! Dead serious about getting more content out to play!
  4. Digging Deep: Line 1 overview

    Reading time: 30 minutes to 1 hour, depending. Today we start a new series, dedicated to a thorough analysis of each of the subway lines in Isla Bonita. As it's a long series and some subway lines are still being built, this will be a non-periodic special issue, but expect more in the future. We'll start with a pioneering line: the oldest proper subway line, the longest line and, some would say, the most panoramic: Line 1. Line 1 Length: 24.20 kilometres (15 miles) Number of stations: 46 across 5 cities Colour: commie red History Lines 1, 2 and 3 were part of the "Million-sim plan", a comprehensive transportation project undertaken by the Isla Bonita government when the population of the island grew over 1,000,000. The plan, built with guidance from the Soviet Union, called for infrastructure upgrades and new tunnels to form a triangle network centred around Anclaje, which was the largest city back then (since surpassed by Interior and Cuerno de Águila) and arguably still features centrally in the metropolitan area. While Line 2 headed north to Interior, and Line 3 was built towards the northwest, eventually making its way to Bahía Herradura, Line 1 crossed Anclaje from the west to the northeast, an alignment it keeps to this day. The 'Soviet triangle' in downtown Anclaje, with Line 1 (top to bottom), Line 2 (left to right, bottom half of the screen, including viaduct line) and Line 3 (in faint white, then yellow, extending from left to right at centre-top) Another tenet of Soviet-style subways, deep-bore tunnels, was only partly carried out —Isla Bonita's volcanic geography and shallow, waterlogged soils don't lend themselves to deep tunnels, so parts of Line 1, particularly on its eastern side, run on an above-ground viaduct instead. On the other hand, on its western approaches, substantial parts of Line 1 actually run below canals and bays, which require deep tunnels and stations. The line also has some at-grade approaches and stations, though these are a minority. While the bay more or less impeded expansion for Lines 2 and 3 (though more on that topic on their respective deep digs), Line 1 was free to expand on both sides. Furthermore, as Bahía Medusa and Cuerno de Águila exploded in population, demand for extensions helped Line 1 grow unimpeded. Line 1, in turn, boosted residential and commercial demand in these cities, a virtuous circle that has led Line 1 to become one of the most used in the metro area, both for short and long trips. Further expansion, south into Finisterra and further east into Cabo Feliz, have finished the line in its current alignment. Station-by-station analysis Let's take a deep dig into all Line 1 stations, starting at the southeast (Finisterra) and finishing at Cabo Feliz. Finisterra Finisterra was first reached by Line 1 almost as an afterthought —the city was already connected to the rest of the metro area by rail and a surprisingly popular monorail line, and when the subway finally made its way to the city, it was through other lines, most notably Line 8. Most of Finisterra's Line 1 stations have been recently inaugurated as part of an ambitious Southern Expansion program, looking to address and remedy this shortcoming. Given the city's geography, all Line 1 stations here are underground, and some of the network's deepest stations can be found in the city. Kilometre 0: Mall de Finisterra. Terminus Road 50, Finisterra Interchange with Line 8, Monorail Line A, Tram Line 5 At the southernmost point of Finisterra, Mall is Line 1's terminus (as well as Line 8 and Monorail line A, which offer interchanges). It's a large multimodal interchange station with incorporated shops and stores.. Despite being a terminus, Mall is well below capacity, at around 3,500 passengers per day, half of which ride Line 1. Meudon rail station sits a few metres down Terminus Road and offers walking interchange. Kilometre 0.25: Hotel. Costera Avenue 1 The next station, about 250 metres to the west of Mall, is Hotel. At 1,500 daily passengers, it's not a very popular station —but despite its closeness to the terminus, it sits across an artificial bay, so it's still somewhat used by Finisterreans. It serves the popular Hotel Finisterra. Kilometre 0.7: Finisterra station. Av. Costera 450 Interchange with NorEste rail line. Finisterra station has a long history as a terminus for the NorEste rail line, but it was recently turned into a subway station in Line 1. The subway station features two entrances: one directly into the lobby of the rail station, plus a second one across Costera Avenue. At around 700 passengers total, this is one of the least used stations in the network, particularly for an interchange station with nearby ferry connections, though it has proved mildly popular with beachgoers on day trips. Kilometre 1.15: Subterránea Station. Calle del Riel 1 Interchange with NorEste railway, Tram Line 5 Subterránea is an underground station for NorEste trains and Tram Line 5. A new Line 1 station has recently opened, but its only entrance is to the main station lobby. The station serves 40,000 daily passengers combined, and it's considered to be over capacity. Kilometre 1.7: Acuapuerto Station. Calle del Aeropuerto 200 A small, deep, single-entrance station, Acuapuerto only serves about 2,000 people on a regular basis, but it sits right next to the Island Air water airport. Given its surrounding geography, and since it's been built on reclaimed terrain, this is one of the deepest stations on the island, with platforms a whopping 30 metres below ground. Kilometre 2.05: Cruceros. Cruceros Roundabout Another station serving long-distance infrastructure, at 150 daily passengers, Cruceros might be the least-used station in the network. Nevertheless, it was built to serve a hard-to-reach area of Finisterra, so it was decided to have it anyway. Kilometre 2.75: Fragata Finisterra Station. Av. de la Fragata 650 (w/Calle Marítima) Fragata Finisterra was the first station built under the Southern Extension program auspice, though it had actually been planned long before — its construction being delayed for administrative and budgetary reasons (as with many other stations, it's built on partly reclaimed ground, surrounded by water on three sides) for over a decade. It serves the Península entertainment area, including the Finisterra boardwalk —a car-centric area that sees some pedestrian traffic over the weekends. However, at just 700 passengers per day, this station is not well-used, perhaps proving its critics right. Kilometre 3.4: Avenida del Parque station. Parque Avenue 250. Walking distance from Catania train station (NorEste) Image with west up top Long considered Line 1's terminus, Avenida del Parque serves the Catania neighbourhood in northwest Finisterra. This densely-built residential and commercial area around the Catania train station (seen in the image, top) has long suffered from traffic problems, being as it connected to the rest of the island only by Parque Avenue (where the station sits), meeting with Highway 1, and Fragata Avenue, leading to another residential area in neighbouring Cuerno del Águila. A popular bus connection, Avenida del Parque serves some 13,000 sims daily. Despite no longer being the only station in Line 1, it's this line's most popular station and the most popular non-interchange subway station in Finisterra. Cuerno de Águila Line 1 sees its greatest extension in Cuerno de Águila, where it deals with challenging geography: several short underwater segments, steep climbs and some tight curves. It draws a wide arc from southeast to northwest in the city, but while some stations see heavy use, it actually avoids many important landmarks and has few interchanges within the city, so it only sees moderate use despite having the most stations of all. Kilometre 4.1: Unión Station. Fragata Avenue 2200 Interchange with Tram Line 4, NorEste Rail Unión subway station is the first station coming into Cuerno del Águila, and it sits in the middle of Catania's sister development of Unión, right next to Unión train station, one of the NorEste rail termini. As Tram Line 4, a.k.a. the east coast tram also stops here (and has its depot a couple blocks away), and Unión station is also the terminus for some bus lines, it's one of the most popular stations on the line, with almost 55,000 daily passengers across all transportation modes. The subway station has three entrances: one directly on the lobby of Unión rail, and two on opposite sides of Fragata Avenue. Kilometre 4.45: Depot Station. De La Alcaldía 200 In this picture, south is up Depot Station is both an engineering marvel and an oddity within the network: Line 1 reaches its shallowest point so far, so the station is actually built open to the