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Format: .sct Dimensions: Large Place into SimCity 3000 Unlimited/Cities/Terrains/ to install. You'll find it in-game under Real City Terrains. Based on a heightmap taken from Abashiri, Hokkaido, Japan. Key word here is based; there are significant deviations from the actual location. It's also worth mentioning that the "salt on" command was used on this before converting it to a terrain, meaning that the game does in fact treat the northeast edge as a proper coast, complete with saltwater.- 1 Comment
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Advanced Research Center
former_member 665840 commented on former_member 665840's file in SimCity 3000 Files
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Northern Japan-style theme: Feedback and help wanted
former_member 665840 replied to former_member 665840's topic in Cities: Skylines Modding - Open Discussion
I'd post the texture in question here but I don't want to accidentally step on Textures.com's toes. Mind if I chat you up on Discord or something? I remember asking him about that a while back. I think he lost interest in that mod due the overwhelming number of roads, paths, etc. that would need working on. I should probably add that this was during the period where NeXT had forked over to NeXT2 and Mass Transit was around the corner, making things extra daunting. Now that I think about it though, I did figure out a workaround for one issue he was having with the skin (shoulder stripe markings aligning the wrong way).- 3 Replies
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Northern Japan-style theme: Feedback and help wanted
former_member 665840 posted a topic in Cities: Skylines Modding - Open Discussion
At the moment I'm currently working on map theme based on Hokkaido (along with a fictional map to go with it), and I'm hoping I can get some feedback and assistance with finishing this. I'm also wanting to create a Japan-style network skin (mostly because not only is manually detailing countless roads tedious, but decals count toward the prop limit). I have some additional screenshots (from an older, now-broken save) that show off a few other things (like the concrete texture), although I had a different LUT active (rather than with the default temperate LUT seen below): https://imgur.com/a/cb2CK Would anyone be interested in kicking me in towards the right direction? Voice chat and screensharing over Discord is an option for whatever it's worth...- 3 Replies
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Why is `SunnyProperties.SunnyRender.DayNightCloudsProperties` disabled by default?
former_member 665840 posted a topic in Cities: Skylines Modding - Open Discussion
SunnyProperties.SunnyRender.DayNightCloudsProperties is a boolean property that determines whether the sky has an actual skybox image applied to it or not: It doesn't look like a mod is disabling it (the property still defaults to false with "--noWorkshop --disableMods" appended to the launch options). Is there a reason for this? I always find myself using ModTools' scene explorer to re-enable it because of - to me - how much nicer it looks compared to the regular, empty, rather desolate-looking sky. -
Heads up: Turn off the music in SC3K if you plan to stream the game on Twitch
former_member 665840 replied to former_member 665840's topic in SimCity 3000
Twitch has been using this overly-aggressive and hostile tactic for a while now. Just look up the phrase "Audio for portions of this video has been muted as it appears to contain copyrighted content owned or controlled by a third party." with your search engine of choice.- 5 Replies
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Heads up: Turn off the music in SC3K if you plan to stream the game on Twitch
former_member 665840 posted a topic in SimCity 3000
Just recently found out the hard way that the entirety of the original OST (not the songs introduced in Unlimited such as Sixth Floor, Electric City, etc. for whatever reason) is on Twitch's "no-go" list: Bleh.- 5 Replies
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There are a few small things in SC3U that have always bugged me just a tiny bit. From left to right: There's another stadium (same functionality and all), but with the only difference that it's... well, just the Foosball Stadium from the Euro tileset. An additional "stadium" (it doesn't function as one in the game) for soccer is also present. There are three 1×1 recreational lots that, as far as I can tell, never grow or become available to place under standard circumstances. There's an unused 1×1 taxiway ("Runway Connector") for airport zones. I've never been able to trigger the 3×3 lumber mill to grow. I know agriculture in SC3U is a mess, but it's honestly the only farming lot I have never had appear. The scrapyard. It has its own animations and unique query sound, but I've never seen it grow (or appear under the utility menu). Is there light to be shed on any of these?
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Solving an isolated single-rail deadlock
former_member 665840 posted a topic in Cities: Skylines Showcase
Herein lies the problem: The short section of elevated rail between stations A and B narrows down to a single (bidirectional) path. Is it possible to configure signalling for this section of track so that trains will only enter it if it's clear? Cheers. -
Identifying the vertical-lift bridge from Inception
former_member 665840 replied to former_member 665840's topic in General Off-Topic
Nope, not too late; Danke! -
Identifying the vertical-lift bridge from Inception
former_member 665840 posted a topic in General Off-Topic
(Spoiler-free) At one point during the main dream sequence in Inception, the driver of a van is pursued onto a vertical-lift bridge that had just started rising. One aspect I remember about that bridge was that it had retractable bollards built into the road for blocking traffic as a safety feature (one of the pursuer's cars had an entire wheel ripped from its rear axis when it drove over one of the rising bollards). I feel dumb for asking this, but I can't seem to find out what the name of the bridge is, or even its location (I was thinking it would be somewhere in the northeast United States). Does anyone have an idea?
