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Erastide

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01: Erat - Update 6

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Alafel

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Howdy, folks, and welcome back to Erastide! On today's agenda: Giving seagulls a place to live! Er, well, installing a waterfront boardwalk, at least.

Here's the freshly terraformed sector:

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I wonder what'll go here?

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This area caused me a whole lot of agony. I'll spare you the pain, and just show you the final terraforming.

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Not perfect, but better than what I had before *shudder*.

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All nicely terraformed, and ready to go!

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And here's where I thought it'd be a good idea to have a seawall of sorts to block the waves. Clever, no?

No.

But, that didn't turn out exactly as I intended. So far, so good, but...

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Still doesn't look too bad from here...

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Good gracious heavens, no, no, No, NO, NO!

That's hideous! Deformed! Downright UGLY! And it certainly won't do here in Erastide. Let's see, what can we do to fix this?

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Attempt No. 1: Jeronij's seawalls.

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Attempt No. 2: Scattered rocks.

Ugh. It still looks awful. At this point, though, it's just going to have to stay that way for a while "until I think of something better to do with it". As of now (remembering how far behind these updates are from where I'm playing) I have lots of rocks & boulders from the Rural Renewal Project, so I'll fix it up later. It'll be part of the last round of detailing when I finally polish off Erat.

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And as for the rest of it, what else but PEG's Old Wooden Waterfront and Seaport Village! LINKIE

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Continuing the canals from the farms above...

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A nice little plaza never goes amiss!

The whole area, ready to grow!

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DERP ALERT:

It appears I forgot to take a screenshot of the area after it developed. Mea culpa. Instead, I'm proud to present Erastide's very first mosaic!

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Not much to brag about, but it's the best we've got at the moment.

See you next time!

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