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Terring

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Everything posted by Terring

  1. Terring is learning Photoshop

    I love Celine Dion too And yes, she's Canadian too.
  2. april 1st Realistic Lighting and Weather Mod

    @cloud, the closest mods you can use to get as realistic lighting and weather effects as possible are those already mentioned above by @matias93. You'll need to make an account at SC4Devotion, but there you'll also find even more incredible mods you can use. Welcome to Simtropolis and have fun
  3. Terring is learning Photoshop

    OK, let me explain the joke This guy is not me. He's Chad Kroeger, the singer of the Canadian rock band Nickelback. In 2005, a music video for the song "Photograph" was released, which begins with Chad walking alone on a street, while holding up a framed picture of himself and Nickelback's producer Joey Moi, as the lyric "Look at this photograph, every time I do it makes me laugh" is heard in the background. I just made a funny parody of this scene, showing Pinkie Pie instead
  4. Terring is learning Photoshop

    Look at this photograph Every time I do it makes me laugh
  5. Townscaper

    There is a new game named Townscaper which is probably the most simple and relaxing city-building game ever made. It's a procedural generation city-building digital toy in which you build medieval aesthetic towns in the middle of the sea simply by click-and-build. No menus and construction options, just choose the color and click anywhere you want. The game will try to figure out what you want to build, with the result of endless building possibilities, such as bridges, gardens, towers etc. Just click and have fun
  6. Show us your Before/After Shots!

    It shows the zones too? That comes very handy I wonder if it will show the RHW highways as well. Just curious
  7. Raymond's Newbie Thoughts

    No problem with the performance, the game runs smoothly with the UI mod
  8. I FOUND THE SOLUTION! I discovered that it's possible to play with MMPs on Windows 10 without skipping props. To do this however, you need to hold the right button of the mouse while placing the props. But by doing this, the game will not skip any prop. I've tested many MMP sets and all of those tests have the same result. When placing an MMP with only single clicks of the left mouse button, the game places the second, fourth, sixth, ... prop. But when pressing the right mouse button at first and then start placing an MMP with the left mouse button while keeping the right mouse button pressed, the game places the first, second, third, fourth, fifth, sixth, seventh, ... prop! And here is the prove. If you still have doubts, give it a try. Just hold the right mouse button while adding MMPs.
  9. Raymond's Newbie Thoughts

    PinkCity 4!
  10. The Obituaries Thread

    Grant Imahara, the engineer and robot enthusiast of Discovery's masterpiece Mythbusters, has suddenly died at the age of 49 from a brain aneurysm.
  11. The "democratic" Greek government of 2020 is on its way to ban protests. The Greek Junta of 1967 is coming back.

  12. Raymond's Newbie Thoughts

    That's a very cool hotel, Ray. I'm pretty sure it's possible to have it in the game as a kind of embankment wall or a sea wall. One way to customize slopes and shores is by terraforming a bit the landscape there and build some walls, like these: I think that the best way to have the hotel in SimCity is by making it an overhanging prop, something like the walls at the pictures above, in order to place it on the side of a large enough hill, just like the real one in the video. @mattb325 can help you, he has already made a couple of buildings by using this methodology.
  13. Raymond's Newbie Thoughts

    Ah, a floating airport. An interesting concept to increase the efficiency of the aircrafts and help solving land use, pollution and aircraft noise issues. The first discussion of a floating airport was for trans-Atlantic flights back in the 1930's. At that time, a passenger aircraft capable of crossing the Atlantic Ocean could be built, but it would had limited payload because of the massive need for fuel for the flight. So before introducing long-ranged airplanes, it had been proposed a series of floating airports crossing the ocean to refuel the planes and make traveling more comfortable for the passengers and the crew, from something humble like this basic airfield... ...to something luxurious like this mid-ocean self-contained city named "Atlantis", with five star hotels, room for several thousand inhabitants, and all the amenities a busy traveler needs. By the way, Atlantis looks a lot like an immobile version of Freedom Ship, a proposed 1-mile-long (1,6-kilometers-long) ship which is actually a big floating city traveling around the world. By the way, @2ch.net simplayer had made a commercial aircraft carrier that looks a lot like Freedom Ship, which virtually has the same effect as an airport by increasing the commercial demand. It's a landmark though, so it doesn't work like an actual airport. Right now the easiest way to build a "floating" airport in SimCity 4 is by using the terraforming tools to create an artificial island big enough to support the airport and everything that it needs. Airports on artificial islands does exist in the real world, like the Dalian Jinzhouwan International Airport in China and the "unsinkable aircraft carriers", but ideas about actual floating airports still exist. Of course airports are a massive investment, especially if you want to build them over water, but considering overpopulation and the scarcity of large enough lands, I think that building them is only a matter of time. Now, if it's possible to connect our floating airport with the rest of the city by using FLUPs as @CorinaMarie suggests, let's give ourselves a challenge and push the limits of the game and our capabilities once again. A floating airport is awesome, especially if it actually has in-game airport functionality, but how about a floating air/seaport, that serves both ships and airplanes? This facility can work as a hub for both passenger and cargo ships and passenger and cargo aircrafts, satisfying the needs of both commercial and industrial zones. And by the way, a little out of topic. Is it possible at all to have something that has both airport and seaport functionality in the game? I'm not talking about something that looks like an airport but works like a seaport (simulating cargo planes) or something that looks like a seaport but works like an airport (simulating sea cruisers). I'm talking about something that works as an airport and as a seaport at the same time, using both airport controller and seaport controller.
  14. Show us What you're Working On

