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17 hours ago, JJ Mirradian said:

So I recently got back into SC4 after a really long time and started playing with the Street Addon Mod that comes bundled with the NAM, but I've been having a little difficulty with the way the Streets (Default Maxis Streets, SAM Streets, etc.) will automatically link up to any Road, One Way Road, etc as you're building them. For clarity, what I mean is how you can drag a street to build it, then if your drag a road perpendicular up to the street, but don't actually intersect them, the game will auto connect them for you. It's usually a handy function but atm it's causing me trouble. Does anyone know a way to prevent this auto connect behavior, like by holding a certain key, a cheat code, or anything really? I've been trying to find answers by searching myself but haven't had any luck :(

Welcome to Simtropolis!  Unfortunately, the "auto-connect" behavior you've described is a hardcoded part of the Street network, and there are no shortcuts or cheat codes to deactivate this functionality.  Since the SAM Streets are all overrides of the base Street network, they inherit the same properties, for better or worse.  The only workarounds are to be careful with how you build the Streets in areas where undesired auto-connect behavior might otherwise activate, and possibly consider using short stretches of other networks (like Road) in spots where auto-connect would prove problematic.

-Tarkus

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53 minutes ago, Tarkus said:

Welcome to Simtropolis!  Unfortunately, the "auto-connect" behavior you've described is a hardcoded part of the Street network, and there are no shortcuts or cheat codes to deactivate this functionality.  Since the SAM Streets are all overrides of the base Street network, they inherit the same properties, for better or worse.  The only workarounds are to be careful with how you build the Streets in areas where undesired auto-connect behavior might otherwise activate, and possibly consider using short stretches of other networks (like Road) in spots where auto-connect would prove problematic.

-Tarkus

Thank you Tarkus!! Even if I can't stop it, feels a lot better knowing what's going on. Really appreciate it!! :D

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IN SEARCH OF:  SLOPE-ENABLED REWARD CEMETERIES

I have, and have been using for the past 18 years, the park slope mod, allowing the Maxis parks to conform to terrain slopes.

What I'm looking for, and hoping that someone has done by now, is a similar mod for Maxis reward cemeteries, allowing them to conform to terrain slopes as well. There's nothing quite as small-town traditional as the hillside cemetery... and currently, the closest you can get is a cemetery on a plateau.

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22 minutes ago, JessiLaurn said:

IN SEARCH OF:  SLOPE-ENABLED REWARD CEMETERIES

I have, and have been using for the past 18 years, the park slope mod, allowing the Maxis parks to conform to terrain slopes.

What I'm looking for, and hoping that someone has done by now, is a similar mod for Maxis reward cemeteries, allowing them to conform to terrain slopes as well. There's nothing quite as small-town traditional as the hillside cemetery... and currently, the closest you can get is a cemetery on a plateau.

You can do this yourself in LotEditor. Open the app and go to RW cemeteries on list, open them and you will see a box marked Elevation. Change the default 50.00 to 90.00. Hit Save and your done.

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Hey all! I have been looking for a ploppable Quay for my big cities on rivers or coastlines. I was viewing one of Dreadnaught's amazing port CJs and I cannot find where they may have gotten the port and Quay files from!

Any help would be super appreciated!

https://community.simtropolis.com/journals/entry/29752-chapter-20-the-dry-docks-01/

image.png.ea0cd182ad7be1e0f2e3109cbc194e14.png

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52 minutes ago, Jackspital said:

Hey all! I have been looking for a ploppable Quay for my big cities on rivers or coastline. I was viwing one of Dreadnaught's amazing port CJs and I cannot find where they may have gotten the port and Quay files from!

Any help would be super appreciated!

https://community.simtropolis.com/journals/entry/29752-chapter-20-the-dry-docks-01/

image.png.ea0cd182ad7be1e0f2e3109cbc194e14.png

If I remember correctly, those are NBVC's Marinas, which you can find here:

https://community.simtropolis.com/profile/201408-nbvc/content/?type=downloads_file

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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1 hour ago, Jackspital said:

Hey all! I have been looking for a ploppable Quay for my big cities on rivers or coastline. I was viwing one of Dreadnaught's amazing port CJs and I cannot find where they may have gotten the port and Quay files from!

Any help would be super appreciated!

https://community.simtropolis.com/journals/entry/29752-chapter-20-the-dry-docks-01/

image.png.ea0cd182ad7be1e0f2e3109cbc194e14.png

Matias (THANK YOU *:D) is quite correct -- the seawalls in the pictures are, indeed, from NBVC's various and versatile "Marina Sets".

