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5 GoodAbout Inca1987
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Dear Koala, (term of endearment...) Awesome! Really! Everyone has been struggling with dependencies and plugin structure since time immemorial! Finally -- maybe -- hopefully -- something as helpful as the DAMN and DAMN NAM... I'll certainly have a go at it from a clean directory. (Must find time to interrupt my playing though... and find a back-up partition -- ok found it...) Quote: "I will check if I can make the updates mandatory..." Unquote. Most people like to choose whether or not to update and not to be forced to don't you agree. (Just my two cents you know.) I'll get back to you in a few (alpha- uhm, sorry beta-testing days. Anyway, I'm an optimist -- I deal with constructive pessimism. Keep up the great work compadre. And thanks a million gazebo's, simoleons or whatever your heart's desire.
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Correction: Most people play in zoom level 3, which is fine if you want to lay tracks or roads, or level 4 if you want to have some kind of map (over)view... Should read: Most people play in zoom level 3, which is fine if you want to lay tracks or roads, or level 2 if you want to have some kind of map (over)view... Sorry
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Moose as usual is indeed giving excellent advice. It is something many SC enthusiasts forget: take your time and take it slow. Now here's another thing. I may have failed to notice it in all the years of reading and studying the manuals and forums, but as far as I know, no one has ever mentioned the following: To have a close-to-real-life gaming experience, play in zoom mode 4 or 5 ! Most people play in zoom level 3, which is fine if you want to lay tracks or roads, or level 4 if you want to have some kind of map (over)view... but in real life, when you walk or drive around a city - all you actually see are close shots (to use a movie term). Which btw is also the default UDI. It's not like we live in a bell tower with a view that stretches for miles... And cities don't really zone whole blocks of 137 houses at the time. (I know - I'm exaggerating a teeny bit. ) Using closer zoom-levels has one enormous advantage: You will be drawn much more to the detail of the surroundings and one will pay a lot more attention to dressing up the place. For example: One empty tile in zoom 5 will stand out like a pair of pliers on a pig and a simple Mayor's Statue will seem totally out of place in between a couple of housing blocks. One will automatically feel the need for a park or a trail leading to this statue -definitely, the need for open space around it will become much more obvious. Anyway I may have ignited a new spark with this out-of-the-box approach, but it has helped me many times developing my cities.
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Very interesting what y'all write guys. Quite sensible and true too. Two common expressions come to mind: "We know not what the future holds" and "how fickle is the human heart". That being said, I bet anyone a thousand simoleons that SC4 will still be around in another 10 years! I don't think it will fade. But yes, younger generations are probably going to try out the on-line multi-player experience of SC 2013... Therefor I guess we have to make a sensible distinction here, between: 1st - the SC4 dinosaurs / nerds / addicts (like me) - who remember SC2K and have been playing, adapting and treasuring SC4 for many years, and 2nd - the "facebook crowd" as Jetty Jocky put it so adequately, who are probably in their teens or early twenties and have an attention span of maximum 19 seconds... and have been brought up in a consumer / media / communication environment. They're often the ones that can be easily influenced to want another... want a new... toy - whether it be a car or a carpet - not knowing any better. (No disrespect meant, I assure you!) I've spent many hours exploring SimCity 2013 and IMO it's a game that is in another league altogether. It's cartoonish, leaves little room for the imagination as far as creating buildings and amenities is concerned and it is mainly an on-line game. It's kinda like trying to compare Paul Newman with Roadrunner... Downton Abbey with The Simpsons or Solitaire with Trivial Pursuit. Anyway - I for one will definitely stick to SC4.
