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Buggie

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Everything posted by Buggie

  1. Can't find it?... Ask here!

    Need some help finding the Plopomatic 9000 in the exchange, commented on it about an hour ago, and now it's disappeared off the face of the earth.
  2. The Plopmatic 9000

    This isn't broken, just downloaded it and it works.
  3. PEGCDKN Navy Pier 2

    @some random: Imagine this: "A patrol boat the size of a WWI battleship!"
  4. region editing

    Originally posted by: TekindusT In fact, it is. On the folder where this region is installed, MyDocuments\SimCity4\Regions\Timbuktu (this last name may vary depending on the game version you have installed), you can find a pic called "Config.bmp". This determines the size of the cities on the map. Red is small city tile, green is medium city tile and blue is large city tile. You can paint this file with MS Paint according to your needs, but remember that the existing cites WILL be destroyed. You can find more information about this subject on this Omnibus article. quote> OMG! I'm gonna get to work
  5. Niue

    Wonder why someone gave you a 3. This is pretty good.
  6. Saint Pierre

    Neat!
  7. region editing

    Sorry, but there isn't. Welcome to Simtropolis! I'm also kind of bummed at this, as my region is smalls and mediums too. Nice idea though.
  8. Quaint Park

    Pretty good!
  9. Under Water Hydrogen Powerplant

    @Albatross: You need a connection to PP's, at least the Natural Gas
  10. Make Cities With Me

    Originally posted by: astronelson If you do find someone to do this with, and you both have identical plugins folders, you can't use the STEX to trade files, as we do not allow rendered regions or city tiles on the STEX.quote> Phew! I was just about to upload one.
  11. Terra Megalopolis

    Well, here goes. I've deicded to create a CJ on my region, Terra Megalopolis, I would have had it made earlier, but I kind of forgot about the whole process of creating one. It consists of six medium and six small tiles, which are nearly all flat (besides a volcano in one small tile). There is over a million people in the region and growing. I'll post pics in a while.
  12. Terra Megalopolis

    They were .png in the first place. I uploaded them using IMgShack and took out the code. Will get to it sometime in the near future. I'm plannign out the design of Semperia.
  13. Terra Megalopolis

    IDK how
  14. Terra Megalopolis

    Strange, code didn't seem to work. anyways, the first pics are up, by game crashed when I was trying to save due to the firewall. Dineroville's main sectors, which house only 16K The large mountain in Dineroville, rumored to have been created by an extinct volcano The heart of New Wangerput, with a few abandoned skyscrapers due to commute time North Wangerput, waiting to grow into a real city. South Wangerput, scarred by the destruction of buildings that didn't have water (currently fixed) Sutafet's "double skyline", once the holder of the pretigious title "Largest City in Terra Megalopolis" View of the region in Satellite Mode View of the region in Transport Mode Transportiendoville, a city that I like to model when I have time The oldest >100K city, Wangerput. Although the skyline isn't that big, it has a lot of history behind it. [ Zatrepant. My second real attempt to make a "big" city, after Wangerput. Held Largest City title for a long time, before being minorely eclipsed by Sutafet and right after that, Fornapet. (170 and 174 K each). Hope you like them!
  15. Terra Megalopolis

    PIcs are up!
  16. Terra Megalopolis

    I'm going to be busy fro the next 45 minutes, but I'll get on after that. I'm not using that many mods, so be prepared for Maxis-land
  17. Show us your - Largest City Ever

    OK, I have my frist region-city, called Terra Megalopolis. It's all land (I'm not going to trust myself with wat yet, I'm wating for New Britain), and is currently at 1,104,634, with 6 medium and six small tiles encorporated into it. Fortapet is my largest city in there, with 174K, 93K commercial and 40K Industrial jobs, but isn't in as good shape as New Wangerput with 150K. I'm using the aRtificial Tree, SkyFarm, Money TRee and PLopomatic mods, but WAngerput has gotten to 130 K, with no mods.
  18. Functional Landmarks Complete Set v1.0

    GREAT IDEA 5/5
  19. Hello everyone, I, who I will leave nameless, am participating in the National Engineers Week Future Cities competition (http://www.futurecity.org/). Part of it is to make a city in Sim City 4 that fits requirements on the rubric, graded for points that tally up along with the other part of the building. Here is the link to the rubric: http://www.futurecity.org/docs/2009_Judging_Tutorial.pdf Along with that, the city has to have at least 50,000 people and it will have to go on for at least 150 years. The tax rate also, at max, cannot be higher than 8.0% for any group. I ( along with the rest of my group) are using the region directly east of Kensington and Fulham, the two pre-maid cities in the London region. I have deleted the water poopls, yet have forgotten to shapen up the river so as to allow a seaport or ferries. Any pointers on what we should go for on the rubric and what we should only partially focus on. TIA, Buggie P.S. I will be editing on more, since the rubric is not currently in my hands.
  20. Since hte pics are not on my school account, it would be sort of hard to do so. Cheats, as listed, are not allowed. We are currently doing EVIL missions to get more cash. 140,000 people, bout a quarter of the map covered.
  21. PEG AREA 52

    ROFL 11/10 Great work.
  22. PEG Poltergeist Manor Variations

    Good idea, I like the triple pack, as all of them are great ideas. I see that your original did not stay at a 5. 11/10
  23. Commute Time

    I was playing my new city, and I zoned it all down w/ all of the amenities, ready for it to popularte. It did. After a year, I checked my graphs. My commute time graph had a spike, and the y values were 10000-70000. Why did this happen?
  24. PEG Poltergeist Manor

    Soooooooooooo,cool. You make such great buildings. 5/5.
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