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Missecho

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Everything posted by Missecho

  1. Hi trying to install RFY Warehouse set for my industrial cities. Cannot seem to find the dependency files: rfy_warehouse_props.dat wmp_texture08.dat OR wmp_mega_texture.dat So while the bulk of the warehouses plop they have brown boxes on them. Can anyone steer me to where I can get those dependencies? The links on the original simtropolis page take me to an error code. If not can anyone steer me to another good set of warehouse files for download? Thanks in advance Cheers MissE
  2. Finding log mod

    Hi, somewhere in my plugins is a mod that gives me these logs in my mayor mode menu. I have tried searching my entire plug in folder for which mod put these in. If anyone can direct me to a LINK for where to download them (again) I would really appreciate it. I have found the mod link for the stuff under them and above them but cannot find what download it was that gave me these. Asking so I can include a link to them in another place. I do not really want to rip apart my plugins to identify them if anyone else knows off the top of their head. Cheers!
  3. Ballina Bay

    Version 1.0.0

    1,332 Downloads

    My first ever upload and my first made map. Named after where I live. The region has been made from scratch and does not exist in the real world The map is all large tile format and measures 6 x 5 tile. You should just be able to extract and copy the folder called "Ballina Bay" into your SimCity4 Region Folder and follow the instructions from there. Follow the instructions on this link to install if you are new to adding maps. LOL hope it works.
  4. Not sure if this is the right forum but my truck drivers from some mod have all got stoned and are driving sideways down the lanes. It is driving me flipping nuts. Every time look at my city it has all these crazed drivers skating sideways. I have no idea how to even isolate what mod it is as so many things come with dependencies that use car/truck props. Maybe some veteran out there knows what particular plugin is causing this. Any help would be appreciated.
  5. Finding log mod

    Oh ok thanks, i thought the MMP was a different download. Cheers
  6. Finding log mod

    Thanks not sure on the MMP file any link for that one? I have it in my plugins but no idea where the download is. The second one is linked and I have found that in my plugins too, just not sure where I got the CP MMP download from, google is not helping lol I can find the download for MMP for BSC Mega Props CP vol 2 but not for vol 1
  7. Ballina Delta

    Version 1.0.0

    2,951 Downloads

    This is another created map with all city files already created so you should be able to just extract and put the folder into your region folder in SimCity 4. Again named after where I live. I am still new to this map creation, this map was made 'in game' as a region by terra-forming the landscape from a flat plot, rather than rendering it from a grey scale image. Hope it works ok!
  8. My Truck Drivers are stoned

    @rsc204 thanks for that. Much appreciated.
  9. My Truck Drivers are stoned

    Thanks. Yes it is consistent, those trucks all drive at 90%. I am not overly technical so just install stuff as it comes down from the download. I do not 'edit' anything, wouldn't know how lol. I did that binary search. Firstly split my plugins into 3 folders, leaving the NAM on its own and putting all other plugins into the other two folders 50% in each Folders: NAM 39, Set A and Set B Firstly: It was kinda funny I left in NAM with set A in the plugins folder and ran the game, no sideways trucks. I then left in the NAM with set B and again, no sideways trucks. So this confused me heaps. If it all ran fine what was causing sideways trucks when they were all together? I then took NAM 39 out. Ran the game with just Set B and it had no sideways trucks Tried to run the game with just Set A and couldn't get the game to load at all !!!!!! So I figured maybe it was something to do with Set A and the NAM combined. So loaded NAM 39 and Set B back in. Then divided Set A by 50% ea into 2 Set A1 and Set A2. Took out A1, no sideways trucks, then switched and took out A2 and the sideways trucks were back. So ditto with Set A2, split that again to A21 and A22.. etc until it came down to one folder that was the problem called "8 level garages" Which I downloaded as one of the dependencies for this modular regional airport mod. It did say on the dependency list "Mikeseith 8 level Parking Garage (only Airport Shuttles)" It appears that the airport shuttles file is OK (as I ran the game with each file in that folder as a single unit and only the airport shuttles file didn't produce sideways trucks) but the rest of the files in this folder did cause the game to have the sideways trucks. I had left the whole download in as it didn't say it required any dependencies. This is the link and pictures of the Airport shuttle trucks that were all showing sideways. Anyways without that folder in and just leaving in the one file it seems to of fixed the problem. Maybe one of you techy gurus can repeat the problem using the above downloads as I would be interested to see if it is the files and not me. You should just need to install the Modular 8 level parking garage files to see. As you see from my initial picture posted above and the 'trucks' on the parking garage link it is those truck that have the offending stoned truck drivers !! For now tho by Truckies are no longer stoned and are driving correctly although all those shuttle drivers have been sacked!. That binary search for plugins problems worked really well and I will bookmark that link for further references! Thanks Heaps
  10. Hi guys, I finally bit the bullet and decided to try a proper NAM hwy instead of using the maxis ones which to date is all I have used. So after about 8 hours of hair ripping and swearing I finally finished it. As far as I can see it is all built correctly, I have no sims in this town yet or traffic so can't test if it all works so I put 'draw paths' on to help make sure all was going in the correct directions etc. It all looks fine and the green arrows are all looking correct however I get two little red flashing thingos on the two ramps as shown in the pictures and have no idea why they are there. I am assuming an error but for the life of me cannot figure out what. I am building that hwy shown on the left on the first picture and as far as I can see all the yellow lines are correct for the flow of traffic. The intersections are all mirror image so not sure why 2/4 are showing these flashing things. I have tried deleting the ramps and putting in other ones, the ramps here are Flexramp B1 and the hwy's are RHW-8S which this ramp supports. The N/S hwy is 8 lane elevated, the E/W is 8 lane ground. I am using NAM 39.
  11. Assisance with my first ever NAM Highway

