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Does anybody know where I can find under-highway decorations like these? I think I saw some a while back but didn't download them then, and now I'm regretting it because I can't find them again! (Credit: Zeroing City by Uzil)
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- simcity 4
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Anybody know if the parks I've outlined below can be downloaded? Or are they custom-lotted? (If they're custom, I have a lot of work to do... ) (Credit: The Viceroyalty of Perseus by belfastsocrates)
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Version 1.0
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Calidore (pronounced CAL-i-DOR-ay) is a map I made for my new steampunk-themed Mayor Diary over at SC4D, but I figured somebody else might like to make use of it. The region is hand-drawn and imported into the Terraformer for finalizing. It's a very cramped cozy little region featuring mountains, rivers, a bay, islands for a downtown area, a decent amount of flat(ish) space to build, and lots of little details. Map size is 4x3 large city tiles, or 16x12 small tiles. An optional config.bmp is included for you to use at your pleasure. In-game screenshot was taken using the Columbus Terrain Mod (snowcapped peaks version), 3RR Gray Granite rock mod, PEG Brigantine water mod, and the Diagonal Jagged Edges mod (reduces the minimum slope for a cliff, so you won't see as much gray if you don't have it installed). As with most maps, this requires the SC4Terraformer. Enjoy! Feedback is always welcome. -
Anyone know where to find the grass riverbanks above the road in this picture?
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- simcity 4
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Welcome back, dear readers! Today will be a very big update, I'm warning you now! See, we're so far behind in the updates from where I'm actually playing that I want to push through some of these earlier updates (also, there's a noticeable increase in the quality of my city-building skills since I started this, and I want to get to that stuff!) so for the next several updates, expect a faster pace, maybe a little less detail, and way more ground being covered. Let me know what you think of this approach. Anyway, to get us started, let's take a look at what that little commercial area looks like nowadays: Ugh, was this really before I got the zebra crossing mod!? It's getting there! Sooner or later I'm hoping to see some wall-to-wall development here. But, at this time, I don't think I had any in my plugins folder! And here's where we'll be working today. Looks as though the terraforming crew has already started work for the day! NEEDS MOAR FLAT SPACES! So, I had this brilliant plan that I would make some one-way roads connecting to the avenue in a nice, smooth transition. Only one problem: ...It doesn't connect! Meh. Easily solved. 'Scuse me. Just moving a road here. Nothing to see. THERE we go! A small suburb just north of the commercial area will fit the bill nicely: Take special note of how horribly the blazing white sidewalks clash with... everything. And a little plaza to fill that otherwise awkward triangle created by the avenue. Notice how awesome it would look if the avenue's sidewalks were actually picking up on the whole "medium and high-density zoning" part. Yep. Those diagonal jaggies sure are beautiful. Heading back down toward the water, we need an access road for this side of the harbor. Terraforming for an AVE-2 down to the coastline. Connecting it up... Completely useless parallel route? You betcha! A little extension of the seaside village from the other side. Those little houses have a gorgeous view... See that little bit way over on the right? The blank square with nothing in it? It was giving me... problems. Nowadays, I know how to fix it, but at the time I had no idea how. That'll be another tidbit for finalizing the city tile. While we were building, a suburb popped up! Here's a little overview of the area. Seems I missed a little and clipped off that brand-new suburb we just built... oops... you can see it peeking out at the top right. Hum, still a few bare spots to fill in... Let's start with a hospital! We need one of those. A little plaza... ...and a little church! Slowly but surely, this little area is starting to look almost good... And to wind out this update, a little teaser... Catch you later, folks!
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Howdy, folks, and welcome back to Erastide! On today's agenda: Giving seagulls a place to live! Er, well, installing a waterfront boardwalk, at least. Here's the freshly terraformed sector: I wonder what'll go here? This area caused me a whole lot of agony. I'll spare you the pain, and just show you the final terraforming. Not perfect, but better than what I had before *shudder*. All nicely terraformed, and ready to go! And here's where I thought it'd be a good idea to have a seawall of sorts to block the waves. Clever, no? No. But, that didn't turn out exactly as I intended. So far, so good, but... Still doesn't look too bad from here... Good gracious heavens, no, no, No, NO, NO! That's hideous! Deformed! Downright UGLY! And it certainly won't do here in Erastide. Let's see, what can we do to fix this? Attempt No. 1: Jeronij's seawalls. Attempt No. 2: Scattered rocks. Ugh. It still looks awful. At this point, though, it's just going to have to stay that way for a while "until I think of something better to do with it". As of now (remembering how far behind these updates are from where I'm playing) I have lots of rocks & boulders from the Rural Renewal Project, so I'll fix it up later. It'll be part of the last round of detailing when I finally polish off Erat. And as for the rest of it, what else but PEG's Old Wooden Waterfront and Seaport Village! LINKIE Continuing the canals from the farms above... A nice little plaza never goes amiss! The whole area, ready to grow! DERP ALERT: It appears I forgot to take a screenshot of the area after it developed. Mea culpa. Instead, I'm proud to present Erastide's very first mosaic! Not much to brag about, but it's the best we've got at the moment. See you next time!