air. On the other hand, it sits right next to the sea, with only some riprap protecting it from the elements. As such, it has been a controversial station: sea spray requires a substantial amount of maintenance, the station is not accesible, and spring tides can sometimes cut the line short out of precaution, though so far it has never been flooded. On the other hand, its 1,500 daily passengers cite the fresh sea air as one of the high points of the network. Kilometre 5.05: Casino Station A sister station of Depot's, 600 metres away across the shallow Casino bay, Casino station features only 50 daily passengers, though the actual number might be higher on account of fare evasion. It serves the namesake Cuerno de Águila casino, the local State Fair and a few other attractions around a commercial area. Kilometre 5.6: Estación Isla Aeropuerto, al Aeropuerto Avenue 1200 Image looking south When Line 1 originally made its way to the west coast of the island, one of the main justifications for what had been a difficult project was the possibility to reach Cuerno de Águila airport, the first international airport in Isla Bonita, which sat on the appropiately-named Isla del Aeropuerto (Eng. "Airport Island"). The airport sat at a difficult location, foggy and surrounded by hills —not unlike the current E. Valenti airport further north— but what doomed it was its extremely short, impossible to extend runways (Compared to EVA's over 4 kilometre runways) The airport is long since gone, replaced by a commercial area of mixed success, judging by the empty lots right next to Isla Aeropuerto station and middling usage numbers at the station itself, despite its new entrance across al Aeropuerto avenue. Unión Pacifica rail station lies about 100 metres by foot and there have been talks of rerouting Line 1 to reach this underserved rail station, but the difficult project (deep tunnels under reclaimed, potentially polluted land) doesn't seem worth the trouble. KIlometre 5.9: Helipuerto station. Al Aeropuerto Avenue 800 Image looking south Instead of the old airport, Cuerno de Águila city agreed to build an express bus stop to the new airport (first Bahía Medusa, now elsewhere) and a heliport. In the decommissioned land, meanwhile, a new bus depot was built. While the heliport sees a fair amount of use, most people arrive by bus —Helipuerto station only has about 250 daily passengers. Kilometre 6.4: Vulcán station, al Aeropuerto Avenue 450 Looking north. The entrance (next to the park) is hidden behind some palm trees The old Line 1 tunnel ran directly under the airport on a long, uninterrupted stretch. Even after its decommissioning, technical difficulties made it extremely difficult to build a station here —a hot spring nearby risked scalding workers, and the area wasn't so densely populated to merit a station. The hot spring was eventually allowed to flow free, which reduced water pressure —but not enough to stop it from flowing into the tunnel. As reworks were to be needed anyway, it was decided to reroute Line 1 some 50 metres away from the hot water spring and build Vulcán station, named after the Roman god, in this underserved area. About 400 daily passengers grace this station. Kilometre 6.85: Hotel de la Colina, Hotel Square Interchange with Tram Line 4 Looking south on top In between Vulcán and Hotel de la Colina lies the first big curve of Line 1, turning east as it starts climbing up the aforementioned hill (the meaning of the word "Colina"). Despite this, Hotel de la Colina, named after a since demolished hotel that stood in that place, lies in the low ground next to the beach. The station started its life as a Line 1 station before becoming the terminus for the then Coast Tram (a name that repeats itself over the island). With the extension and takeover of the tram line by Tram Line 4, the station was remodeled and moved slightly to the north, to its current configuration facing a small square. Hotel de la Colina, as it befits an interchange station, is fairly popular, with 15,000 daily commuters using it to ride its combined services. Kilometre 7.35: Subida Chile, Subida Chile 300 Subida Chile is a new station built in a mostly low-density residential neighbourhood. It's a fairly deep station as the tunnel underneath climbs the Cuerno de Águila hill in this sector. As the station is new, only about 150 daily passengers have been counted. Kilometre 7.8: Valle Súbito, Calle Súbita 1300 West is up in this picture One of the most iconic stations in the Line 1 uphill extension, Valle Súbito's Line 1 station (not to be confused with Line 8's Valle Súbito on nearby Dorsal Avenue) lies on the Dorsal Loop: a complex connector between the two lines that formerly enabled branch services, but is now mostly used for maintenance purposes. Line 1 here turns north for a little bit, so the station is oriented north-south. Its only French-inspired entrance lies on a small cove, next to some stairs, and is at some depth underground, which has led to accessibility complaints on account of the sheer number of steps. Maybe it's for this reason that the station is lightly frequented, with only about 200 daily passengers (compare to almost 3,000 for Line 8's namesake) Kilometre 8.3: Foch station, Dorsal Avenue 800 Interchange with Line 8. Tram Line 4 stops nearby. The first proper interchange station in Cuerno de Águila, in here Line 1 intersects with Line 8. As such, and since it serves Cuerno de Águila stadium (a rugby/football multipurpose arena), the station is fairly spacious and sees about 3,000 daily commuters down its halls. This is also where Line 1 once again turns east, an alignment it will then broadly keep for most of its remaining track. Kilometre 9.1: Monumento station. Plaza del Alcalde Colosal. For a while, Monumento —at the foothill of Cuerno de Águila— was the terminus of both Line 1 and Tram Line 4, serving a dense residential area in the valley. Its significance diminished somewhat as the subway line first, then the tram line were both extended westwards —in the tram's case, this meant no longer calling at the station. It now survives as a fairly popular subway station, with over 4,000 commuters using it daily —no doubt helped by its relative distance to other subway stations. Kilometre 9.5: Valle de Anclaje station, Valle 100 Interchange with Tram Line 5 Valle sits on the inland valley of Cuerno de Águila, on Valle avenue, which splits residential and commercial areas in the city. It's a relatively shallow station, owing to the geography of the place, and it offers interchange with Tram Line 5. At over 42,000 daily commuters, it's one of the busiest nodes in the entire Isla Bonita network. Kilometre 10.15: San Pablo station, Saint Paul's Avenue 1900 Photo looking south Saint Paul's Avenue is a new avenue that was opened from Saint Paul's Church to the west. As part of the expropriation works, Line 1 was rerouted from under a rail tunnel (part of the NorEste network) slightly to the north, and San Pablo station was built. It connects to the national rugby stadium, so it sees use mostly during weekends and match days —other than that, it only averages about 1,000 daily commuters. Kilometre 10.5: Cerro Anclaje. Subida Argentina 1700 Interchange with NorEste rail Line 1 mostly shadows NorEste rail in this section, so it combines with it in Cerro Anclaje, which —despite its name— is still located in Cuerno de Águila. Anclaje can be seen from its tower clock, nevertheless. Line 1 platforms are below ground, and while Cerro Anclaje is a multimodal hub with over 20,000 daily commuters, most of them are actually riding the rail (on an above-ground platform) or taking the bus at either avenue. The station serves a commercial and touristic area, which explains its traffic. Kilometre 10.85: Iglesia station. Saint Paul Lateral 1600 Iglesia is a new station at the foot of Saint Paul's Church, with scenic views of the bay below. That being said, it serves a low-density neighbourhood and features very little use. A must-visit for tourists. Kilometre 11.3: Anclaje Oeste station. 13 Oeste 100 Anclaje Oeste (meaning "West") was the first subway station in Cuerno de Águila, even if it's less than 100 metres from the city limits. It's a single-entrance station with less than 400 daily commuters using it. A must-miss for tourists. Anclaje Anclaje is where the line broke ground, and it traverses the city from west to northeast, following under or parallel to two of the city's main avenues for most of its length. Kilometre 11.5: Campo eléctrico. 