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Industrial Revolution Mod - Base Pack (Maxis Lots)
Inca1987 commented on T Wrecks's file in Gameplay Mods
T Wrecks, this must be one of the most brilliant mods I've ever seen... I mean for years I've been struggling with this mixture of dirty, manufacturing and clean (Hitec) industries conondrum. Like you said, hi-tec would appear next to a dirty smoke-stack factories and no matter how I tried to lay out the blocks, it never turned out the way I really envisioned my industrial zones to look - (unless ploppin SG and others' hand-crafted sets with models and lots). Finally someone but some structure and sense into it all! Simply PURE GENIUS! Thanks a million simoleons! RyanSim - thanks for the advise! You are absolutely right about how to set it all up and make it work. -
Ihrob Thanks! Not a smart-alec at all ! I got this habit of being too explicit and helpful and foresightly (nice word ain't it!?) from seeing newbies asking where the download button is in the LEX... My bad though. You're absolutely right! You must think me a moron... which I am of course. lol Moose I've got 1.1.613 and everything runs like a monorail. Raven73 I don't believe you have to reinstall the program completely (as you suggest doing). Just delete the cheats dll and you should be honky dory and ready to play again. Tata
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Hi Raven73, I've been playing Rush Hour for years. One of the first things you have to do when starting a new city is plop a power plant. I made it a habit to always plop three "Simoleon trees" on the other side of the road to my power plant. That way I can easily find them again (through the power grid) and add/remove a couple, anytime. Three is usually more than enough and should land you a few million in a couple of (real-time playing) hours. IMO it is the simplest, the best, and the most reasonable money-cheat of the lot. And it never gave me any crash to desktop (CTD), sudden meltdown, abandonment or disaster like some of the others do... and I've tried quite a few - believe you me! Dunno if you have Rush Hour or not, but try it anyway. It's been my faithful tree for years! Linkie: You'll have to register with simtropolis (which is free) and a tremendous source of information! Hope this 'll help ya.
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The trees ON the bridge probably suck their water from the metal support beams!?
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Yeahs!!! That's it - Thank you so much for the lost link 2farnorth. Much easier to read indeed. I've bookmarked it this time. (Hope I don't loose it again.)
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Here's a lil soptin' that might help: aber mouth (of a river), confluence, a meeting of waters Aberystwyth, Aberdyfi, Aberdeen, Aberuthven Further information: Aber and Inver (placename elements) ac, acc, ock acorn, or oak tree Accrington[2], Acomb, Acton, Matlock[3] afon [1] river River Avon, Glanyrafon W afon is pronounced "AH-von"; several English rivers are named Avon. In Irish the word, spelled "abhann", is mainly (though not exclusively) pronounced OW-en ar, ard [4] height Armagh, Ardglass ash ash tree Ashton-under-Lyne[5] ast east Aston[6] auch(en)-, ach- [4] field Auchendinny, Auchenshuggle, Achnasheen anglicised from achadh. Ach- is generally the Highland form, and Auch- the lowland. Auchen- "means field of the X" (Achadh nan X) auchter- [4] height, top of something Auchtermuchty, Auchterarder anglicised from Uachdar axe, exe, usk from isca, meaning water Exeter, River Axe (Devon), River Exe, River Usk, Axminster. ay, y, ey [7] island Ramsay, Westray, Lundy[8], Orkney bal, balla, bally, ball [4] farm, homestead Ballachulish, Balerno, Ballymena, Ballinamallard anglicised from baile beck [7] stream Holbeck[9], Beckinsale, Troutbeck, Cod Beck cf. ger. Bach berg, berry [7] hill (cf. 