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Other images in Scenes from the Cutting Room Floor

SimCity Version Graphics

1. SimCity,1989
2. SimCity 2000, 1993
3. SimCity 3000, 1999
4. SimCity 4, 2003
5. SimCity, 2013


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From the album

Scenes from the Cutting Room Floor

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Photo Information for SimCity Version Graphics


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Well, I've played 3/5 of them..... nice picture showcasing the different versions over the years.  *:8)

 

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3 hours ago, RobertLM78 said:

I've played 3/5 of them

Thanks.  It seems SimCity has been part of my computer-using time forever.   Maybe the same for you, it connected to my interest in architecture and city design back to childhood.

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41 minutes ago, RandyE said:

Thanks.  It seems SimCity has been part of my computer-using time forever.   Maybe the same for you, it connected to my interest in architecture and city design back to childhood.

Architecture was one of my first big interests... wound up going to TTU long ago for a year to study it, but for various reasons didn't stick with it.   Also David MacAulay's book City was one of my favourite books growing up.... I actually purchased another copy of it a few years ago as I'd loaned it out and it was never returned.

Edit: It was actually during my days at TTU that I picked up a copy of SC2000, and the obsession began!  *:D

 

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I think SC2000 was the final hook, it enabled more vertical construction at least in terra-forming.

Those look like an excellent series of books by David MacAulay to inspire engineers.   I used to lug home giant books full of glossy pictures of futuristic architecture from the library.

The aspect of constructing architecture hasn't been directly part of the SC games, but in SC 2013 the Cities of Tomorrow expansion includes multifunctional mega-towers that the player adds levels to, so that gives the game a bit of a vertical playing field as well as horizontal, but nothing like Minecraft.

I only recently discovered a bit more depth to the history of design tracking Leonardo Da Vinci back to an engineer of Roman antiquity named Vitruvius who wrote 'De architectura'. 

A good example of the mega-structure concept is Diego Del Llano's H1: Hybrid Building

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6 minutes ago, RandyE said:

The aspect of constructing architecture hasn't been directly part of the SC games, but in SC 2013 the Cities of Tomorrow expansion includes multifunctional mega-towers that the player adds levels to, so that gives the game a bit of a vertical playing field as well as horizontal, but nothing like Minecraft.

Haven't messed with minecraft (yet) nor SC2013... I always thought vertical zoning would be great addition to the game. 

8 minutes ago, RandyE said:

Those look like an excellent series of books by David MacAulay to inspire engineers.   I used to lug home giant books full of glossy pictures of futuristic architecture from the library.

Hehe - they are a cool series.  Not long after getting another copy of City, I got a copy of Underground on a recommendation.  *:)

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I owned and played them all. Probably played SC2000 and SC4 the most. I loved to create cities in SC2000 then port them to SimCopter. Fun times...

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2 hours ago, SimDragon said:

Fun times...

Thanks, this reminds me now of playing SC2000 and then getting Streets of SimCity.  In its time that seemed over the top amazing to build a city and then go inside it and drive a car through the world you designed.   It was full 3D and from the driver point of view. The music radio station soundtrack was hilarious.  Too bad they didn't do the same with SC4, it was a lot more interesting and fun than U-drive-it (UDI).      

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