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Enzo

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About Enzo

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  1. Hi, In the game with the dlc industry we can build very big farm with big truck and so on. I'm more interested in small farm with smaller field, of course I can use decal, but is there any asset that can be placed on a decal, let say, and effectively act as a farm as it is in the dlc industry ? of course, it will produce less, and it'll be probably a pick-up rather than a truck to transfer goods. you know, I'm looking for something more craft agriculture than big industry. a bit like what we can see in many youtubers series but effectively working as dlc industry. stay safe cheers Enzo
  2. Animal spawner

    yes, I've seen this video on youtube also, this is a pure beauty. I would like to spawn Chimpanzee for instance on an island. I've seen some assets on the workshop that allow you to spawn any kind of animals, unfortunately they stay where you spawn them and have a very short distance where they can walk. so it doesn't look realistic to me, but may be I don't use it properly.
  3. Little France

    exceptional design of the Gare de Lyon in Paris, your attention to detail is amazing ! thanks for sharing this beauty
  4. Hi All, New to the forum ... well not really. I guess this is the longest delay any member takes between his subscription date and an introduction message ... I leave it to you to check This forum for me has something special, a community where you feel good and relax and you always come back, home basically. I've been playing city builders games since SC1 in the 90's if I remember correctly (yes, I'm not so young...) then all the series spent a long time on SC4 and finally move to CS (even if I still have all my SC4 assets collection). By the way, I wanted to say thank you to @Mas71 for his wonderful Seawall also @dedgren are you still running your Twin river region ? now my daughter try to play also ... This post wouldn't have been possible without the valuable help of @Cyclone Boom sometime you meet smart and helpful people, he is one of them. thank you ! Merry Christmas. Kind regards, Enzo
  5. quick update: The Bad Peanut's powerlines works like a charm thanks a lot @Avanya I've tried also to edit in asset editor the Rural Utility Line from Badi_dea but didn't succeed (I'm not used to asset editor anyway), if Badi is around and see an interest in updating its asset this would be all good. Anyway thanks for help guys
  6. Hi, in-game under disaster menu you can find animal spawner at the top right folder, you can then place them on map as you will do in map editor. Unfortunately, it doesn't work at all for me. is this a known issue ? or do you have to search for an incompatibility with the mods I use ? thx
  7. hi Chaps, many thanks for your answers, I'm going to try both options. cheers
  8. Hello, I'm trying to build a realistic city and have concern with electricity pole placement. Usually pole are placed along the road and then the house. In game, if you do that zoning square disappear, probably because the road is not anymore directly connected to the zoning square. to illustrate : road pole line zoning square is there any way to workaround this ? with mods/assets, whatever. thanks
  9. sorry to raise an old post, but does helicopter works for standard fire ? I mean fire not generated by a disaster. I have fire in my cities and the building still says 0 helicopter in use, fire truck are ok.
  10. a big big thanks for your amazing work ! hat down for you Sir.
  11. Show Us Your Quays

    is there any plan from modders to release new quays texture ? I've seen very nice one above also would you consider having industrial quay with new quay asset; a bit like the seawall made by Mas71. thanks
  12. Hillcroft Farms#3

    My hat is down for you Sir ! This is really really great. are you using any map theme to have this wonderfull color on farmland ? also which asset are the small house in the village ?
  13. Thanks for your answers. actually, do you use any map theme ? on the screenshot of the farmland I find the farm have a very nice green/yellow. with the new quay I find them quite difficult to use for industrial port. first the texture is not adequate for industrial harbour, then they do not support right angle. I'd like to see in this order : water then quay then cargo harbor, but it's difficult to properly surround the cargo harbor with this new quay. here's a screenshot of what I mean: http://steamcommunity.com/sharedfiles/filedetails/?id=657458320
  14. Hi, This is really great job ! are you using the Velvet LUT ? is this map available on the workshop ? do you plan to use the new quay system to align them with the cargo harbor asset ? I've found it's not really easy to align them. thanks for the inspiration this gives us
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