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Drengs

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Everything posted by Drengs

  1. Pleeease, someone make a working, stable, zonable pedestrian path! I know that Traffic++ has it, but it also has other features that I'm not interested and that conflict with other mods (Traffic Manager, for example). I can't make my huge parks and residential areas without it! Thanks in advance!
  2. Hello there! I'm having a problem in my city of 120k people. All my generic industrial places are suffering from a lack of raw materials. I know that most of the time this is due to heavy traffc not allowing trucks to arrive at the industries in time. However, my city has no bottleneck whatsoever. It does have a few red intersections, but no actual stand-still. Also, I segregated my rail lines, both for cargo/passenger, and International/Local. I have a transfer station where the trucks leave the international tracks and enter the local cargo distribution. With this, my city has no rail traffic either. I've done all this and my industries are still getting abandoned. Oh, and I also have local Oil, Ore and a little Forestry industries, which should provide at least some of the raw resources needed. I even removed the heavy traffic ban from some of my districts to see if that improves something, with no results... Is that a bug or something? Can anybody help me?
  3. I do have a little timber industry, but not too big. But that shouldn't be the problem, since anything not produced in the city should be imported, right? I have many cargo stations and harbor close to my industries, so that shouldn't be the problem either. It's getting so frustrating that I'm thinking in abandonning this city and start a new one. I'm only using 11 tiles, and all my generic inds are inside the original 9 tiles, btw... I really don't know what else to do...
  4. @Mr_Maison, well, I have plenty of offices, and since my industry keep getting abandoned, I'm slowly replacing then with more offices, otherwise I won't have stable workplaces and my city can't grow. Seems to be the only solution so far... @Mystrelia, I have the infinite resources mod, so I know I still have plenty of oil/ore being pumped out (I hated how fast they deepleted). The weird thing is that i'm exporting tons of raw oil and ore, but my generic industries says I don't have enough raw materials! I'm almost convinced myself it's a bug...
  5. I already had a cargo train with outside connection near my industry, but I added one more in another industrial district and the problem persists. I also have a few cargo harbors close by, for i thought it could be a lack of capacity to import everything, but no change... I didn't know the 25 tiles could mess this up. I'll try later without it. Good to hear at least I'm not the only one having this issue...
  6. Cool updates! I like the naturalistic decision manking. Btw, I agree with you that farming is still not what it should be, but I can wait. Right now, I prefer the logging one. Perfect for a natural start. Looking forward for the next update!
  7. Recreational Usages

    @BlitzPackage I'm sorry, but the reseaches on cannabis ARE conclusive on one thing at least: IT IS less dangerous than alcohol, tabacoo, or most of the legal prescription medicines, both to yourself and to other people around you. Also, it is proved that humanity have ben using cannabis for around 10.000 years (yes, basically since we discovered agriculture), and there is not a single case of death for ingestion of marijuana! Indeed, the biggest health problem of it is because of the smoke, which you can avoid by cooking or even vaporizing. Besides, cannabis doesn't have only one use, as TPB argued. You can make oil, paper, clothing, food, fuel, and many other uses of this indeed miraculous plant. I'm sorry, but if you were to really rely on cientific evidence, than you should support marijuana legalization. It shouldn't be a question of opinion. It is utter stupidity not to use it at least for those purposes. By the way, if you want to know the real reasons why it was deemed illegal, it was because of racism (blacks and hispanics were the main users in the US) and monopoly/greed (marijuana was a competitor for the oil, plastic, nylon, paper and pharmaceutical industries). Nowadays it remains banned just because of plain ignorance. Anyway, if you're concerned on how to talk to your children about anything, just be honest. Kids are not that stupid. If you lie, they will eventually find out, and it will be much worse.
  8. Oh, this is great! I was actually thinking of doing the exact same thing, specially because that same CJ changed forever the way I played SimCity 4! From my little experience with C:S, I think natural growth works very well, maybe even better than SC4! Your city looks great, very natural. And it had a very fast start! Where did all that industry come from? Should't they start with farming or forestry? That's how i started in my NG city anyway, but that's just me... I suppose nowadays new cities can and do start straight away with industry. I'll keep an eye on your CJ! Sheers!
  9. Those little road bits..