1 Norte 1200-1100 The first station in Anclaje, Campo eléctrico (so named after a nearby transmission station) currently sits among empty lots. Nevertheless, it has two entrances at the two ends of its platforms and about 2,500 passengers use this station, almost all of them to combine with a bus. Kilometre 12: Pueblo Viejo, 1 Norte 800-900 Interchange with Line 4, NorEste Rail "Pueblo Viejo", meaning "Old Town" is the oldest residential area in Anclaje, so it stood to reason it would get one of the first subway stations. The construction of Line 4's platforms led to a sprawling underground structure where two subway lines, one rail line and several buses intersect. The station has three different entrances: a small, new entrance at 1 Norte 900 (next to the church-museum), the main Line 1 entrance at the 1 Norte roundabout, and an extra entrance leading into Pueblo Viejo rail station. Over 17,000 people use this station, an unsurprising amount given the high density neighbourhood it serves. Kilometre 12.65: Centro Decó, Gran Avenida 500 South is up in this picture As part of the Anclaje Renewal project, a commercial state-led development caused a realignment of Line 1 and the opening of Centro Decó station, about a block away from the old station. As this station serves a large commercial complex, about 5,000 daily commuters use it, making it a fairly popular station (particularly since it has no interchanges). Kilometre 13.15: Plaza de Alabastro, Gran Avenida 200 Interchange with Line 3, NorEste rail The main station of Anclaje, sitting right under its main square, Plaza de Alabastro is one of the most important stations in the entire network. It was among the first stations opened in the soviet-style plan, and it has been expanded and modernised a number of times since. The subway station is actually next to Keleti terminal station, and the two combined have over 70,000 daily passengers switching between rail, subway, ferry and buses. Of course, the station also serves the main financial district of the city, the courthouse, the main City Hall and the local mosque. Kilometre 13.55: Del Río station, Bulevar Valenti 100 Interchange with Line 2 Another component of the downtown Soviet triangle, Del Río features both above- and below-ground tracks, the latter belonging to Line 1 as it approaches Anclaje river. From an engineering standpoint, it's a tricky station, with long lifts and escalators, which has probably made it less popular than its location would merit, at around 5,000 daily commuters. Kilometre 14.1: Avenida Presidio station, Bulevar Valenti 400 One of the most controversial stations, Avenida Presidio is actually one of the newest stations. The original metro plan envisaged a 900-metre-long tunnel that went under but avoided this industrial, low-density area. Protests and petitions followed, but only after decades of fighting did the government acquiesce to build a station here. And boy, did they! 4 entrances on all sides of Valenti Boulevard, just covering all bases. It's a massive station with Spanish solution, but it doesn't seem to warrant such overengineering… or does it? Once the use numbers drop, we'll see. Kilometre 14.6: Convención station, Bulevar Valenti 800 Presidio's sister design, and cause for pessimism, Convención is… there. It's got three entrances to serve under 2,000 commuters. It does serve an industrial and commercial sector, but Xiangshen station nearby is much more popular. Kilometre 15.55: Estadio station, Olímpica Avenue 1100 Interchange with Tram Line 2 West is up in this picture Lots of things happen between Convención and the recently-renewed Estadio stations: it's one the longest stretches of uninterrupted line, at almost 1 kilometre —but Line 1 turns north at 11 Este, hops out of the (by now shallow) tunnel, and then turns northeast alongside Olímpica avenue. Estadio station, the last located in Anclaje proper, serves a mix of residential and industrial areas, but it's so named after the nearby Anclaje Baseball stadium, a short walk away from the station. It also has underground platforms to serve Tram Line 2. It would stand to reason that this would be a busy station, but unfortunately, use records seem to have been buried in the latest remodeling. Oops! A picture of the station before the remodeling as seen in the latest Anclaje guide, looking north Bahía Medusa Line 1 crosses Bahía Medusa, broadly speaking, from west to east, crossing some of the most important areas of the city. Nonetheless, its course takes a couple of interesting twists and turns, metaphorically and literally. Bahía Medusa's marshy, sandy floors also meant that Line 1 was built entirely above-ground (or at-level in some short sections, more on that later). Given that it's the main link across town, Bahía Medusa sees the heaviest usage over Line 1. Kilometre 16.75: Estación de la Bahía, Bulevar de la Bahía 700 West is also up in this picture The actual longest stretch of uninterrupted track (tied with a rural one later) goes from Estadio station, across the city border, and finishes in De la Bahía station. This station sits at a very important node in western Bahía Medusa: right at the end of Olímpica Avenue (which Line 1 shadows almost along its entire 2-kilometre length, but only has one station on) where it meets Bay Boulevard (formerly avenue), so named after the shallow bay immediately due east. Also along this node traverses the second HSR line, though it doesn't stop here, unlike local buses. The actual station is built straddling a busy intersection: the first stretch of rail-over-road —a space-saving necessity here, where the soil was considered too difficult to excavate— happens here, so the line actually runs above 7 North road and the platforms form an arch right along a narrowing of Bay Boulevard, with the south platform enjoying a panoramic view of the boulevard down to the open sea. A view from the South reveals some intricate details about the station Despite the distance from the former station and its importance, De La Bahía only sees medium usage, with about 5,000 passengers across all means of transportation. Kilometre 17.25: Bahía Medusa, Avenida Atajo 250 Interchange with Line 4, Tram Line 1, Rail and HSR One of Line 1's only two at-grade stops is the 10-platform Bahía Medusa station, a massive transit hub that has been the lynchpin of Bahía Medusa (the town) pretty much since its foundation and has gone through many iterations. The latest one, built for high-speed trains, features 6 platforms for slow and fast trains, while Line 1 stops at platforms 7 and 8. Some rarely-used switches enable Line 1 trains to stop on Platforms 9 and 10, usually reserved from Tram Line 1, and then continue onwards along that line to the soon-to-be-decommissioned Bahía airport, an alternative that was explored during its construction but ultimately discarded in favour of monorail. Besides the tram and rail, Bahía Medusa is also a stop in Line 4, which tunnels below ground (in what was consider a major technical breakthrough) and stops in platforms 11 and 12. Bahía Medusa station sees about 20,000 daily passengers —good numbers, though the station still sits under capacity. It is expected that new commercial development in the area will finally allow the station to reach its full potential. Kilometre 18: Bulevar al Este station, Bulevar al Este lateral road 1200 Interchange with Tram Line T3 Right after Bahía Medusa station, Line 1 takes a sharp turn north, crosses a highway through some extra-elevated track, then finally reaches Bulevar al Este, arguably the main boulevard in Bahía Medusa, heading —as the name implies— east from Anclaje into the furthest reaches of the island. Bulevar al Este (the station) sits across the main boulevard, on what's actually an extension of the side gardens formed by the opening and curving of the lateral road away from the main avenue. As such, it's a station built with plenty of space and features an underground garage and bus parking. The neighbourhood where the station sits at is one of contrasts: here stand some of the few high-rise office buildings allowed in Bahía Medusa, but the residential Casas Blancas neighbourhood of single-family housing lies just across 12 Norte; the local stock market stands here, but both the University of Bahía Medusa and its associated theatre are located just a couple blocks down the road. As such, the station has to deal with plenty of traffic throughout the day, but thanks to its wide platforms and stairs, at 13,000 daily riders, it could even be considered slightly underused. The only interchange possible is the Bulevar al Este stop on the Tram Line 3, which —for the most part— rides along the median of its namesake boulevard. It's a walking connection, so passengers actually need to leave the station —and the tram stop, at 23,000 daily users, is actually the better used of the two. Go figure. Kilometre 18.50: Plaza Madre station. Avenida Madre 50 Interchange with Line 5 As Line 1 turns northeast, it reaches Plaza Madre. Plaza Madre station continues the trend of large, elevated stations. This one overlooks its namesake