'iceberg') Roseberry Topping, In Farnborough (OE Fernaberga) [10], berg has converged toward borough bex box, the tree Bexley, Bexhill-on-Sea [11] The OE name of Bexhill-on-Sea was Bexelei, a glade where box grew.[11] blen, blaen fell, hill, upland Blencathra, Blencogo, Blaenau Ffestiniog bost [7] farm Leurbost cf. ster, (bol)staðr; this form is usually found in the Outer Hebrides bourne, burn brook, stream Bournemouth, Eastbourne[12], Ashbourne, Blackburn Further information: Bourne (placename) cf. ger. -born as in Herborn brad broad Bradford[13] bre [1] hill Bredon, Carn Brea bury, borough, brough, burgh fortified enclosure Aylesbury, Dewsbury, Bury[14], Middlesbrough[15], Edinburgh, Bamburgh, Peterborough See Borough for further information and other uses. Burgh is primarily Northumbrian and Scots. Cf. nl. and ger. Burg by [7] settlement, village Grimsby[16], Tenby also survives in bylaw and by-election carden thicket Kincardine, Cardenden caster, chester, cester, ceter camp, fortification (of Roman origin) Lancaster[17], Doncaster, Gloucester, Caister, Manchester, Worcester, Chester, Exeter caer, car [1] camp, fortification Caerdydd, Caerleon, Carlisle[18], Caerfyrddin derived from Brythonic "caer" cf Chester (OE.)/Castra (L.) Further information: Caer cheap, chipping market Chipping Norton[19], Chipping Campden, Chepstow also as part of a street name, e.g. Cheapside. 'Chippenham' is from a personal name. combe valley Woolacombe (Devon), Doccombe, Ilfracombe[20] usually pronounced 'coo-m' or 'cum', cognate with cwm coed [1] wood, forest Betws-y-coed cot, cott cottage, small building or derived from Bry/W Coed or Coet meaning a wood Ascot, Draycott in the Clay, Swadlincote [21] cul narrow Culcheth[22] cwm, cum [1] valley Cwmaman, Cumdivock, Cwmann, Cwmbran, Cwm Head Borrowed into old English as suffix "coombe". 'Cwm' in Welsh and 'Cum', in Cumbric. cum with Salcott-cum-Virley, Cockshutt-cum-Petton Used where two parishes were combined into one. Unrelated to Cumbric cum. dal [4] meadow, low lying area by river Dalry, Dalmellington Cognate with and probably influenced by P Dol dale [7] valley OE, allotment OE Airedale i.e. valley of the River Aire, Rochdale, Saxondale Cognate with Tal (Ger.), dalr (ON) dean, den, don valley (dene) Croydon[23], Dean Village, Horndean, Todmorden[24] the geography is often the only indicator as to the original root word (cf. don, a hill) din, dinas [1] fort Dinas Powys homologous to 'dun'; see below don, den hill Abingdon[25], Bredon, Willesden drum [4] ridge, back Drumchapel, Drumnacanvy, Drumnadrochit anglicised from druim dun, dum [4] fort Dundee, Dumbarton, Dungannon derived from dùn. Further information: Dun ey, ea, eg, eig island Romsey[26], Athelney, Ely cf. Low German -oog as in Langeoog ey enclosure Hornsey[27], Hay (-on-Wye) separate meaning to -ey 'island' - see above field open land, a forest clearing Sheffield[28], Huddersfield, Wakefield, Mansfield, [[Macclesfield], Mirfield cf. ger. Feld fin white, holy Findochty anglicised from 'fionn' firth wood or woodland Holmfirth, Chapel-en-le-Frith [29] firth [7] fjord, inlet Burrafirth, Firth of Forth from Norse fjorðr ford, forth ford, crossing Bradford, Ampleforth, Watford cf. ger. -furt as in Frankfurt am Main fos, foss ditch River Foss, Fangfoss[30] Separate from ON 'foss, force' - see below foss, force [7] waterfall Aira Force, High Force Separate from L/OE 'fos, foss' - see above gate road Gate Helmsley[31], Holgate garth [7] enclosure Aysgarth cf. ger. -gart as in Stuttgart gill, ghyll [7] ravine, narrow gully Gillamoor, Garrigill, Dungeon Ghyll glen [4] narrow