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Everything posted by oldnavy
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Deleting a Great works you started in single player...
oldnavy posted a topic in SimCity (2013) Showcase
I unlocked arcology site but decided I want the international airport.....how do delete it? -
(Offline Only) City Wide Distribution Enhancement of Fire Vehicles
oldnavy commented on CapTon's file in SC13 Game Mods
It's because his mods cant be used together because they all have script file with the same name that has to be overwritten. oppie, another modder on here, has found out how to get multiple scripts to work together and I just told capton to ask/talk to him about updating his script files to do the same.- 13 Comments
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(Offline Only) City Wide Distribution Enhancement of Fire Vehicles
oldnavy commented on CapTon's file in SC13 Game Mods
- 13 Comments
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(Offline Only) [UPDATED] Garbage Enhancement Pack
oldnavy commented on CapTon's file in SC13 Game Mods
- 13 Comments
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- garbage
- enhancement
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(and 1 more)
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SimCity (2013) Official Mod Request Thread
oldnavy replied to Cockatoo's topic in SimCity (2013) Modding - Open Discussion
Appreciated request: I know modders have said there's almost no way to fix the AI traffic. Im a CS grad but actually never dealt with a single game (my occupation is IT administration and security . I'll try a mod later or and try to fix this problem that everyone has. I know that it would be only a script mod to be placed in "simcityuserdata\packages" I think. This should be real easy as I'm not dealing mainly with the graphics. I would have to get someone on here that Is good with graphics to make the vehicles actually SHOW themselves yielding but my mod would start out with the emergency vehicles going THROUGH other cars (Yeah i know its not realistic and would be funny) but it would ease traffic and budgeting for police, fire, and medical without cheating. In the real world, when there is a siren, we all (most) try to YIELD to the siren (People in game should get over for the police cars and STOP at green lights for a fire truck, ambulance, or police). Im not into cheating with the budget of the game; the only mods I have downloaded are Fixes of bugs and additions to help me budget or to keep from wasting space. Yes, I am using the infinite water trick but what cities in the real world (other than africa) run out of water within 3 years? We build cities next to rivers to keep water and, honestly, I was upset when I got into simcity and saw where they took away the water desalinization plant from simcity 2000, to get water from the ocean or the salty rivers. This should be an ONLINE capable mod Speaking of cars going through other cars, this already happens anyway when a bus needs to get to a bus stop where traffic is backed up. The AI traffic needs to be fixed to NOT BLOCK bus stops. ALso, WHY is it that I see ALL traffic in one lane backed up in a 3 lane avenue? This is ridiculous that they don't utilize all the lanes! It's more annoying that they arent backed up because they're waiting to turn right or left.... they're just there for the hell of it! AI traffic needs to get in the right lane to turn right or left lane to tun left of a 3 lane avenue. At X intersections of avenues, they need to take away the middle strip of trees and make a left turn lane (20m or so) that cars get over, waiting to turn left. Maxis also needs to make a left turn signal for this turn lane and make the lights alternately cycle to allow people in these turn lanes to go while other traffic is stopped. If im turning left, people going parallel to me and in their left turn lane should be allowed to turn left same time I do, as long as they get in the far left lane after turn, so as to not hit me. Come on maxis! the problem with traffic is the AI, not that we dont lay roads correctly! -
uhmm is this offline only? I would assume not since you arent replacing or adding anything, only duplicating whats in default install of every CoT. Also with the problems listed above, which may be because of ImaginIllyar having more than one megatower mod installed, it may be just cheaper to delete the level I dont't want.
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Grade and High School Classrooms Ploppable on Road
oldnavy commented on CapTon's file in SC13 Game Mods
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Why then need this mod if without it I can remove the tunnels in this way? I dont think this mod is needed anymore; I think a recent patch included it. I just wish maxis would make ONLINE version where you can BRANCH OFF from tunnels instead of being stuck with one tunnel that you can't connect other roads to. Same with any kind of tunnel, not just roads.
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UPDATED: Police Dodge Charger - Variety Set
oldnavy commented on parkerwyoung's file in SC13 Vehicles
I love this BUT can we please have more variety for the Precinct, like the detective wing be the FBI OR unmarked car while the regular police cars at the precinct be NYPD or w/e we chose that you already provided :) Dammit, you already way ahead of me for the detective wing :lol: http://community.simtropolis.com/files/download/29287-updated-police-detective-vehicle-collection/ But crown victoria for the "crime prevention wing" would be nice, saying "D.A.R.E" on the side instead of that big bulky van that blocks traffic 2 blocks back :) -
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As far as "only one set of tracks is used", are you implying we need to draw two straight tracks side by side? What do you mean "hang over the lot at the sides?" are you talking about on the tracks or does it allow buildings to grow up into it if there's a zone there? I hope it only takes up track space and not build space. Can you or someone post a video or screenshot with buildings zoned around it as tightly as possible and how to place it? And I guess this is ONLINE as it only replaces textures?
