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Found 1 result

  1. Version 1.2.3

    27,564 Downloads

    Welcome to the world of riverforming! With this mod, you can make rivers, lakes, and canals very easily. It's very simple to use, and very simple to master. This opens up a whole new realm of gameplay in SimCity. You don't even need Project Akar or Skye Storme's Regional Freeway! Showcase Mayor Yuttho actually used Riverformers in his new channel video with Project Shinjidai to make some canals/moats around the city-on-a-hill. Check it out: Content Most of the time, you'll use the the Oceanformer. This is a path the size of a high-density street elevated 50 meters below sea level. This has the side effect of allowing water to show up on the surface. However, because of the game engine, water only appears at sea level. This means you can't create waterfalls or water in higher elevations. If you use UDoN's streets, the Riverformer is a more precise way to create rivers. The Riverformer is a UDoN freeway ramp statically set to be drawn 45 meters below sea level. The tool is very precise, especially more than Skye Storme's Regional Freeway, and you don't have to use special tricks to get water to appear. You would use the Riverformer primarily for forming rivers and other smaller water features, but this tool requires UDoN and will crash if you use it without the necessary dependency. Compatibility Game Compatibility Only certain city plots (around 30% of them) work as intended with this mod and can be used for riverforming. None, however, will crash the game. Although, even the ones which are successful are subjected to the map's water table; they are limited to a certain range outside bodies of water. Needless to say, regions without water are almost guaranteed not to work with Riverformers. TL;DR: if a city doesn't have water near it, you can't use the mod there, but if you can, there are some limitations. Mod Compatibility As far as I know, there are no issues with the mods 90% of the users on this site use. As for Project Akar, you don't particularly need it. If you use it, the Riverformer will be in the Waterways menu. For the non-Akar users, it will be somewhere in the Roads menu, likely towards the end depending on what other road-adding mods you've installed. Installation Download the file named "Project Agua - v1.2.3 - January 2, 2015". Once download is complete, extract the .zip file. (Just right click on the .zip file, then click "Extract All".) Copy and paste 1-1B-Game_Mods-Project_Agua_1.2.3-Offline-TheCraftKid.package in C:\Program Files (x86)\Origin Games\SimCity\SimCityData (Your SimCityData folder.) Coastline Tools These aren't necessary, but if you're working near the water, these mods are great for making your cities appear more polished. HintaaHyuga's Coastline Roads HintaaHyuga's UDoN Coastline Roads HintaaHyuga's Elevated UDoN Bridges (For water as well!) HintaaHyuga's Regional Ped. Path Coastline Roads (Possible) Future features Now, I'm not making promises, but I might do these things. $$$ The Money-Making Additions $$$ As a first, I will polish the mod with a new new icon image and marquee image. I just need someone on SUGC to help with that. I will find a way to make the road invisible, so your canal screenshots won't look like you cheated on the plot to make a city. %%% The Optimal Additions %%% Some higher roads, like only 7m below the water, might be added, along with the said roads being invisible. I know I would appreciate some dual-function waterways that act as boat-carrying paths and canalways. In fact, that will be the name. A new idea, Project Venice, may include: SUGC in-planning mod. On-the-water buildings. Multichannel shipping canals. New forms of gameplay (like MegaTowers, except different). More forms of river terraforming. This mod being merged into it Acknowledgements Xoxide101 - Oh my God this man. Xoxide has helped me from my beginnings on DevTest to being an active moral supporter of SUGC. He has kept me going throughout my time here. I know how long he's wanted me to actually release a mod, so massive props out to him. He deserves a hug. Yayie - From the first time I asked a question, he's tried to make an effort by helping me with some properties and giving some help when I asked. I still wish I was great at modding as he is, HintaaHyuga - She's one of the only girl modders for this game, and she deserves some credit. Julia has given me all I need from testing the mod to what I should refer to when messing with paths. I'd be happy to work with her on future endeavors! Shout-outs to all the people in SUGC that have unknowingly helped me in my quest to create my first mod.
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