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Found 8 results

  1. This will be a short project on my youtube channel called BERMEN! There will be some nice builds and stories around it. Hope you will enjoy them as much as I do <3 #1: The Turistic Historical Island
  2. I just bought cities skyline and loving the mods, however SimCity 4 will always be top notch for me. I apologize if this question have been asked already so here it is... I downloaded big ben and houses of parliament for cities skylines and that has put a massive smile on my face, I was wondering if its possible to move these files into SimCity 4? thanks
  3. The Mountain Range

    Welcome back to Province! Today, however, will be something different. While I was headed to Province from Chav'villa a group of tourists wanted to take me on a circle tour through the mountains instead of going via Highway Of The Mountains (designated Moneyland Highway-100 or ML-100 for short). I initially refused, but seeing that I could get my hands on some great pictures I decided to go with them in the end. (All captions are BELOW the pictures) The group that I was to meet told me to meet them at the corner of Saint Andreas and Stadium Avenues in Abalazone Park. Not exactly the best-looking place in the world, so I was a bit paranoid. However, it turns out they were nice folk after all. After all, if it turned into a kidnapping wouldn't I have just put "JOURNALIST KIDNAPPED!" as the title instead? Huh? While we drove southbound Saint Andreas Avenue, above our heads we saw the Red Line Province Metro making its journey. The Metro trains were initially built by the National Rail Co., headquartered in Abalazone Park back in the 1960s. NRC later went bankrupt along with almost every other company HQed in Province in the 1990s. To the right of the train is a freight train inbound to the Brotherhood Ave. Freight-house. Driving forward on Saint Andreas past the Brotherhood Ave. intersection, we find ourselves at "Tunnel Junction" as the locals say it. To the right is the Wotton High district, full of british-style streets and terraced housing. However, we go left, into the tunnel underneath ML-100. The ML-100 is known as Highway of the Mountains in Province and carries more than 100,000 cars daily from the suburbs to the CBD and Province Strip. Unfortunately, it is due for an upgrade as it only has 4 lanes and is frequently congested. A closer look at the tunnel. The Ste. Andreas Tunnel was constructed in 1989 as a way for traffic to get across ML-100 without an overpass, which would've been stupidly high (around 35 meters). Before 1989, the freeway didn't exist, as ML-100 was actually designated through Sainte Andreas Avenue and Morgan Street. However, the Bill of1988 passed by the federal government required the hold of Jiff to construct ML-100 as a freeway through their state. Today, ML-100 spans from the East-to-West coast as a completely divided freeway from Greenland to Chav'villa Holds. As we emerged from the other side of the tunnel, I leaned out of the side to take this photo of the city. Welcome to the countryside of Jiff Hold! Sure looks different from the city. We are at the foot of Mount Province. A few moments later the paved road turns into a dirt one. Now we're talking. v This section of land is going to eventually be transformed into farmland by 2041. However for now it's just a gently rolling plain. The building on the top right is the Overlook Hotel, which is where we'll eventually come to. Looking back again. We eventually come to a crossroad.The tourists don't know which way to go, so we decide just to go right and see what's there. Welcome to Audrey! Population: 0! Hmm... not what we were expecting. Audrey was a small village constructed in 1765 after travelers from the U.S. settled in the area. However, extreme coldness, lack of food, along with the unforgiving wildlife soon killed off all 25 settlers. Fast forward to 1895- Province had been established for around 35 years. The city voted to pass the Law of Trash, or legally called Bill XIV. The Law of Trash basically turned Audrey into purely a landfill/incineration site. There were 2 incinerators and 6 landfills to start off with, however as the population exploded in 1950 the landfills were converted into incinerators. In 1960 and 1963 two Nuclear Power Plants were added to the site. After realizing our mistake we did a U-turn and turned onto the other road, Mountain Rim Rd.. This hill pictured is called Grabbage Hill- named after James C. Grabbage, the original founder of Audrey in 1756. Ironically, Grabbage is only a letter swap and a letter removal away from Garbage. Jokes aside, Grabbage Hill has a gradient of 45%- so naturally even our 4x4 Ford Raptor struggled to get up this monstrous hill. People normally do not take Saint Andreas up due to these extreme gradients. Continuing on, we see our first glimpses of an actual forest. While