Plaza Madre and it's a bit of a cultural hub, with the theatre to the south, the opera house a couple blocks to the north, and both the zoo and the local movie studio a brisk walk away. Yellow markers for a 5-minute and 10-minute walk. The theatre and opera fall in the former category, while the zoo is at the latter and the movie studio sits just out of reach Plaza Madre station has an interchange with Line 5, which uses underground platforms and also has entrances of its own. The two lines combined see about 16,000 daily passengers riding them through this station. Kilometre 19.15: Haussmann station, Piedmont Avenue 1800 In this picture, west is up After continuing some more to the northeast, Line 1 turns east and starts running over Piedmont avenue, which in turn is a continuation of De la Bahía avenue after it turns sharply to the east. Haussmann is the first of four stations in Bahía Medusa that are identically designed, and while it's named after Georges-Eugene Haussmann —famous for his redesign of Paris—, neither the station nor the surrounding area are fully faithful to the Baron's teachings. The station can be instead described as a tall glass monolith with incorporated bus stops, originally built with a view of nearby Haussmann park, but now surrounded by some barely-up-to-code residential towers. The surrounding area also has a commercial neighbourhood to the north, and, all things considered, its 16,000 daily passengers are a good number for what's essentially not a very important station. Kilometre 19.70: Alturas station, Piedmont avenue 2200 Interchange with Monorail Line B, rail North is up in this picture Alturas's tracks and platforms stand 30 metres over the ground, which is what gives this station its name (meaning "Heights"). It was necessary to build Line 1 to such heights to account for the passage of the already elevated Monorail Line B, as well as the nearby elevated Highway 5, plus (below-ground) rail. A wide panoramic of all the transportation means converging on the area. The rail has since been completely covered. Alturas serves about 25,000 daily passengers, some of whom are changing transportation modes, but also many commuters from and to the local area, which includes office buildings and residential apartments. Kilometre 20.05: Brigham Young station, Piedmont Avenue 2850 The station and its surrounding area at night, with north on top Brigham Young station, named after the Mormon leader, was given this name as it was built close to the local Mormon temple. It was built in the same modern MTA design as other stations in the line, and this station likewise serves a mix of residential and commercial areas. Notably, though, it also serves an important civic hub in eastern Bahía Medusa: the Superior Hospital (with ambulance service), the Peace and Church and Central schools (magnet schools for the area), the Main Library and the Zeughaus museum all sit within sight of the station, while the former Royal Palace is three blocks away and the Bahía Medusa (Catholic) cathedral is next to it. For these reasons, the station is quite busy, at almost 20,000 daily passengers moving through its gates all day. Kilometre 20.40: Palacio Real station, Piedmont Avenue 3100 Palacio Real station (top left) and its surrounding area, including the Royal Palace, the Zeughaus and some platforms of Brigham Young at the extreme far left Just two blocks down the line (but officially 350 metres away, counting from the centre of each station) stand the platforms of Palacio Real station, easily visible from Brigham Young station (and viceversa). It's another station serving essentially the same area —but while it might seen redundant, its 26,000 daily passengers seem to find value in this station regardless. Kilometre 21: Más Lejos station, Piedmont Avenue 3500 Más Lejos (meaning "further away) station was, for a long time, the easternmost and final station in Line 1. It remains the furthest station within Bahía Medusa, and in a sense, it stands where the city abruptly ends —multi-story buildings giving way to farmland on account of land usage restrictions and lack of demand for land here. It's another MTA-styled station and it serves, besides the aforementioned farm, some mixed-use areas. There's a large church and square nearby, too. Maybe on account of its location, the possibility to connect with buses and the nearby electric car recharge station, the station is amongst the most used in the entire line, with 33,000 daily passengers —the largest daily use of a non-interchange station. Cabo Feliz The final town in Line 1's trajectory, the line here goes through some actual rural areas and makes its way to the easternmost exurb of the South Bay area. Traffic here might not be as heavy, but some of the most important landmarks of the line lie in this town. Kilometre 21.8: Almendra Station, Piedmont Avenue 4100 Interchange with Tram Line 3 Early morning picture with north up top The final station in Piedmont Avenue, and arguably the final station in the South Bay urbanised area, Almendra sits at the intersection with Al Este Boulevard, which uncharacteristically turns north to meet the station. Almendra is another important station, particularly as it offers interchange with Tram Line 3 —which finishes here and has an at-level stop nearby—, but it sees slightly less use than other stations in the area, at only around 21,000 daily passengers. However, as much of the area around it is farms, its use is expected to rise as the city continues growing east. Kilometre 23: Pistacho Station, Pistacho roundabout, Cabo Avenue 0 Interchange with HSR and Docklands rail Work is being done to straighten out the line here. The longest stretch of uninterrupted line (tied with the stretch between Anclaje and Bahía Medusa) happens here, between Almendra and Pistacho stations. The line actually traverses a completely rural area as elevated rail —a stretch that, despite its heavy usage, calls for no station. Pistacho station, the only other at-level station in the line, stands at the entrance of Cabo Feliz, on a mostly rural area, facing the entrance roundabout of the town. It is, despite its remote location, a fairly busy station, with some 19,000 passengers alighting or disembarking here, many of them military travelling to and fro the military base across the roundabout (which can barely be seen across the picture) or the Federal Jail down Main Avenue. The station is also notable for its many docking bays, where unused trains are stored and can start and finish their journey. Kilometre 23.50: Talleres station, Cabo Avenue 300 The final stretch of Line 1 digs underground after Pistacho station, under the sandy, waterlogged soils of Cabo Feliz —no small technical feat, only achievable with modern equipment—, following Cabo Avenue on its eastward direction. Talleres station is the first station here: a simple 2-platform underground station, built mostly to serve the Line 1 workshop ("Talleres" meaning just that) next door. The station sees some 8,000 passengers, mostly people switching here to buses that go along the nearby highway, but the station also serves the local residential area. Kilometre 23.80: Avenida Cabo station, Cabo Avenue 500 At the intersection of Cabo and Main lies Cabo Avenue station, another underground stop in the small town serving a purely residential area. The main contrast here is between the tall towers to the north and the light housing built south, on potentially floodable sands. Like Talleres before, the station has a single entrance on the south, leading to a mezzanine and then the platforms below. Some talk has been had about adding accessibility, but nothing has come out of it yet. 12,000 passengers use this station daily, though those numbers also count people taking a bus at street level. Kilometre 24.20: Columbia Station, Cabo Avenue 750 Interchange with Docklands rail The final station in Line 1 is also the terminus for the (regular-speed) Docklands trains, features a small bus terminal and has ferry services some 200 metres to the south. Columbia station, a veritable transit hub in the Art Déco style and twin sister to Columbia station in Cuerno de Águila, sits right next to the ocean and has six train platforms at level, plus two subway platforms below ground, and serves Cabo Feliz. The subway station actually has entrances of its own on Cabo Avenue, but it can also be accessed via the rail station. All in all, some 26,000 passengers use Columbia station across all transportation modes. *** Phew! This actually took me like a whole months to write, believe it or not. Granted —I went on holiday in the meantime and I've had other priorities, but still, it feels like a titanic effort. I will now show this to my psychiatrist so they can finally place me on the spectrum. Enjoy!
  5. Prop Pox and macOS