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Oh come on; this is cities of tomorrow, not "kill your sims with mcdonalds of yesterday" :) jk I had to laugh when I saw this available, even though I don't really want it. I guess I need to read more into what bonuses it gives. The only thing it should do is be a historical monument for tourists "This is where we was and this is where we are now; don't go back there!". I dont know why any mcdonalds would raise land value; it should lower it :). Honestly, I would make it only raise LOW wealth land value. SInce when has someone in real life went to Saxe or Nordstroms and left shopping saying "I really want some mcdonalds right now?" :D
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If you use more than ONE mod or offline and online mods, you MUST have this before installed; AWESOME tool! I no longer have to have copies of SimCityData folder to switch out between offline mods and online-able-mods, along with a backup of the clean install. As an IT and C#/C coder, I have extensively tested this binary of viruses and ran it in sandbox to see what modifications to registry and/or file system it attempts to make. IT IS CLEAN OF VIRUSES/MALWARE/SPYWARE OR ANY PUP; it didn't even ask for elevation! Two suggestions or questions for UguuDoki, however: The script(s) that some mods require overwriting is SimCity-Scripts_287520926.package IF you could have your tool MERGE the changes mods need in this script file so that multiple mods that need this file changed can work together, your utility would be AWESOME! Have an option to make a backup of the clean install (as everyone should have done before installing mods) and check for conflicts, which would also be part of the suggestion I just said. For example, if two texture mods would conflict or known issues are reported between two, you could alert the user and have them choose which one they want to keep or let them keep having them conflict. You could possibly talk to simtropolis about modifying their website to keep track of conflicts that your program can have API with, based on checksums for package files. If one checksum has a known conflict with another checksum, inform the user and ask "Do you want to disable mod 1 or mod 2" where mod X is the name of the mod. This database would also allow people to use your program to install the mods for them, as the modder could put in the database (when they upload mods to simtropolis) what files go where and your mod switch program can have built-in gnu 7-zip decompression tool to unzip/untar/unrar and install where modder specified, again merging the script file above using something similiar to "diff".
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Mod Request: Regional Highway Intersection Cloverleaf
oldnavy replied to DavekeC's topic in SimCity (2013) Modding - Open Discussion
Yes I know its not a thread to rant but I'm saying we should all be able to skip asking for mods that should already be in the game so that they can all be played in multiplayer, at the minimal reasoning, and most of the mods are here NOT to cheat. I even saw a developer from Maxis on here posting a mod...why, when he can put it in a patch? I mean, he sees the need for things; so, why not make them part of the game. (his mod shows the workers of each building instead of us guessing). HIs mod is really going to fix a major problem I'm having where industry is being abandoned for "not enough workers" yet, I dont know what workers they want or the education they want while I'm wasting money adding megatower apartment levels and guessing. Also, I have no idea how to fix "we are being worked to the bone" other than adding more people of that class. By the way, davekeC, the UDoN mod will do what you want; just use the highway ramp to make "turn lanes" at the T intersection . Ive done this and they YIELD just like you want. Yes, it takes up more space than Maxis making "right turn on red" and having cars get in the left or right lanes to turn that direction; so, you could 1) put them only in congested areas and 2) since space is taken up and a building the size of its neighbor won't fit anymore, put a park there that will fit and increase land value or allow a smaller building there, whichever you want. -
Mod Request: Regional Highway Intersection Cloverleaf
oldnavy replied to DavekeC's topic in SimCity (2013) Modding - Open Discussion
Honestly, I was disappointed when I just bought simcity (5) a few days ago. The last simcity I bought was simcity 3, only playing it a week, and the FIRST one I bought was in 1995 (simcity 2000) Yes, I have known maxis since they first started; I remember buying simcity 2000 from a school bookstore catalog for 20 dollars and what made EVERYONE in the school want it was a macintosh we had in classrooms then where the teacher would let us play every morning while waiting for classes to start. I stopped riding the bus and had my mom take me to school in the 6th grade just to get to school early and play simcity 2000 on the mac. I Later became the envy of my school mates when my family bought a tandy sensation and that's when I got simcity 2000. I don't know why they called it 2000 in 1993-1995 (can't exactly remember the year); I guess Maxis was just pro-hyping on the upcoming millenium. On a side note, we also played oregon trail I even still have the original simcity 2000 disc and case (somewhere) Anyway, I never got too keen into simcity 2000 to actually play it or to know how to zone things; I would just zone everything, pay no attention to income or resources, and always be in the red. However, I DISTINCTLY remember having ability to make freeway systems over top of the one type of two lane road. I figured since simcity 2000 had it that simcity (5) would have it and I was VERY disappointed when it didn't. I was ALSO very disappointed in the map size of simcity compared to simcity 2000. SImcity 2000, you could have actually created all of NYC to scale. This one, you can't even make half of manhattan. I also realize why; EA. EA has killed every game in the last 6 years they've gotten ahold of where the original