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Everything posted by SimDragon
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MySimtropolis - Invitation to become a SimCity 4 MySim
SimDragon replied to CorinaMarie's topic in SimCity 4 General Discussion
Can I still get in on this fun? SimDragon Male Cancer -
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- SimCity
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I just started using trams and it is crazy busy!
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From the album Weekly Challenge C:S #1 - Street View
No wonder the Cims of Zanadu are always late for work! -
That would be every weekend! TNP has flames in their Avatar.
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My Fav roller coaster is Superman at Six Flags. It truly is an addiction. TNP thinks Pluto is a planet.
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Yes I live in the USA and am a fan of dragons :-) TNP is secretly looking for the one ring.
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As long as I have this water under my ship I can go anywhere!
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Cities: Skylines - Community Modding Requests
SimDragon replied to Cyclone Boom's topic in Cities: Skylines Modding - Open Discussion
I really like the neighborhood theme. Buildings from Roman or Spanish architecture would be cool. Then you could make neighborhoods like in the large US cities. Have a China town, Greek section, Irish section, Polish section etc... -
referendum (Final Declaration) Should avatars be round?
SimDragon replied to Dirktator's topic in Simtropolis Related
Round is the new square... hahahaha -
Difference Between Deluxe and Regular Version
SimDragon replied to huskerman007's topic in Cities: Skylines General Discussion
I am running the Steam Deluxe version on my Dell XPS 420 that I bought in 2008. Original Quad processor @ 2.4mhz, 8GB ram and a GTS 450 video card. You should be fine. -
Happy Holidays, and Tenth Anniversary!
SimDragon replied to Dirktator's topic in Simtropolis Related
Happy 10th Anniversary Dirk, Simtropolis and the whole wonderful community! One of my fav spots on the net.- 102 Replies
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- tenth anniversary
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I would like to clarify something for you guys about trade. I reported this as an issue in the beta but it was turned down as working as intended. You can't always blame your trade partner when a trade cancels. The game does not take what your trading out of your available pool for your city. So when you started trading 9 water for 3 fuel the water is still available to the city. So as you build and build and build guess what you use up your water and no longer have 9 water for trade and your trade cancels. The fuel guys is now pissed at you all because the trade system does not work properly even though you did not intentionally cancel the trade. And this just discourages people from trading. This was only one of many flaws in the logic of the game that made me decide to not purchase this car crash of a game.
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That issue has existed since the beta launched. Seems they never fixed it. It got to the point I stopped using the auto grid and left space between plots to avoid this. The roads don't always square up either even though the look like it. Some time if you delete the road and place it again you can get around the 5 minutes back and forth. But I stress sometimes.
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On the right side there options to show you things in your city. One of the options will show you green lines on the roads that come in from your city link. This shows you how far a visitor is willing to travel into your city for commerce/trade. As your city grows and your roads get bigger the green will extend farther into your city showing people will travel farther in for you goods and services. If your hotel is not on a strong green (meaning not faded np green) it will fail. Business hotel sounds right. Sorry I can't be more precise because I decide not to buy the game so I don't remember all of the terms. Hopefully someone else can supply the correct terms. I'm just trying to point you in the right direction.