valley, dale Rutherglen, Glenarm, Corby Glen anglicised from gleann gowt [32][33] Water outfall, sluice, drain Guthram Gowt, Anton's Gowt *1 ham farm, homestead, [settlement] Rotherham[35], Newham, Nottingham[36] often confused by hamm, an enclosure; cf. nl. hem and ger. Heim hithe, hythe wharf, place for landing boats Rotherhithe[37], Hythe, Erith holm island Holmfirth, Hempholme [38] hope valley, enclosed area Woolhope, Glossop [39] cf. ger. Hof howe mound, hill, knoll, Howe, Norfolk, Howe, North Yorkshire [40] hurst (wooded) hill Dewhurst, Woodhurst [41] cf. ger. Horst ing people of Reading [42], the people (followers) of Reada, Spalding, the people of Spald[43] *2 ing place, small stream Lockinge[45] difficult to distinguish from -ingas without examination of early place-name forms. inver [4] mouth of (a river), confluence, a meeting of waters Inverness cf. 'aber'. Further information: Aber and Inver (placename elements) keld spring Keld, Threlkeld[46] keth, cheth wood Penketh, Culcheth[22] cf. W. 'coed' kil [4] monastic cell, old church Kilmarnock, Killead anglicised from Cill kin [4] head Kincardine, Kinallen anglicised from Ceann king king, tribal leader King's Norton, King's Lynn[47], Kingston, Kingston Bagpuize, Coningsby[48] kirk [7] church Kirkwall, Ormskirk, Colkirk cf. ger -kirch as in Altkirch kyle [4] narrows Kyle of Lochalsh anglicised from Caol lan, lhan, llan [1] church, churchyard, village with church, parish Lanteglos (Cornwall), Lhanbryde (Moray), Lanercost, Llanbedr Pont Steffan, Llanybydder, Llanwenog, Llannwnen Further information: Llan (placename element) lang long Langdale[49], Great Langton, Kings Langley cf. ger. -langen as in Erlangen law, low from hlaw, a rounded hill Charlaw, Tow Law, Lewes, Ludlow[50] often a hill with a barrow or hillocks on its summit le from archaic French lès[51], in the vicinity of, near to Chester-le-Street Hartlepool appears to contain le by folk etymology; older spellings show no such element. lea, ley, leigh from leah, a woodland clearing Barnsley[52], Hadleigh, Leigh cf. nl. -loo as in Waterloo, ger. -loh as in Gütersloh lin, llyn [1] lake (or simply water) Lindow, Lindefferon, Llyn Brianne, Pen Llyn ling, lyng heather Lingmell magna great Appleby Magna, Chew Magna, Wigston Magna Primarily a medieval affectation mere lake, pool Windermere[53], Grasmere, Cromer[54] minster large church, monastery Westminster, Wimborne Minster[55] cf. ger. Münster moss Swamp, bog Mossley, Lindow Moss, Moss Side[56] cf. ger. Moos mouth Mouth (of a river), bay Plymouth, Bournemouth cf. ger. Münden or Gemünd mynydd [1] mountain Mynydd Moel nan, nans valley Nancledra (Cornwall) nant [1] ravine or the stream in it Nantgarw, Nantwich same origin as nan, nans above ness [7] promontory, headland (literally 'nose') Sheerness, Skegness, Inverness, Furness nor north Norton, Norbury, Norwich [57] pant [1] a hollow Pantmawr parva little Appleby Parva, Wigston Parva pen [1] head (headland or hill) Penzance, Pendle, Penrith also Pedn in W. Cornwall pit portion, share, farm Pitlochry (Perthshire), Pitmedden, Pittodrie homologous with K peath pol pool or lake Polperro (Cornwall), Poltragow pont [1] bridge Pontypridd, Pontheugh can also be found in its mutated form bont, e.g., Pen-y-bont (Bridgend); originally from Latin pons pool harbour Liverpool, Blackpool, Hartlepool [58] porth [1] harbour Porthcawl, Porthaethwy port port, harbour Davenport shaw a wood Penshaw, Openshaw [59] a fringe of woodland shep, ship sheep Shepshed, Shepton Mallet, Shipton, North Yorkshire stan stone, stony Stanmore, Stamford[60], Stanlow cf. ger. Stein stead place, enclosed pasture Hampstead, Berkhamsted [61] cf. ger. Stadt or -stätt as in Eichstätt ster [7] farm Lybster, Scrabster cf. -bost from (bol)staðr stoke dependent farmstead, secondary settlement Stoke-on-Trent[62], Stoke Damerel, Basingstoke stow (holy) place (of assembly) Stow-on-the-Wold[63], Padstow, Bristol,[64] Stowmarket strath [4] wide valley, vale Strathmore (Angus) derived from srath (but conflated with Brythonic "Ystrad") streat, street road (Roman) Spital-in-the-Street, Chester-le-Street, Streatham derived from strata, L. 