    Indeed! You could delete the street and curve the road to get to the end of the avenue smoothly though.
  10. @Moonraker I think that depends on the terrain level of the area. If it is too irregular, it tends to cover the runways, so you have to search for the perfect spot. Before plopping it where it is now, i tried in a couple of other spots and they had the same terrain problem. Just a little bit of patience, hehehe. Thanks for the replies, guys!
  11. Awesome cities guys! Here some from me. I present you, Riverbend: Amazing what we are capable now with the mods. I think SimCity has a bright future ahead! Btw, if you modders need testers for any mod, contact me, cause i'm available to help! Thank you all! o/
  12. Does anyone know how to fix the module count problem when using BOC with Orion and Akar? Weirdly, I'm actually being able of ploppng only half the normal amount of modules, which sucks! Thanks!
  13. Holy cow! Very nice Blue Keiko! Did you use BOC along with orion?
  14. From what i've seen in these foruns, the knowledge of how to create and incorporate buldings into the game is restricted to a handful of people. We have to be a little patient, guys!
  15. Thanks you Chappers and Capton, The region is Titan's Gorge, in the Settler's Rest group of cities. Highly recommended for Orion play.
  16. Here's a teaser of another city i'm working on. In this map you're able to create a huge sprawling metropolis thanks to Orion. I'm still growing it, but i plan to have one map mostly for suburbs, two for mid density, and one for the city center.
  17. You could put one building and one smaller paperbag in the comercial and services icon, thus eliminating any mistakes. Just an idea...
  18. @ Yayie Why did you refuse? Couldn't you reconsider, pleeease?
  19. Ah, now i understand. Indeed, sounds too complicated, specially for someone not used to BOC. I never used it before. Hopefully they will fix this issue as well, cause BOC and Orion are a perfect match if used together.
  20. After some tryouts with Orion, here is my first cities with it. It's not as good as Chapper's, but I think it's worth showing. Here it goes! Finally we can have the illusion of one big city! Can't wait for what comes next! Keep it up, modders! And thanks for everything!
  21. @Capton: Please, tell us you're not giving up! This mod is a must!
  22. @BlueKeiko So BOC is compatible with Orion and Akar? I thought they conflicted and were unusable together. It would be great if they were fully compatible. As someone said before, i wanted to be able to plop things where Orion doesn't alow, which would be possible with BOC...
  23. @xoxide I found what chappers said about a glitch on the roads, when the terrain covers it. But that's not what I'm talking about. I'll try to explain better. You see, whenever i draw a regional road outside of the boundaries, it works and shows well when I'm playng that city. However, when i load a neighboring city, that same road that was showing perfectly well (without terrain covering it), vanishes. It's like it never existed. The buildings on it's side still shows, but as if it were in the middle of nowhere. Like this: On the upper part of the picture, between the highway/rail and the sea, you can see little white dots. They are houses, and in the middle of them, it was supposed to have a street... If anybody knows how to fix it, please, share the knowledge. Thanks!
  24. Thank you chappers! Now i understand why the forest tool doens't work. It makes sense, since it is very much involved with the values in the overlay map... I started a new city in Reflection Atol, and it is indeed a very good region for Orion! Thanks for the tip! One question, what did you do to have all the regional roads appear normally, even those built in another city? Mine simply vanish when I load a neighbor city...
  25. First of all, congratulations to all modders involved in Project Orion. It is simply amazing, You guys gave back the hope I lost. Now i know this game is fixable. It will only take some time, i suppose. Well, the mod itself is great, although it still have some well known issues, like the crazy pollution and land values datas, and some that i never heard anybody talking about. For example, I'm experiencing problems with the Plant Forest tool. When i use it, the forests are planted in what seems to be random places, instead of where i wanted. Another thing concerns the visual of the region streets. I'm unable to see the region roads I built in the neighboring city. I see the buildings, but not the roads. It's a visual glitch that takes away some of the pleasure of watching large cities. Also, i'd like to know what are the best regions for Orion? So far, I've tried Cape Trinity (best result yet) and Backwater Bay, and both have some limitations concerning joining the cities to make a single huge one. Some suggestion will be apreciated. Thank you all, and once again, CONGRATULATIONS!
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