Jiff in general has a generally taiga climate, forests are not too common. In fact, more than 65% of the hold is unforested. Trees brush up against our truck as we continue to struggle up this road... And we have our first glimpse of the city from a height! Province is already at an elevation of 5,600 feet, so the air is getting thin around here. We hand around chapstick because we've never been so high. Here, the GPS approximates around 6,300 feet in elevation. The Atlantic Ocean only about 40 miles north of Province, so as expected there is a massive, 3,000 foot cliff drop-off into the sea. These gargantuan cliffs are extremely secluded, as no roads go near them and the only known settlement there was Jaquesville back in the 1700s. The people there vanished without a trace 20 years later and it is still a mystery today. It wouldn't be a road in Jiff without a steep incline and a pickup going down it on the other side... Another look at Province from here, elevation around 6,600 feet. You can clearly see the suburbs on the left, the CBD and Revolution District in the center, Abalazone Park on the right with the stadium, and the Province Strip with all the hotels and skyscrapers on the far right. On the far left you can see Christchurch, a small farming town and a suburb of Province. After driving a few miles or so, we finally come to the Stocking Bridge, a wooden bridge built on the side of Mt. Province. After concluding that an at-ground design for the road was impossible, engineers designed one of the most iconic bridges in Province. After driving for some time on the bridge we can have the best look at Province we have seen yet. After driving the 500 feet long Stocking Bridge we encounter Stocking Cut, one of the most challenging climbs for our trusty truck. Another view of the Stocking Cut to show the 500 feet long 40% gradient hill. After climbing the huge cut and driving for several more miles, we encounter a scenery change. Gone are the pine trees that we saw earlier. Instead, we are greeted by a barren tundra. Temperatures at this altitude, 7,900 feet above sea level, are shockingly cold this far north. In the summer, temperatures are normally around 48 degrees fahrenheit (8 degrees celsius), while temperatures in the winter usually reach a bone-crackling -5 degrees fahrenheit (-20.5 degrees celsius). This constant frigid weather along with unique composition of the soil stops all vegetation from growing. The summit of Mt.Province is around 8,100 feet high, just a few miles down the road. Welcome to Summit Camp Village! The "village" only has two buildings- a Shell gas station and the Overlook Hotel. The Overlook Hotel is a 5-star rated hotel that offers breathtaking views -- for a price... Conveniently there is a parking lot next to the breathtaking viewpoint- and a guardrail! Whew, wish there were at least some on Mountain Rim Road... Looking over the south side of Mt. Province. As you can see, the land is largely untouched. This is actually one of the few places you can catch a glimpse of "Hidden Valley", a completely uninhabited area between Mt. Province and Mt. Monroe, the biggest mountain in the Monroe Mountain Range. Another look at the Overlook Hotel. Although we didn't necessarily want to spend a night there, we decided to ask the staff there to look at the view, who were kind enough to lead us to a suite with a giant window. Needless to say, it would be fantastic to come here at night and watch the city light up. Leaving the hotel, we decide to continue up the road to the summit. Strangely enough, there is no sign or even flag to signal the top of Mt. Province. The road is extremely desolate here between Summit Village and Base Camp Village, our next destination. The only building we see on the 5 mile trek is this giant incinerator. This building is the Skagate Incinerator, built in 1913 by the town of Skagate. Skagate later changed name to Base Camp Village, due to it being a base camp for trekkers hiking to the summit. In 1793 the first person ever to ascend Mt. Province was James G. Skagate, for whom the town was named after. The Skagate Incinerator is still operational today, although safety concerns have been raised. After driving for around 15 minutes (seemed like an eternity when all you see is desolate plain and a dirt road with very little traffic) we finally arrive at Base Camp Village, Population 2,235! Downtown Base Camp Village on Mountain Rim Rd. Despite being at the top of the world, literally, Base Camp Village is no utopia. Most people who live here are undereducated and the real estate business here is not great. In fact, the average salary here is only around 32,000MD (or around $16,000). James Skagate Elementary, the only school within 10 miles from here. We come up to the only traffic light for about 10 miles- the intersection between Mountain Rim Rd. and the Skagate Hwy. We will turn left onto the Skagate Highway in