    Very nice building. It looks like something bio-organic, a kind of living cyborg building that grown-constructed by itself, or like something made by a clay-like material made by billions of nanorobots, that somebody has controlled and rearranged it with his/her mind like a telekinetic potter of the future. So, what is it? It's a restaurant? A factory? A monument? A power plant? A recycling center so advance that can fully recycle everything and anything, obsoleting once and for all the need of mining operations, forestry, farms etc? Give me a propose and I'll give you a name
  15. Looks interesting. I'll give it a try
  16. Tribute to A Nonny Moose

    @accountsarelame, you've been a member of Simtropolis since 2013, three years before A Nonny Moose passes away. You had all the time to see by yourself why Moose is such a respectable and beloved member and why he deserves every tribute, and still you decided to talk trash on him after so many years, claiming that all of this is a hoax without any piece of evidence, and crying that nobody is going to remember you after your death. Do you really want to know how I feel right now? Trust me, you don't.
  17. Terring is learning Photoshop

    Thanks All the above pictures have been made by getting various images from the Internet or from SimCity and mixing them by using Photoshop, plus some extra brushing to make the fumes of the aircrafts. They're mostly a mosaic, but with more advance knowledge of Photoshop using you can make things so incredible that you can't tell the difference between a real and an edited picture.
  18. Terring is learning Photoshop

    Thanks, Ray. And based on your work in SimCity, I'm pretty sure you can make incredible things in Photoshop Some new pictures, with Superman flying over Piraeus and USS Enterprise (NCC-1701) orbiting around the Moon. And speaking about SimCity... What do you think?
  19. Montreal map (realistic with shape)

    That's a very nice map. Good job
  20. Raymond's Newbie Thoughts

    Excellent. Way to go, Ray
  21. I wonder if it's possible to make some of the unused icon useful again. For instance, the FerryGreen and FerryRed thoughts could be shown when MySim is traveling by ferry and there is no trip delay (green) or the trip is taking twice or more longer than it should (red). Correspondingly, WalkGreen will be shown when MySim is walking without any problems and WalkRed when MySim is too poor to buy a car, there is no public transportation near him/her, his/her job is very far away and the only way to go there is by foot. RadGreen can be used too for Sims that visit or live close to a nuclear power plant and actually like it. Not everybody dislike nuclear energy in real world. Too bad there is no AirplaneRed, for when MySim loves close to an airport, which makes me wonder if it's possible to make new thoughts and speech balloons.
  22. Raymond's Newbie Thoughts

    That's a lot of great projects you're working on here. I'm really curious and excited about ANT-AM (ANTigravity Addon Mod), Minas Tirith and the real road surface mod and I can't wait to use them. Obviously I can wait. Take your time and make them as awesome as you want them Now that sounds awesome
    Very beautiful train stations. I like their vivid but not out-of-place colors and their design is very cute and rustic, like the train stations of My Little Pony: Friendship is Magic. My favorite part is their functionality, as serving both passenger and freight schedules saves space and simulating small packages transportation. Hey Ray, did you order something from my workshops? Please stand by, your package is on its way to the nearest train station Looking forward for part 2
  23. solarpunk Dawnville at night

    @Raymond7cn: I'm looking forward for your projects, they sound awesome . Don't forget though that whatever you create is because you want to create it. I can help you and give you some ideas, but the rest is up to you. If you like more lights, go for it. I'll definitely download them. It's your visions, your creations, your rules . Never feel yourself like a servitor of somebody else and never let anybody demanding you to do things you don't like.
  24. solarpunk Dawnville (part 3)

    @Dot: Thanks You have right, I forgot to mention the benefits of using recycled materials in building construction. I've already mentioned that the materials that made the parts that made those buildings are high in strength, light in weight, resistant to foreign factors, and even have memory characteristics to repair themselves, but I didn't mention the kind of materials are they from. This is something that needs some further analyzing in an upcoming entry. There are already buildings made by recycled materials, like this house build by glass bottles, although I'm afraid that building an entire community out of plastic boxes and glass bottles can be a challenge. Still, I'll check it out. Wood, on the other hand, is indeed a better alternative of both recycled materials and steel and concrete. Wood is a renewable source that can be obtained by arboriculture and can be upgraded into engineered wood to provide strength and stability to the buildings. We already have a wooden high-rise building in Norway, so wooden skyscrapers is only a matter of time. And if that's not enough, there is a team in Australia that's developing a technology that uses the process of mineral carbonation (the process of capturing and compressing carbon dioxide emissions to transform it from gas to a stable solid material) to make building products. I'm not kidding! All the above are technologies that either exist already or can be exist into the near future. So, how about the far future? What kind of materials we'll have in our disposal and from what kind of sources we'll get them? Maybe a new type of plastic made by genetic engineered biomass, a new synthetic material made by smart nanobots, or even raw materials freshly coming from mining operations taking place on the Moon or at asteroids. Why keep mining the Earth and damaging the environment, when we can grab some asteroids, putting them in orbit around the Earth or the Moon and mine them instead? And when we exhaust the resources of those asteroids, we can still reuse them by recycling them for extra materials or by turning them into orbital colonies and spaceships. Of course we'll need some sustainable policies even of those lifeless worlds, if we don't want to run out of resources.
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