    You know it, I know it, we all know it: Prop Pox. It can strike seemingly at random, and when it hits, it devastates your cities, turning them into flat expanses of nothing. Windows users have had the SC4Fix for a while now, which gets rid of it with very little hassle. However, Macs don't seem so lucky for a number of factors: Macs can't run DLLs —SC4Fix being one—, at least not natively. Mac 64-bit savegames cannot be handled by Windows's 32-bit version. While many people have reported the game to run with nary a hitch using WINE, as of Tahoe 26.2 (and an entire afternoon of my trying), it doesn't seem to be the case anymore. I'll figure out some way of running the Windows version of the game at a later date (probably around NAM 50), and in the meantime I can use my wife's computer for a quick SC4 opening. But if the Windows version can't open Mac savegames, what solution is there to the dread Prop Pox? I really don't feel like nuking my cities again, so I'd appreciate any help. EDIT: I'm happy to report repeated but partial success by using the instructions copied at the SC4Fix download page, which seem to work despite the inability of the rest of the fix to work. I'll leave this thread nonetheless because I can't be the only one constantly running into this issue: Repairing cities already affected by Prop Pox Thanks to kingofsimcity for these instructions: In the region view, open the graphics settings and change City Detail to Low. Close and relaunch SC4. Open the offending city tile and save immediately. Exit to region without saving and change City Detail back to High. Close and relaunch SC4. Open the offending city tile and save again.
  6. Prop Pox and macOS

