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Lotting Challenge (S3-03-C)

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CHALLENGE COMPLETED
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Create any Lot to be used in SimCity 4
Season 3 - Challenge #03 - Content (31 days)


This challenge is all about creativity. We'd like you to develop any single Lot which can be used in the game. It can be any type, shape or size, and have an unlimited selection of dependencies. Although for obvious reasons, we suggest to keep this reasonable. :lol:

Of course, the obvious tool of choice would be the Lot Editor by Maxis. However, an alternative would be to use the PIM-X, which includes its own advanced editor for creating lots. The choice is yours, and it's really what you feel most comfortable with.

In terms of the lotting, the rules are completely open. Use any means or technique to create anything to your heart's desire. We only ask that the Lot functions in game, such as a ploppable or growable. A screenshot must be taken showing the Lot built in the game.


The winner was the top ranked image after the voting period, with the final rank determined by the ranking system.

For this  Custom Content  challenge, rep prizes were given for the top 5 placed entries, along with points for the "Overall" and "Monthly & Custom Content" leaderboards.

 

See this thread for more info

 

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  • 7 image comments

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    • Make a Road Construction with Contraflow traffic | Cities Skylines Indonesia
       
       
    • Haven't messed with minecraft (yet) nor SC2013... I always thought vertical zoning would be great addition to the game. 
      Hehe - they are a cool series.  Not long after getting another copy of City, I got a copy of Underground on a recommendation. 
    • I think SC2000 was the final hook, it enabled more vertical construction at least in terra-forming.
      Those look like an excellent series of books by David MacAulay to inspire engineers.   I used to lug home giant books full of glossy pictures of futuristic architecture from the library.
      The aspect of constructing architecture hasn't been directly part of the SC games, but in SC 2013 the Cities of Tomorrow expansion includes multifunctional mega-towers that the player adds levels to, so that gives the game a bit of a vertical playing field as well as horizontal, but nothing like Minecraft.
      I only recently discovered a bit more depth to the history of design tracking Leonardo Da Vinci back to an engineer of Roman antiquity named Vitruvius who wrote 'De architectura'. 
      A good example of the mega-structure concept is Diego Del Llano's H1: Hybrid Building
    • Ditto what coolsim1 said.... Where can we find those stores on here? (Nike, Converse, and Hilfiger)
    • Architecture was one of my first big interests... wound up going to TTU long ago for a year to study it, but for various reasons didn't stick with it.   Also David MacAulay's book City was one of my favourite books growing up.... I actually purchased another copy of it a few years ago as I'd loaned it out and it was never returned.
      Edit: It was actually during my days at TTU that I picked up a copy of SC2000, and the obsession began! 
       
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