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[b]terring:[/b] Thanks! Honestly, I have no idea where I got those backgrounds. They weren't intended for SC4, I just Googled "stars" or something like that. [b]TowerDude:[/b] Thank you! Two "very"s? I'm blushing! [b]TekindusT:[/b] ...Which is much longer than I've been playing (summer '08, if I remember correctly) - I discovered terracing very quickly and haven't not used it since! I'm currently (in another region) exploring ways to make a city with interesting topography attractive without them... mixed results so far. Come back any time! [b]Jetty Jockey:[/b] Thanks for the kind words! It's good to be back. [b]dubaidude303:[/b] Glad you like it! Thanks for visiting! [b][i]NOTICE: Comments past this point may not be read! Please comment on the latest update instead to make sure I see it![/i][/b][i] (And mention which post you're talking about.)[/i]
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[b]Torchaser:[/b] Thanks for the comment! I've since built some much more elaborate parks, that you'll see in a couple (dozen) updates. And the industry is all part of the city, so it gets its time in the spotlight too! Glad you're looking forward to seeing how it develops - so am I! [b]jrnavid:[/b] Thanks for the kind words! The tunnels have been bugging me because of the "crimping" at the corners, but I've since resolved the problem. [b]NMUSpidey:[/b] "Madness" is probably the best description of this game I've ever heard ! But we all make it do so much more than it was designed for, so I guess that's inevitable. Thanks for your kind words! (And you are correct with the "sir". But you don't have to call me "sir"... ) [b][i]NOTICE: Comments past this point may not be read! Please comment on the latest update instead to make sure I see it![/i][/b][i] (And mention which post you're talking about.)[/i]
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[b]epigone:[/b] Thanks! Many of my favorite CJs show the development, so I take inspiration from them. Also I play so slowly that if I didn't show the development I'd have nothing to show! [b][i]NOTICE: Comments past this point may not be read! Please comment on the latest update instead to make sure I see it![/i][/b][i] (And mention which post you're talking about.)[/i]
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[b][i]NOTICE: Comments past this point may not be read! Please comment on the latest update instead to make sure I see it![/i][/b][i] (And mention which post you're talking about.)[/i]
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[b]Benedict:[/b] Aren't they great? My high school English teacher got me hooked on them. And things will get much less sleepy as we head south toward Riva... thanks for dropping by! [b][i]NOTICE: Comments past this point may not be read! Please comment on the latest update instead to make sure I see it![/i][/b][i] (And mention which post you're talking about.)[/i]
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[b]Schulmanator[/b] Thanks for the encouragement... there's more now! (Because I'm way behind on replying to comments...) [b][i]NOTICE: Comments past this point may not be read! Please comment on the latest update instead to make sure I see it![/i][/b][i] (And mention which post you're talking about.)[/i]
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Welcome back, dear friends! See, I told you it's alive again! On today's agenda, we've got some serious farming action to do. Old MacDonald had a farm, you know... Er. Ahem. Enough of that, on to the citying! Here's where we'll be working today: Ugh, those Maxis rural sidewalks! I promise that by this point in time I've done something about that! Also, some things that are not farms. Like houses. And a police station. Those are useful sometimes. Here's the area, ready to launch: ...and... GO! Ugh, how I hate the Pedriana Plant. This one's for the bulldozer. OH, NO YOU DON'T! THERE we go. Much more cozy! And here's the progress so far... ...which just leaves us with this little strip to take care of: ...More farms and a museum! Ah, what could be better? So serene. So pastoral. So... blah. Let it grow! Meh. Bulldozer. That's better! Also I really like tucking some houses into the fields like this. I think it makes it look more authentic, like an actual family's small plot of land. Maybe Ol' MacDonald really did have a farm! We'll finish with an overview of everything we've done today: See you next time, when we'll tackle that lovely little strip of coastline just to the south of all this. As always, comments, questions, suggestions, etc. are welcome! Take care!
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Anyone know where to find this train station? Also the industrial stuff along the bottom. (Image from Antimonycat's Endora on SC4D.)
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- simcity 4
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