    As of macos Tahoe (26.2), that solution doesn't work. Trust me — I spent an entire afternoon trying, and I'm usually pretty good with WINE.
  7. Show us What you're Working On

    I finally updated my City Journal again, with a massive infodump on one of my subway lines. It took me a month to write (though I did go on holiday in the meantime). Read it if you like that sort of thing:
  8. Prop Pox and macOS

    I had a pretty long answer with quotes and all, but the forum decided not to publish it (for whatever reason —I'm clearly not having a good day with tech—) so I'll just give you the summary: 1. I'm basing a lot of what I say on what I've seen in this thread: In there you'll find some theories about filesize and prop pox triggering, as well as some people posting fixes that look an awful lot like what I've seen (up to and including not every lot getting fixed). 2. I feel like a lot of your arguments are based on semantics, like this can't be Prop Pox because it doesn't come from the Proppeaux valley in France and must be just Sparkling File Corruption or something. I don't feel like those arguments are helpful. 3. If there's no way to apply the SC4Fix to macos (which I agree with), but if I can solve this issue in a similar way as suggested by it *and* the macos SC4 file deals with memory in a different way, what with being 64-bit and all that — don't you think that warrants a bit more research? And if you don't think that, with all due respect: what are you doing in this thread? Like, what's your end goal here? Because "it's not pox and you can't do anything anyway" is not a helpful answer at all.
  9. Prop Pox and macOS