order to get back to Province. However, first we check out some of the residential housing in Base Camp Village. We turned right at the light to get to the residential housing. Another picture of the housing, And yet another one. We loop back around to the light again, this time on Mountain Rim Rd. First, we make a pit-stop though. This is the Skagate Church, the highest church in all of Jiff. By the way, Base Camp Village (at 8,000 feet above sea level) is also the 4th highest community and 2nd highest incorporated community in Jiff. Looking back at Base Camp Village while we escape via the Skagate Hwy. this road is much more traveled by since it has less steep gradients. Travelin' through more desolate treeless land. We are finally descending back to Province-level (which is what the locals here call 5,600 feet, or the elevation the CBD of Province). ...And more Hmm...A postal truck.... interesting. The MLPS (Moneyland Postal Service) only started to serve Base Camp Village in 2007. *It's getting late here, so I'm going to have to cut this off. I've been working on this post an hour at a time today whenever I wasn't playing C:S so I'm ready to take a break* To be continued tomorrow...
  4. The Better Side Of Town, Pt. 1

    You might have asked, if Province was that neglected and awful, why would it be increasing in population? After all, Detroit decreased in population immensely after the motor boom. The truth is, Province did have a massive drop in population in the 70's after the rail industry collapsed. Previously at around 350,000 metro population, the area decrease significantly in population down to the 92,000 today. However, its lowest point was in 1996 at just over 50,000 metro population. So why did it rebound in the 2000s? Well, first off, districts like the Revolution District were designated, along with heritage sites preserving important buildings. This meant that buildings about to go under the axe were later preserved, like the remains of the original town hall, burned in a fire in 1906: The National Park association in Moneyland helps provide funds in order to maintain these buildings. In addition to the old town hall, the Revolution District is home to some of the most beautiful architecture in all of Northwestern Moneyland. This building in the western portion of the Revolution District is Revolution Hall, one of the oldest buildings ever built and the building for which the Revolution District is named after. Built in 1856, the building underwent a massive renovation in 1950. The building was used for a courtroom until the population of Province got too big to support it. Today it is a popular tourist attraction for guided tours. It is also the National Park HQ for Jiff Hold. This is Morgan Hall, or better known as the Morgan Aquarium. This building was originally designed to be a massive auditorium in 1890, but later was changed into an aquarium after Camp Abalazone and the Province Strip opened in 1960, allowing for much bigger venues. In 1913, Claude Debussy traveled to Moneyland to deliver one of the most famous concerts in Province. The Steinway piano he played on is still on display at Revolution Hall after being moved in 1961. At the far west of the Revolution District, we have the Church of St. Andreas. This church is situated at the intersection between Morgan Street and Sainte Andreas Avenue, one of the most famous intersections in Province. Morgan Street is a main thoroughfare that goes all the way from the ML-175 freeway in Empire Bluffs to Brotherhood Avenue a block further east from this intersection. Sainte Andreas is a small farm road down south up in the Monroe Mountain Ranges until it makes its way north to Province Strip. The Monroe Mountain Ranges are home to some very special small villages that are worth their own entry. As for the Church of St. Andreas herself, she has stood there since 1859, without much renovation. As such, the church is not in the best condition today, however Province is still arguing with the Federal Government to get funding. Here is the intersection between Morgan Street and Brotherhood Avenue East. This marks the end of Morgan Street. Brotherhood Avenue East is one of very few in the entirety of Province that is paved with gray tarmac instead of black that is found commonplace. Funnily enough, the final block of Morgan also has gray tarmac on it. * Brotherhood Avenue is another famous east-west thoroughfare in Province. Going from the ghetto-like neighborhoods of Fleetus Meadow (will cover later) to the wealthy Province Strip, then all through the eastern suburbs as a divided 4-lane highway with Michigan Lefts, it is the longest single named road in all of Province. *I know you are dying for a map, Cimtographer to the rescue coming soon! All Righty. Another short entry here, but will go faster later. It's getting late here, and we'll be ready for an *original* adventure next time! Tschüss!
