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Wiimeiser

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Everything posted by Wiimeiser

  1. ARS Raised River

    They don't match the Flat or Sunken River transitions. They just don't. I've tried everything but the transitions are broken...
  2. No Traffic on RHW?

    What happens if you drive a bus over the RHW with the Variable Route Busses installed?
  3. RHW Regional Transport Map

    I want to know if there's a way to change the colours used. I think it's been done before...
  4. BSC Parks v2 Base Set

    The Narrow paths don't have grass textures. Am I missing something?
  5. ARS MMLs

    I'm not getting most of the lots from these...
  6. PEG CSK2 3x Road Swing Bridge

    It's using the wrong texture for some reason, isn't it supposed to use the new textures?
  7. NAM: Requests - 2nd Edition

    Take a look at the picture, and see if you can picture an interchange in your head (or a modelling program) to link those four separate networks in a free-flowing interchange that will cater for those networks
  8. GLR Stations

    There are track sectionswith turning sections that supposedly allow you to have a station in the middle. I've tried every station and not one of them will go in the gap. Any ideas?
  9. Rush hour in Simcity and RHW

    Have you placed any exit tiles? You need them for any RHW except the RHW2 to work.
  10. I believe the world will end up in four "Factions", the "the Other" or "Religious Fanatics" which ocupy Europe, part of the Middle East and Afria north of the equator; Victoria, which occupies Australia except Queensland; the Resistance, which occupies the US states of Maine, Vermont, New Hampshire, Massachusetts, Rhode Island, Connecticut, New York, New Jersey, Pennsylvania, Maryland, Virginia, Delaware, North Carolina and the District of Columbia; and the New Earth Order Nexus, which occupies everything else.
  11. Shopping Mall Location? (in Australia)

    Sratch my previous post, south side of the Western Freeway/Outer Ring Road interchange in Rockbank. It's near two freeways and a railway
  12. SimCity 4 in the Future: A Falcon Approach?

    Originally posted by: GMT uhm... dont wanna be the spoilsport here, but you guys did notice that simcity-ish games are, for the time being, a dying niche-genre, didn't you? there's a reason why these games land on the budget aisle more sooner than later and that the variety of games in this sector is shrinking and shrinking. quote> Because people are into shooters now. Think about it, the only new platformers introduced since 2007 are Little Big Planet and Scribblenauts, and Mario and Sonic are the only other ones that released a game in the last year. Platformers are pretty much dead, the only reason LBP succeeded is because it has an editor. In fact, most genres besides FPS are dying out. When was the last RPG Maker? The last Mario Party? There haven't been any new expansions for TS3 announced either. It's all FPS, FPS, FPS. It's all my brother plays with his friends too, I'm seriously thinking of hiding those games somewhere. But why is the FPS so popular? Doesn't FPS Creator suck? (Seriously, you can't even change water levels in X10, at least not in the editor). Is it the customization? (That would explain LBP's success and Nintendo's latest Wario Ware, plus the Dream World in Pokemon Black & White...)
  13. Game crashes randomly

    About Denny's, placing one seemed to make the game crash constantly wether I saved or not, even in cities without a Denny's. Could've also been the Dairy Queen, Pizza Hut or Tops Grocery, that was around the time the Consta-Crashing started
  14. Rendering Problem: Region Generation Error Message

    What size does the Config.bmp need to be for an image of size 2049x2049? How about a 958x720 region?
  15. Shopping Mall Location? (in Australia)

    Just south of Baccus Marsh, probably along the new Outer Outer Ring Road.
  16. Worst City Planning

    How could anyone forget Melbourne? The Eastern Ring Road was meant to go straight from the end of the current ring road to the Eastlink/Ringwood Bypass, now they're trying to go straight through Bulleen instead. The Healesville Freeway still hasn't been built. Also, it was originally meant to replace Riversdale Road and join the Monash Freeway where it used to terminate at Barkly Avenue/Twickenham Cresent when it was first built. (On that note it wouldn't surprise me if the Monash was originally meant to go up Burke Road and join the current North East Link). And don't get me started on the Geelong Outer Ring Road, either. Whoever came up with that should be fired. Out of a cannon. Into the sun. I do like the idea of the Outer Outer Ring Road between Lara and Baccus Marsh, though the northern terminus could use a redesign. Melbourne 2040: http://images.theage.com.au/file/2010/10/10/1977327/Melbourne2040.pdf Melbourne 1969: http://3.bp.blogspot.com/_AfZBOmqon4I/Sj4m7Pwys6I/AAAAAAAAG9U/ZdtJyNOEHNU/s1600-h/0604-freewayplan-large.jpg
  17. Won't anyone help me? I've been getting a lot of crashes recently, the game seems to crash every five or six minutes wether I save or not
  18. NAM: Requests - 2nd Edition

    Volleyball interchange: http://en.wikipedia.org/wiki/File:Knooppunt_barok.png Also, I see no reason the RHW MIS system shouldn't be able to join a road t-junction (3 roads and the ramp joining the same place) EDIT: Come to think of it; double-width Maxis Highways with a buildable strip down the middle, volleyball interchanges would be how they intersect
  19. Found this in every exception log I have. What does it mean? System memory: 2048 Megabytes total, 2048 Megabytes free. It's saying all memory's free?
  20. Game constantly crashes to desktop...

    Check the exception files. Does it say: System memory: 2048 Megabytes total, 2048 Megabytes free. (I'm having the same problem...)
  21. NAM: Requests - 2nd Edition

    More interchanges for the Maxis Highways sounds good. How about a Roundabout or Volleyball interchange?
  22. Problem with adding ramps, I get a lot of black boxes and I can't link elevated roads with non-elevated ones. I also can't build overpasses with anything except the small onramps, they revert to at-grade intersections. For the no-ramps issue the construction vechiles seem to use the road normally, which shows it's probably continuous, but ramps still won't appear. Eh, I found the ramps, but I'm still having problems with bridges
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