    Uuuuh it has happened two or three times to me already, and the issue is not the Peg Beach Development Kit. So far it has always happened (to me) in cities that: Have lots of agriculture Get certain lots that sometimes cause Prop Pox, but not consistently enough to raise fingers. Maybe or maybe not, in cities with a certain street style. Here's an example of right now, of a city that I formerly had obliterated and restarted —and now is poxed again: And while there's a great comfort in knowing I can bring the city back to playability, it would be great to have a more permanent solution like that offered (I think?) by the SC4DDL, mostly because I don't feel like opening the game three times to get this back: Also —I forgot to take screenshots of it, but it's fascinating seeing how the savefile size goes down when poxed and then shoots back up after the two-save method.
  10. Does this method still work with Tahoe? Because I've been trying to get SC4 to run but to no avail —the furthest I get, even with changing screen resolutions, is a black screen that leads nowhere. Any help?
  11. Show us What you're Working On

    I was away on holiday (Chiloé Island, whose church architecture is sorely missing in the game), but I came back home on Friday and I've just made this little temple on a hill: I'm also working on a big CJ update —one I had actually started last year (lol) and wanted to have ready by Christmas, but the holidays were a busy season for me, then I went away, and now I'm making hilltop temples instead of getting on with it so… maybe next week? Who knows.
  12. NAM General Support

    If you're willing to expropriate some more space, you can build a neat little tram roundabout using the Tram-on-Road pieces, as such:
  13. Show us What you're Working On

    Can Buses run through those? Motokross has some lovely streetside parking lots but they block buses, which is why I've mostly phased them out.
  14. City showcase: Cabo Feliz

    Yes it is! Gone before its time, the Concorde lives on as… some mod I downloaded some time ago.
  15. City showcase: Cabo Feliz

    Continuing our longest running series, and in preparation for a new, upcoming series, we bring you today an overview of the easternmost city in Isla Bonita, Cabo Feliz Composite image of easternmost Bahía Medusa, Cabo Feliz and the eastern shoals General information City name: Cabo Feliz Date of foundation: sometime in the 1900s Population: ≈67,000 people Size: 16 sq km. Land area: about 35% of city limits and increasing Average income: §45k/person/year Geography and weather Cabo Feliz (English for "Happy Cape") sits on the easternmost side of Isla Bonita, some 10 kilometres from the Anclaje CBD, on a peninsula jutting out onto the sea. Given its current development patterns, it is both the easternmost suburb of the South Bay area and an exurb separate from the urban fabric of the metropolis. Between the peninsula and Nehuentue island, directly to the south, lies one of the main channels into South Bay, which was also the main entry point for airplanes flying in and out of the Bahía Medusa airport, currently in the process of decommissioning. Space capture of the aforementioned area. Credits: Ministry of General Machine-Building Given its exposed location, Cabo Feliz broadly enjoys a mild, wet climate with strong Mediterranean characteristics: dry, foggy summers and wetter winters. The city itself, particularly, sits in the rain shadow of the Happy Hills, which are less than 200 metres high but are still high enough to draw moisture and rain from northern sea winds and shelter the south coast. Side-by-side rain patterns. The northern, exposed windward side can see rain year-round, though there's slightly less precipitation in summer. In contrast, the leeward valley sees almost all of its rain fall during winter months and is effectively sheltered from moist winds during summertime The cape itself can be broadly divided into three strips of land: besides the northern hill chain, there's a central valley and then a broad sandy marsh to the south. This marsh, though mostly precluding development, is prime realestate for land reclamation. It's also one of the wettest areas in the island, as a result of the maritime influence, which results in patches of lush flora growing in high spots. The "mangrovas", formed by wind erosion on sediments brought from South Bay, have retained a lot of their wild aspect, but remain threatened by human development Geography and weather The main town of Cabo Feliz sits at the very edge of the peninsula, and like many other towns in the area, it developed as a seaside resort. However, its remoteness and shallow coasts meant it never quite developed that way, and quickly —particularly with the completion of the Anclaje Docklands line— earned a reputation as a getaway town for day trips. The relative lack of space, gentle weather and scenic views pushed high-rise buildings, which gives the town its current, compact geography. Lush green forests, not usually associated with Isla Bonita Later on, urban growth from the west extended beyond the Bahía Medusa city limits and spilled into Cabo Feliz city limits. This led to the creation of the western suburbs, which are managed from Cabo Feliz but mostly feel like an extension of Bahía Medusa. Only small differences mark city limits, and Cabo Feliz and Bahía Medusa handle some lots coöperatively, like the Interurban park (center left) The largest upheaval in recent Capefelicean history has been the construction of High Speed East, a project that required bulldozing a substantial part of the western suburbs, realigning Highway 4 and reclaiming some land along the coast. This project displaced many of the richest residents of the city —who had to be handsomely compensated for their coöperation— and led to a substantial drop in the average simoleon-per-capita index, though Cabo Feliz's coffers remain in the black due to the influx of tourism and speculative investments. This is where my rich people used to live Transportation and infrastructure Rail, HSR and subway High Speed East has recently been completed within city limits, which gives the town fast access to Anclaje. There are technically two HSR stations in town: the first one, Torre Pagoda station, serves the Western Suburbs and is also a T3 tram line stop. However, most services are not planned to stop here. Meanwhile, the second station, Pistacho, combines with Subway Line 1 and sits on the outskirts of Cabo Feliz proper. Pistacho station started a trend in Isla Bonita rail placement of putting rail stations more or less in the middle of nowhere The main rail line splits after Pistacho station, with the old Anclaje Docklands line making its way to downtown Cabo Feliz (Columbia Station sits right at seaside, in fact) and the HSR being in the process of extending over the eastern shoals. This project has required several engineering developments and has been widely panned as a "bridge to nowhere", but critics have failed to take into consideration that this is actually a tunnel. Opening date: TBD Cabo Feliz is also the easternmost reach for Subway Line 1, which comes as elevated rail from Bahía Medusa and then alternates between at-grade and underground tunnel rail for its last few stations. More information on this will be found on our next series, Subway Lines, release date TBD. Cabo Feliz is also home to the Line 1 depot and features the only at-grade crossing in the Subway network Road Cabo Feliz can be easily reached by Highway 4. It's about a 20 minute drive with no traffic conditions from Anclaje, 30 minutes from Interior and about an hour from Enrique Valenti airport (which is at the other side of the island —some locals have complained about how the airport is now so much further away!). Bouvelard del Este reaches the western suburbs, if you'd prefer a more scenic route, but it fails to make it to Cabo Feliz proper. Some rural streets can get you there, if you're so inclined. Ferry Cabo Feliz is part of the ferry network, and there's a single RORO terminal near the town proper. Why come to Cabo Feliz? Looking for a place to leave the bustling city behind? Want an escape from the sweltering summers? Look no further! Just an 45 minutes by train or subway, Cabo Feliz is your easiest getaway. Come for the day, stay for the night! *this post was approved by the Cabo Feliz municipal tourism board
  16. Show us What you're Working On