    @Ganaram Inukshuk Well thanks for that lol. I was worried I was gonna have to rip it apart to make it work. This NAM stuff sure is overwhelming for beginners. Now I need to figure out how to get all the city roads joined to the highway in some logical fashion. That thing only deals with the stuff already on the highway.
  12. Show us your City's Details/Close-ups!

    No I carved the marina out from the coast as I wanted boats to actually sail on it.
  13. Show us your City's Details/Close-ups!

    You guys make my attempts look pretty feeble but I was happy with my little marina complex in East Bend especially when the ferry pops out and sails between the docked boats. This is not the main city but a feeder city to it and only a fraction of it as well.
  14. Show us your Farm Land!

    A bit of detail work for my small Mill at the bottom of The Ridgeway cliffs that then leads into my farmland.
  15. Ha cute idea. Count me in Gender: Female of course ! And zodiac = Aquarius
  16. Need some dependency files

    @Tyberius06 @Raymond7cn Much appreciated help from both of you. I really wanted to put in those warehouses so it is great that I have them working now.
  17. Need some dependency files

    @Raymond7cn whoop!! thanks. I installed all these: RFY Mega Props Vol. 01 WMP Mega Textures v1.02 WMP Mega Props vol. 05 - Railway Props WMP Mega Props vol. 01 - Misc General Props WMP Mega Props vol. 02 - Misc Industrial Props and had no luck getting rid of the boxes so then installed this one: WMP Essentials v1.0.1 and that fixed it. Always the last one you try isn't it! Maybe the word essential was a clue. THANKS!
  18. Need some dependency files

    @Raymond7cn Thanks, I installed the above but that didn't fix the problem. I am pretty sure it is because I am missing this dat file: rfy_warehouse_props.dat (when I click the link on the original download page for this dependency it gives me an error as the page is gone) It is the only one of the dependencies I cannot find to make all the buildings appear without boxes. ie they look like this:
  19. Hi not sure if this is the correct forum but just recently my streets have started having this white texture appear next to them when i zone as shown (looks like a 50's bathroom floor tile tbh) . Not sure what started it or how to get rid of it, it is really ugly, any help appreciated. It used to be grass.
  20. Street Side Texture

    Thanks @BartonThinks I will check them out
  21. Street Side Texture

    hmm what is CC?
  22. Street Side Texture

    That is probably the reason, I had been doing a lot of low density, and doing a lot of small residential dev with lot of diagonals to get rid of the grid look. Now however when I have switched to doing medium density it looks seriously poxy on the diagonals. Will have to rethink doing diagonal now unless there is some other work around. Thanks for the prompt response. From this To this Edit: So to fix that ugly mess I have done the stuff on the edges in low density and the stuff in the middle medium. Makes it look a bit better.
  23. Wow thanks heaps. I removed the file called RTMTV3_MML and that fixed it, now I can plop to my heart's content!! This bus stop is so much better than the game ones to place as they go over roads and streets, one ways and avenues. No more zoning around them. I only installed the simplest version I could work out from the mod, ie the RH drive single prop installation but it is super nice. I am new to this so need all the help I can get. That worked a treat!
  24. Ok so I downloaded a mod for bus stops (RTMTV3) etc that can be placed over roads as pictured. They work great however every time you want to plop one you have to go into the menu, select it, place, then move your cursor along the road and have to go back into the menu, select it, place it again, rinse repeat. This is driving me insane. The in game bus stop you select it and it stays on your cursor until you have finished placing multiple stops along a road. Is there any way to make the bus stop stay on your cursor until you have finished placing the whole route without having to continually select it from the menu? Is there any way to hot key it? Or is there another mod I can download that will place bus's (subway/stations) over the road for the same result that doesn't require me to continuously select the item from the menu ie make the stop stay on my cursor until finished placing?
  25. Monticello Farm

    I cannot get this mod to work. I have the Lake House and Killimoon working, downloaded all the dependencies and installed it, even put water to the farms and it just doesn't spawn. Have deleted it and reinstalled it still not appearing. Does it require some special conditions before it will appear? I have tried farms of all sizes from huge to 10 x 10 so I am not sure why it won't generate on my farms. The other two farms are lovely as this would be if I could get it to visit lol. I am sure it is something I am doing. I haven't put in both files just the maxis version.
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