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Bad Peanut sometimes makes things: [RELEASED] Solar Freaking Highways
CityOfTokyo replied to Bad Peanut's topic in Cities: Skylines Modding - Open Discussion
How can the elevated track would be the cross point to about midway of the station, Mr. BadPeanut is what measures? -
Open Mod Tools in the Asset Editor?
CityOfTokyo replied to Matthias King's topic in Cities: Skylines Modding - Open Discussion
I just did DUMP ASSET a ruins vanilla asset, but the obj file was created without any problems. -
Tutorial: Bake Normal Maps for realistic, low-poly rocks, bushes and trees (and anything else)
CityOfTokyo replied to boformer's topic in Cities: Skylines Modding - Open Discussion
I put fbx format of 2.73 in 2.75 and use it. A version of blender can change if you copy all the python scripts of scripts\addons\io_scene_fbx subordinates. -
Custom Ground Textures and other interesting prop shader tricks.
CityOfTokyo replied to boformer's topic in Cities: Skylines Modding - Open Discussion
You are genius! -
How to make a Japanese city
CityOfTokyo replied to cromabianca's topic in Cities: Skylines General Discussion
This is Japanese asset collection. http://steamcommunity.com/sharedfiles/filedetails/?id=482056487- 13 Replies
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- japanese
- urban design
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The Asset Editor, what we need, what we'd like to see.
CityOfTokyo replied to Cool_Z's topic in Cities: Skylines Modding - Open Discussion
I put it with the elevated sidewalk, A high shelf becomes the ground upheaval when I load it after a save. At first I would like the bugfix. -
Sub Buildings Enabler: The better "Larger Footprints"
CityOfTokyo replied to boformer's topic in Cities: Skylines Modding - Open Discussion
Oh! You are genius. -
I think I found a way to create elevated train stations
CityOfTokyo replied to boformer's topic in Cities: Skylines Modding - Open Discussion
I changed the coordinate of the x, y, z in various ways, but was NG. When it was a z-coordinate, it has happened.- 68 Replies
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- train station
- mod
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I think I found a way to create elevated train stations
CityOfTokyo replied to boformer's topic in Cities: Skylines Modding - Open Discussion
I was not able to update it in the following script for the track which I drew into the Y-axis. What should I do to support the track of the Y-axis? https://gist.githubusercontent.com/boformer/cf7a59a71a845079ba40/raw/eacbc130f145cf6f31edecd42d7d425b218f18f0/edit-segment-endpoints-and-net-type.cs- 68 Replies
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- train station
- mod
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Trouble with textures on imported models (Blender)
CityOfTokyo replied to ReticentDaikaiju's topic in Cities: Skylines Modding - Open Discussion
You should use PNG format. -
Cities Skylines Texture Basics Question
CityOfTokyo replied to Mr_Maison's topic in Cities: Skylines Modding - Open Discussion
FBX form cannot read the model that I made in Blender for Mac by an asset editor even if I export. I was able to read it by an asset editor when I exported the same model with a Windows version. Is the person who was able to read a model for an asset editor in Mac? -
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- 29 Comments
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- river making
- river
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