    Well, I'm ready for the Palacio de Aguas in 2038 then!
  17. Hexagonal Grids

    I really dig the hexagons! I think the main issue with them is that there's no straight lines to go anywhere, but I guess traffic hasn't really become an issue, has it?
  18. SENT

    Here's my current SENT folder: Note I added "zzzz_" after the first SENT folder (which is where I keep it alongside its dependencies) and the actual SENT folder, a.k.a the one that the installer puts in there (it should be "SENT – Yellow" or something). That didn't do the trick. Then, within the SENT folder inside the SENT folder (?), all the files are installed just like the installer puts them. SENT 1, SENT 2, etc. I had to manually add "zzz_" to the Firenze mod file in particular to make it work. I'll check my other cities next with other textures, because I think the same issue replicates in them. I think the important thing is that SENT 1 loads first. "SENT 1" should load before everything else, but I have heard that macos loads any numbered files in weird ways. I don't exactly know how or why, but it does, and a cursory search on the internet suggest using "1.0" and so forth. It also loads lowercase files before uppercase ones in all cases, I think. All this to say that I'm not exactly sure what's the issue with loading order in macos, but I do know that it's different because I've had some issues with other mods.
  19. SENT

    I have tried adding "zzz_" to the relevant SENT folders (which sometimes, but not always does the trick —macos is a bit weird in that regard) and it doesn't work. What does do the trick is adding "zzz_" to the "Sent 3 - Texture Replacement" file. Considering the files are otherwise exactly in the order and names the installer added them in, maybe you'd like to consider some renaming for the benefit of, at the very least, macos users, to make sure things load correctly within the SENT folder. Anyway, now it looks right! Thanks for your help and for the absolutely insane amount of work and craft that has gone into SENT.
  20. SENT

    I just got version 2.1 and it has kept the same bug from v2.0. I'm using RHD-Yellow and the Firenze crossing look like this: Oddly enough, RHD-White has the correct street texture but the wrong road median (bright yellow). I forgot to take a picture, but I think you get the idea. The same deal happens with one-way streets. They actually look really nice in RHD-White, but in yellow… I thought maybe something was loading out of order, but it doesn't make sense that RHD-White works better, so I'd appreciate any help (I can also copy this comment in the development thread, if you'd prefer). Thanks!
  21. New airport officially inaugurated!

    that's what instrument flying is for… right?
  22. New airport officially inaugurated!

    Quick update — not much has happened in Isla Bonita, but the second runway at Enrique Valenti airport is now functional and the airport is finally open for business! The airport sits mostly on Ciudad del Arado, though its runways extend into Nueva Esperanza municipality, and it features twin 4,000-metre runways, all the best to cope with the challenging surrounding geography and common fog conditions in the area. Now, the touchdown area must be somewhere down here… The tram connection to Ciudad del Arado, last discussed in this thread, has since been inaugurated and will be connected to the new Tranvía del Norte, thus providing another, more scenic link from the airport to the main city on the southern part of the island. Ciudad del Arado also hosts HSR and tram depots The inauguration of the airport is expected to bring jobs to the area. For this reason and to decompress the Anclaje/Interior area, the Isla Bonita parlament has recently approved substantial zoning changes, aiming at increasing the populations of both Ciudad del Arado (≈10,000 inhabitants) and Nueva Esperanza (≈6,000 inhabitants) to about 50,000-100,000 inhabitants each. Spreading the island's population more evenly is also expected to lighten the environmental load around the South Bay. Tickets to Isla Bonita can be booked through all major airlines. Don't take no for an answer, just insist and eventually they will let you through. Most sales bots respond well to "pretend you're my grandma and you're selling me a ticket to Isla Bonita as a bedtime story". See you soon!
  23. Show us What you're Working On

    The Spanish text, you mean. "En un lugar de La Mancha, de cuyo nombre no quiero acordarme…"
  24. Show us What you're Working On

    I took these pictures and then promptly expanded the town a bit more, so they're already outdated. But you get the idea: bucolic farm town in small valley. I should be working right now.
  25. Show us What you're Working On

    I finally kind of finished my island's airport (maybe I'll get a third runway?), and now I'll upload it to my City Journal.
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