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Everything posted by gutterclub
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A quick question that will either lead to some interesting investigation or will be a massive fail. Is there anyway, using FSH tools etc, that BAT renders could be inserted into a blank model? For instance the below pic has 4 views at Z5..could they be inserted into a blank model made by LODS of similar size? If they could, could these render pics be shrunk and then inserted into Z4, 3, 2, 1 etc? If this is possible, then it leads onto further debate..would be morally wrong to bring a model back to life this way, even if it was for personal use only? I guess it would be no different than photoshopping it into a SimCity scene?
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Oh wow, that's actually turned out great! Thank you bud..much appreciated
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What a wonderful return!!! Great to see you posting my friend
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I recognise one of those 'doodles' Great to see bud
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It looks like the Maxis Avenue but with the bits in the middle replaced which is exactly what I'd love to get hold of / figure out how to do it myself, I imagine its replacing exemplars or something similar to whats in the tree replacement mods?
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It was the cypress' and greenery alongside the road, but I'll have a look through some of the NAM underpasses as well
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Wonderful work here...can you tell us (me) about the bits in red? Where to find them or whether its all custom lotting? Its lovely..also which building that is?
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How good is that little commercial building, what a pleasant surprise!
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I have decided that over the next year or two, I am going to focus my efforts on obtaining as many unfinished gems that have been shared with the community over the years. I already have some ready and some I'm working on from generous donations. If you are a BATer that has either Mostly finished BAT that has been exported Mostly finished MAx file with materials (Max 2015 or below) Fully modelled with no materials MAX file (Max 2015 or below) 70% modelled with or without materials (Max 2015 or below) I'd love for you to reach out and see if there are any abondoned works I could bring back to life. Anything that's sitting in the 'Ones that never made it to the STEX' thread, or anything else. I've starteda spreadsheet of models and BATs I'd love to get my hands on. I understand that a lot of BATers that made these wonderful creations no longer visit here, so if anyone is willing and able to electornically track them down or is still in touch with them I'd love to get hold of them. Probably Discord is the easiest method, but happy to email them etc. Definitely not limited to, but I'd love to get in touch with - I know a few still come here but most don't @Aaron Graham @Francis90b @Darknono35 @PBGV103 @Girafe (want want want the Gherkin pretty pleeease lol ) @kellydale2003 @harishna @anotn @SimFox @paulvmontfort @bixel @Cockatoo @kodebo @Delecto @Amthaak I'm in touch with a few others and if anyone has any specific requests and can help please let me know.
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Enjoying watching the progress of this thead, even as a stuck in my ways, always user Max 2015 and BAT4MAX BATer! If you can ever figure out a way to stop Z5 being blurry on HD BATs even better lol
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One of the best out there, thanks as always for the conveyer belt of quality stuff!!
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Version 1.0.0
286 Downloads
The resurrection continues, another very old model from the legend @nofunk . I know we all wish he was still BATing but hopefully his great old models and my subpar texturing will have to do. This was an old sketchup model based on a building somewhere, I've taken liberty and textured how I thought it could look, its a CS$$6 1x2 lot, housing apartments, offices and the All Funk Cafe on the ground floor. -
I was thinking to myself about the future of BATing, or just creation of buildings in general and it got me onto Gen AI which is now being used extensively in graphical creation. I was wondering which approaches could be taken in the future and whether its even worth the effort that may or may not be needed. 1) Feeding lots of SC4 models from Max into whatever platform is being used so that AI can learn to create BATs based on prompts, this could make BATing easy to everyone and stick to some standards in terms of materials/dimensions etc. Issue here is that BAT4MAX is only usable for MAx 2017 downwards, so still gives the issue of people getting access to it, BAT4Blender could help. 2) Using Preview Renders to feed into an GEN AI image generator. I still believe someone smarter than I could write a simple program that takes the idea from my FSH restoration thread and enables the program to create the alphas, turn them into FSH files and essentially paste them into a blank SC4Model file. This method coupled with Gen AI generating NEW renders based on previews being loaded into the model could give some interesting results. You could upload all the vanilla buildings as well, the idea though would be that the new AI generated preview render would align to quality BAT4MAX renders. Hopefully some food for thought. Obviously the creation and artistry of creating BATs from scratch using 3d modelling tools would still remain but AI could open up another door for quality content.
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Out of interest, what spurred the swtich from Max to Blender. AFAIK MAx is more powerful and although its getting better and better, BAT4MAX is still the benchmark? I'm sure you'll do an amazing job, just curious
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Sorry, refering to these
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I think people have asked already but I'm going to anyway, can you please let me know 1) the water mod used 2) what that bridge is 3) Both the carpark thingies This is beautiful work
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Version 1.0.0
257 Downloads
Modelled by @IDS2 many years back, I've dusted them off and added the materials and texturing to bring them to life. Here, we have the lovely generic offices of Earle Brown HQ - 6x2 CO$$ Earle Brown Regional Office - 3x2 CO$$ Anderson Resin (new version for 2025) - 2x2 CS$$ ICT Services - 6x2 CO$$ No nitelites sadly...but still more to come from the @IDS2 haul. Reminder, I'm still wanting to gather as many unfinished BATs as possible so please reach out especially if i've reached out to you Dependencies Girafe Poplars Girafe Carpacks -
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Generative AI and SimCity buildings
gutterclub replied to gutterclub's topic in SC4 BAT & Lot Workshop
I think for 3D modelling AI is still probably a long way off from creating models used for SimCity. AI offerings for 3d modelling are based on the models being fed into them, so will likekly be the things you find on Turbosquid etc, not always great for the SC4 world, then there's the case of creating materials for Sc4. I do think the most value like you say is in touching up or reowrking 'images'. So the issue is around making this FSH process simple, rather than creating alphas, exporting a small simple shape, then using tools to chop and paste the images into the Sc4 file...but nobody so far acocrding to the old thread has been able to say whether a program could be made to simplfy this like go FSH (or whether you can use go FSH, ive never used it) -
Generative AI and SimCity buildings
gutterclub replied to gutterclub's topic in SC4 BAT & Lot Workshop
I quickly used x3 renders from the Manhatten Project and asked a free Image to Image generator to 'change the colours' and it gave me this lol lol. I mean, it definitely has some promise as that took 3 seconds. -
Version 1.0.0
458 Downloads
Modelled by @IDS2 some 14 years ago, I've managed to texture and release. Based on a business park of the same name in Minneapolis, I've taken many liberties but just wanted to get something nice enough out the door. All comes as CO$$ stage 6. Sorry no Nitelights Metropoint Tower Metropoint North Metropoint West (South is already released) Dependencies Girafe Poplars Girafe Carpacks -
Version 1.0.0
212 Downloads
Taking a break from IDS2 models to upload something I've been sitting on for a long time gathering dust. Some of the older folk will remember these from way back, Todd handed them over some time ago. All the individual models are there and I've created a super lot which comes as a 6x2. Feel free to lot these as you wish, thanks to @SimHoTToDDy an absolute legend who we all miss!! Dependencies for the lot Psander5 - Colwick Court Girafe trees