developer was going down the right and awesome path. I anticipated Crysis being released for 3 years and I wasn't even into FPS, only simulation, because of the graphics of crysis. I even built a new computer with directx 10 capability as a pentium 4 wouldn't cut it. Crysis warhead was even more awesome and I figured crysis 3 (crytek partnering with EA) would be even better. I was SO wrong. Put it this way, when I heard crysis 4 was going to be released and Googled "crysis 4 tanks with no results, I didnt even look any further or think about buying it. EA RUINED crysis, starting with 3, and, if they had the "Great game" refund then, I would have had it refunded within the 24 hours. For those who haven't gotten it, crysis went from a huge map where you could buy tanks, buy guns, modify your guns (all with a money system) and where you ended the game using a nuclear attack on the enemy base, to a small map where you are stuck with the same loadouts given to you upon spawn and where the game always ends at the same amount of time. Before, crysis could be an endless game. I hate EA with a passion and I honestly think, reinforced by their lies, that they are jealous and greedy to try to cause better game developers or competitors to go bankrupt, like they're trying to do with Maxis and maybe did with crytek. Crytek's crysis was SO much better than battlefield and no one would have bought battlefield IF crysis 3 had been just as good or better than crysis warhead (2). I HONESTLY do think that they saw crytek as a competitor and lied to them to get some kind of partnership in order to KILL the game so that their battlefield would sell. I LOVED the monetary gain system, where you bought EVERYTHING you used, over battlefield where everything is givent to you. You work for your advantage over the enemy instead of the enemy having a bunch of luck. ANyway, back to simcity: what did EA gain by making the map smaller and almost completely ruining simcity? Ubisoft, their biggest competitor, has Anno 2070 and I noticed a lot of simularity in simcity to that of anno. In fact, the map size, level of simulation, and glass engine are almost exactly the same. In anno, you take over islands (even underwater ones) and can use each island cooperatively. THe ONLY difference is small details along with being able to use planes and ships in Anno to fight against each other in multiplayer. I think that EA had maxis pair with them to have a game to compete with Ubisoft's Anno 2070. We have an academy in simcity and an academy in Anno where you research things to better your cities. Can someone say "Idea infringement"? Anno's expansion to have the academy was released in 2011 or 2012. In Simcity, you have to have so many people working at the controlnet to get signal. In anno, you have to have so many researchers and scientists within range of laboratory to be able to research. They're all exactly alike in the basic ideas. Anno has to have power and food but I don't remember the residents having to have water or sewage (I havent played it in a year). Both games have 3 different levels of "residential" (low, middle, and high class). Both mine ore and resources to make things residents need, while Anno you have to grow food/farm and combine ingredients to make food. After crysis warhead being killed, I vowed never to buy another game from EA ever again. I just broke that promise to give simcity a try and I LIKE the current simcity; it's just disappointing that it's not as "realistic" as simcity 2000. Granted, the graphics of 2000 aren't graphics of today and the level of simulation isn't there but the ability to build modern cities WAS, ESPECIALLY for it's time. I hope simcity 6 has everything the current simcity has now, including all the highly famed mods on this site; honestly, you should GIVE US a patch that increases the map size 5x, incorporates xoxide's UDoN correctly, and includes the subways. I mean, you let EA try to kill your game with the failed launch of simcity I read about and they gave people a bunch of games to try to make up for it. How about FIXING simcity how I just outlined to get people to come back and get new people to buy the game, from the reviews and recommendations others and I would make afterwards? If people can do this for free just making mods (using the maglev "engine", why can't you make a subway and stuff for free? These people haven't been paid for the nice mods they made while you have and these mods should have been in the game to start with! So, to sum this all up, Maxis, PLEASE get the hell away from EA and go the original route of simcity 2000 OR force them to go the route WE deserve. Take EVERYTHING from simcity 2000, including the map size, and put it in this Simcity but updated to today's technology (level of simulation and etc). INCLUDE the ability to make any type of road (one-way streets and round-a-bouts that can be zoned [thank you xoxide for what we have at the moment]) and allow roads in tunnels to be branched off of, just like they are in NYC, along with subways and everything a modern city has. Also, give us a damn grid when placing roads and etc so that we can PLAN ahead and have the correct space. Yeah, one of your developers suggested using parks that are 16m wide to plan for multiples of 8m but, with 50k, who has the simoleons to keep building and destroying parks? I know how greedy EA is; I would pay $10 - $15 to get another patch that has every addon on the site CORRECTLY incorporated, as if it was part of simcity 2013 to start with. If no subway, highway, and a HUGELY increased map size (with a grid to go by) gets implemented, I will no longer buy any simcity for a long time and I will go back to never buying another EA game again. Regards, John Long-time Maxis supporter -
I had the same problem before signing up for the site; now I cant find the page I wanted to download UDoN from (the ONLINE version) but the problems with ad.fly made me NOT even want to use simtropolis from the agitation. It ONLY happened with that specific file; it wasnt site wide. I'm just hoping its not a missing file BUT that it was from me not being logged in.
