Jump to content

Paulo S.M.

Member
  • Content Count

    169
  • Joined

  • Last Visited

Everything posted by Paulo S.M.

  1. Missing City

    Hi mayors. I just recently had this error happen to me. The city that I was building, just vanished. Flora and rivers included. But the funny part is that the game still says that the city is there and it shows it's stats, such as inhabitants, jobs... Does anyone have any idea on why did this happen? I don't want to load the city, as I might lose it. I do have a back up, but from when the city was like 800 thousand inhabitants. Any opinion on why this happen is welcome. Thank you
  2. Missing City

    Thanks man. I was worried i would miss my city.
    AWESOME, just... AWESOME <3 Nothing like some Kramer fun <3 Well done <3
  3. NAM: Requests - 2nd Edition

    Thanks mate Problem has been making the roundabouts so close to the intakes. It has been hell!!! LOL But i'll continue trying
  4. NAM: Requests - 2nd Edition

    Hello people. Quick question, I have been trying to replicate this Highway intakes, but found no luck. Does any of you knows if this is possible to recreate with NAM or would you recommend any plugins? If this options are not available at NAM, this would be a great addition
  5. Well, If Skylines can lift off into being a HUGE success, maybe EA can see an opportunity to revitalize the SimCity Franchise. If there is one thing they love is Cash. But again, we might end up with a game filled with countless micro transactions!! LOL
  6. Entry 3 - Tazovsky

    I loved it!! AWESOME work. Can't wait to see more from this.
  7. I would see more probable for such patch as you ask to come from the modding community than from EA. The game is over 20 years old, I doubt they would spend man power and resources into building such thing as a patch. It's just not profitable for them. But AGAIN, I might be wrong. But for my point of view, they would rather spend resources into building a new game to compete with City Skylines. Or even buying the whole City Skylines production company and kill it, like they did in the past!!!
  8. Can't find it?... Ask here!

    Thanks It really helps like A LOT!! I'll do as said on the post. Once again, thank you
  9. Can't find it?... Ask here!

    Hi guys, This might sound kinda stupid, but I'm been playing for years now and I always hated those stupid clouds of dust that pop up every time you demolish something. I've looked everywhere but found nothing to remove it. Is there a plugin or mod to do so? Thank you
  10. I'm back

    Welcome back fellow mayor Welcome aboard!!
  11. NAM General Support

    Thanks. I'll try them
  12. NAM General Support

    Hi guys. Don't know if this question goes here, but, is it possible to recreate something like this? And if yes, what would you recommend using? Thank you
  13. Can't find it?... Ask here!

    Will try this too. Anything is more good looking alternative to NAM straight boring bridges Thank you
  14. Can't find it?... Ask here!

    Awesome Will try those Thank you
  15. Can't find it?... Ask here!

    Thanks for answering Yeah, it gets hard on doing something that gets good. I have a canal T junction and thought of this instead of having to put on two or tree bridges. It just sucks. I'll try to come up with something. Thanks for all the help
  16. Can't find it?... Ask here!

    I've thought of that one, and I have it, but unfortunately is not functional The one in the picture is a real pedestrian bridge. Thank you rsc204 Hi SIM-ple Jack, do you know if it's functional?
  17. Can't find it?... Ask here!

    Hi guys I've been trying to find something similar to this bridge, and haven't found it. Do you guys know if there is something similar as a plop, or if there is a way to build it? Thanks in advance
  18. HI, don't know if I should post this here, but need help. My city won't develop industrial areas. From the game start that the industrial desirability is super low. Any idea of why this happens, or any idea (or mod) to increase it? Thank you
  19. Developing industrial areas

    Will read that Yeah, it is probably a zoning issue. Because I like to zone and build most of the city, and then see it grow (i'm dumb i know ) And like 80% of the city is Industrial. Thank you for the help guys
  20. Developing industrial areas

    Does CAM counts? It's the only "RCI Incremental" mod that I have. As for mods, as game play change, I only use CAM, NAM, MySimtropolis, and Corina's no Kick Out Mod. And a terrain mod. The rest is plugins (almost 3 GB of it). Correction: 4.12 GB of plugins.
  21. Developing industrial areas

    Money is not an issue, as the city has a ... mmmm... big swamp and... you know... the mafia likes it, so the money keeps flowing!! LOL But the connections, they have a lot of traffic going over to other cities, and not that many coming over.
  22. Developing industrial areas

    I did all of that. It has tons or rail connecting to both neighbor cities (which are big residential and commercial cities), rail that goes along all industrial areas, lots of freight depots, Some avenues to lighten traveling distances by preventing traffic jams, lots of power supply, water sources, ports... All is moved on roads, connecting the industries to the few residential areas, a highway that goes around the city to help freight trucks to move to other cities. I created TONS of bus stops and even subways... But still... no industries!
  23. Developing industrial areas

    Hi, thank you for answering. I had the taxes at 3.0 to all, and I've reduced them to 0.0 to industrial, and it kind of gave it a slight boost, but still is like no one wants to work at industrial. The expanded RCI looks like this: I'm trying to build an industrial city, like an industrial outskirts of another big city more focused on Commercial and Residential. This one also has residential and commercial, but on a much smaller scale. Thank you
×