  5. An Introduction To Province!

    Well, well, well. Jiff Hold in Moneyland is as rough as it gets. 24% Unemployment Rate, MD50,000 (around $25,000) average salary, and only a handful of metropolises over 100,000 in population. Enter... Province! Currently at a city population of 56,000 but a metro population at around 92,000 and rising, Province is quickly becoming the only city other than Mt. Monroe to pass 100,000 peeps in metro area. This picture was taken by a drone flying above the Abelezone Park District east of Downtown and is one of the most famous pictures of Province today. The picture is not that bad of a representation of Province in general, as it is compared to Detroit a lot. Just like Detroit had a booming car industry that eventually fell, Province in the 60's had an extremely good train industry that produced trains around the world. Still known as Railtown across the world, Province is falling apart in many of its worst districts. Let's hold off on the pictures a little and talk about the geography of Province. Jiff Hold in general is one of the westernmost holds in Moneyland. In fact, the only thing separating it from the Atlantic Ocean and the East Coast of America is 300 miles of the Chav'villa Hold. This is also in Abelezone Park, but looking north on Saint Andreas Avenue instead of south, like the last picture. This is the intersection with Morgan Avenue, a major thoroughfare for the city. On the far right is Province Strip, a place we shall look at in another post (It's largely unfinished development and will be projected to be almost 5 miles in length when finished. Much of the southern suburbs are also largely unfinished, mainly due to the excruciatingly low budget that the city has. Looking south on Linden Lea Boulevard, which is a major thoroughfare in the western part of town. As you can tell, the outskirts of downtown are one of the poorest areas in all of Moneyland (irony, some call it). Intersection between Wilson St. and Linden Lea Blvd. The building on the right is ASDA with a Maplin, as Moneyland has both influence (and shops) from both the U.S. and Europe. Stores from both areas are in Moneyland, from Tesco to Walmart, or Dillards to ASDA. Notice the neglect on the street. Linden Lea south of Wilson is sometimes known by the locals as "Pothole Way." 5-Way Intersection between Linden Lea, South Ave., and Hillside St. As you can see, South Avenue takes over the 6-lane boulevard while Linden Lea shrinks to a 2-lane local road. To the right in the foreground is Linden Park, while in the background is the Hotel Mercure, the only operating hotel in the Linden Lea neighborhood. It has reviews of about 2-stars due to its grimy rooms in need of refurbishment. Looking North on South Avenue, driving away from the lakeshore. The building on the left is the city's Elementary School and Orphanage. Notice the lack of traffic on these roads. Province sure does look like a ghost town sometimes. Blackwell Academy, the world-famous university for the arts, is located on Linden Lea Blvd. Let's take a look inside the actual neighborhood, shall we? Or maybe we shouldn't. The crime rate in Linden Lea is sky high at a 34% chance that you will be a victim of crime. As of right now, 3,450 people live inside the neighborhood; Down from 12,000 in 1950. Hmm... That's it for our first look at Province. I'm quite busy so I'm afraid this first entry will be cut short, but hopefully you enjoyed! Maps and more coming to help understanding the geography better. Next Up: A more in-depth look at Province's neighborhoods.