'paved road' sud, sut south Sudbury[65], Sutton swin pigs, swine Swindon, Swinford (Leicestershire)[66] tarn lake In modern English, usually a glacial lake in a coombe. thorp, thorpe secondary settlement Cleethorpes[67], Thorpeness an outlier of an earlier settlement. Further information: Thorp cf. ger. Dorf thwaite, twatt [7] a forest clearing with a dwelling, or parcel of land Huthwaite, Twatt tre [1] settlement Trevose Head, Tregaron, Trevercraig tilly [4] hillock Tillicoultry, Tillydrone toft [7] homestead Lowestoft treath beach Tywardreath tun, ton enclosure, estate, homestead Tunstead, Warrington, Brighton[68], Coniston OE pronunciation 'toon'. Compare en. town, nl. tuin (garden) and ger. Zaun (fence); all derived from Germanic root 'tun upon by/"upon" a river Newcastle-upon-Tyne, Stratford-upon-Avon weald, wold high woodland Wealdstone, Stow-on-the-Wold[63], Southwold cf. ger. Wald wick, wich, wych, wyke place, settlement Norwich, Ipswich, Alnwick related to Latin 'vicus' (place), cf. nl. 'wijk' wick [7] bay Runswick, Wick, Lerwick cf. Jorvik (modern York) whel mine or cave Wheldrake worth, worthy, wardine enclosure Tamworth[69], Farnworth, Holsworthy, Bredwardine ynys [1] Island Ynys Mon (Anglesey) *1 First ref gives the word as the local pronunciation of 'Go Out'; Second as 'A water-pipe under the ground. A sewer. A flood-gate, through which the marsh-water runs from the reens into the sea.'. Reen is a Somerset word, not used in the Fens. Gout appears to be cognate with the French égout, sewer. Though the modern mind associates the word 'sewer' with foul water, it was not always necessarily so.[34] *2 sometimes survives in an apparent plural form e.g. Hastings[44]; also, often combined with 'ham' or 'ton'; 'homestead of the people of' (e.g. Birmingham, Bridlington); cf. nl. and ger. -ing(en) as in Groningen, Göttingen, or Straubing Can't for the life of me remember where I got this (years ago) but kept it and use it very often. And pls don't ask me waht the [4]s or [7]s mean -- I haven't got a clue! Cheerio!
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With a reputation of 905 and 25K+ posts ! Shame on you Nonny lol
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Look at the red info at the bottom of following link. They list the dependencies clearly. You can also check the forum discussion link if you like.
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AusBoy94 Have you installed RTMT addon pack 3.60? I think that'll help. And look at the readme and/or info for Dependencies! You're probably missing some. (And I'm afraid you do not really need DAMN or SAM to be installed as Ganaram DI stated) I've not installed these EVER and RTMT runs fine.)
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AusBoy94 Maybe you should consider RTMT = RoadTopMassTransit stations They don't take up any space because you can plop them on the road - preferably right next to an intersection. There they serve all 4 roads that intersect. But be sure not to plop them infront of a house but on the side (not in front of an arrow in the zones view) otherwise the house will not have road access anymore. Just search for RTMT or RoadTop in the search box of the STEX or teh LEX As for your interesting layout, go to page one of the CityJournal / Mayor Diary *CJ/MD) of "Marathon" You'll see what his idea of city building encompasses. Great! Good Luck