  6. At the moment I'm currently working on map theme based on Hokkaido (along with a fictional map to go with it), and I'm hoping I can get some feedback and assistance with finishing this. I'm also wanting to create a Japan-style network skin (mostly because not only is manually detailing countless roads tedious, but decals count toward the prop limit). I have some additional screenshots (from an older, now-broken save) that show off a few other things (like the concrete texture), although I had a different LUT active (rather than with the default temperate LUT seen below): https://imgur.com/a/cb2CK Would anyone be interested in kicking me in towards the right direction? Voice chat and screensharing over Discord is an option for whatever it's worth...
  7. Hey guys. Welcome to my city of Rodenburgh. I've already made quite a lot of the city, mostly just the downtown, but there is still a long way to go, so I'm gonna share it here. This is the map. I'm planing to work on the whole map, not just the city and not leave any areas unfinished and bare with at least some forests. Hopefully I won't end up reaching any limits! The map is called Lönnebay Universal on the Workshop. This is the main part of the city with the downtown and the port. Rodenburgh is a big port city, which explains the large plan for a port on the right. Idea is that big ships send in freight to the port which is then transferred to smaller ships and sent up the nearby rivers to other cities. For this entry, we are looking at this part of Rodenburgh's old town: This half has the historic cathedral in the center. The city museum is in the bottom left corner. If you look closely, you can see some guy doing a performance in the plaza: Opposite the cathedral is a little restaurant area: Some maintenance: This is the other half of the area we are covering today. This is the shopping and restaurant district, and you can see the big pedestrian street in the bottom middle of the screen, as well as a plaza to the right of it. Some restaurants and a tiny market in the plaza. You can just see some people queuing for the food carts in the bottom right. I might revamp this area to become a huge farmer's market, but we'll see. This is the pedestrian shopping street. It's hard to see but I put some shop signs and logos on the buildings to give it that shopping feel. Anyway that's it for now. I'll be showing off other parts of the city over the next few weeks. Hope you guys like it!
  8. Interview with Karoliina Korppoo, lead designer of Cities: Skylines. Cities Skylines has sold over 3.5 million copies. Considering the success of Cities Skylines and the intense interest in the launch of SimCity 2013, why do you think the city building genre has so few games? Simulation games were until recently seen as slightly outdated and oldfashioned. Simulation, aside from city-builders, has usually been a niche market and not very interesting to the general public. I believe lots of city-builders will emerge is the next couple of years, but the mobile and console trend had previously made them almost obsolete. We have seen in the last few years a sort of “old school revival”, with many developers making games inspired by or based on old classics. Both the SimCity series and Cities Skylines have been critiqued by players for flaws in their depth of simulation. Do you think we will have to wait until the advent of human level artificial intelligence before a city building game could have the simulation depth players want? When players talk of simulation games, they very often bring realism into the discussion. Realism is important to any simulation game, in allowing the user to have an understanding of the consequences of their actions. Still, realism is usually not a very good direction for a game. Flight Simulators are ultra realistic, but have lost a lot of their game likeness in going for a 1 to 1 simulation of reality. In city-builders, the real building of a city is not very fun and takes a long time. When people pick up a city-builder game, they usually wish to be god-like beings ruling over the whole city, so that they can take actions which have consequences in the game simulation. Often when a player asks for more realism or deeper simulation, what they are really talking about is more challenge, or that a certain game feature feels off. This is very valuable feedback, but more often than not is not actual lack of simulation, but rather an usability issue or something to do with balancing. It is very easy to think that if a simulation game feels “off”, it is because of the lack of realism or depth, but from a game developers perspective, we have to be really careful to make sure we understand what the players are really talking about. Making simulation more detailed can have its cost in the game being less fun. There are technical limitations to the algorithms we use, and surely they could be improved to make the game world seem even more alive. Currently the level is enough for a very enticing simulation with realistic cities and believable citizens you can relate to. Read the full interview at the source.
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