AND -- after those nice compliments -- PLEASE feel free to contact me directly if you have any questions.  I would be more than happy to share and be of service. *:thumb:

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In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

************************************************************************************************************************

"History is but a pack of tricks we play upon the dead." --- Voltaire

************************************************************************************************************************

Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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1 hour ago, Dreadnought said:

Matias (THANK YOU *:D) is quite correct -- the seawalls in the pictures are, indeed, from NBVC's various and versatile "Marina Sets".

AND -- after those nice compliments -- PLEASE feel free to contact me directly if you have any questions.  I would be more than happy to share and be of service. *:thumb:

Thank you so much! Next time I will send a message, I had forgotton that you could do that and I went to the thread I thought of for asking about mods. You're work is fantastic and as a Historian myself the level of detail in the maritime history and the CJ itself is something I enjoy to read. *:lol:

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1 hour ago, Jackspital said:

Thank you so much! Next time I will send a message, I had forgotton that you could do that and I went to the thread I thought of for asking about mods. You're work is fantastic and as a Historian myself the level of detail in the maritime history and the CJ itself is something I enjoy to read. *:lol:

Kind words, indeed, Sir.  THANK YOU *:thumb:

It's nice to know one's efforts are appreciated......

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In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

************************************************************************************************************************

"History is but a pack of tricks we play upon the dead." --- Voltaire

************************************************************************************************************************

Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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Currently: Viewing SimCity 4 Files Index
 

Does anyone know what texture might be missing or broken here in RSP Beogradska Arena? I have the current versions of all dependencies (BSC MEGA Props-CP Vol01 // BSC MEGA Props-swi21 Vol01 // JENXPARIS_Prop_Pack_Vol02 → BSC MEGA Props - JENX Vol02 - PARIS v2 // Mas71_PROPs Vol03 → MAS71 Mega Prop Pack vol01 - Misc // NDEX Glenni MEGA Props Vol01 // PEG-OWW2_RESOURCE PACK 2 // PorkieProps-Vol01 → JENX-Porkie Expanded Porkie Props) so I'm not sure what might have gone wrong.

Screen Shot 2024-01-02 at 5.57.41 PM.jpg

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7 minutes ago, kaimai said:

Does anyone know what texture might be missing or broken here in RSP Beogradska Arena? I have the current versions of all dependencies (BSC MEGA Props-CP Vol01 // BSC MEGA Props-swi21 Vol01 // JENXPARIS_Prop_Pack_Vol02 → BSC MEGA Props - JENX Vol02 - PARIS v2 // Mas71_PROPs Vol03 → MAS71 Mega Prop Pack vol01 - Misc // NDEX Glenni MEGA Props Vol01 // PEG-OWW2_RESOURCE PACK 2 // PorkieProps-Vol01 → JENX-Porkie Expanded Porkie Props) so I'm not sure what might have gone wrong.

Screen Shot 2024-01-02 at 5.57.41 PM.jpg

Hi!

I quickly checked, you need the Walking Snake textures:

WalkingSnake (Sc4jeeks) Parking Textures Vol 01

and the XD's Parking Lot Textures

- Tyberius06

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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Something missing here...

6594c554f0530_MistralJauneDistillerymissingbuilding.png.3d9ad822361d001f57dd8c1bac1ebf4f.png

Is Paeng Mistral Jaune

Which only one dependencies was missing was "BLS Distillery - Mistral Jaune by Porkissimo"

Link to SC4Devotion was gone... Please find it! :(


I loves SimCity 4 forever! *:thumb:

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65985fbd7f36f_Onbekendflatgebouw.jpg.214eecb69219180faaabb25b010b3d29.jpg

Does someone know where I can find the apartment building in this picture? Thanks

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1 hour ago, sander97 said:

65985fbd7f36f_Onbekendflatgebouw.jpg.214eecb69219180faaabb25b010b3d29.jpg

Does someone know where I can find the apartment building in this picture? Thanks

They are a work of Kbeniu7 from the old simcitypolska site

I have them, I will attach it here - dont know if theres any dependency for it tho

 

MODERATOR EDIT: Attachment REMOVED. Reason: Please don't attach files without moderator approval!
- Tyberius06

 


  Edited by Tyberius06  

Moderator Edit: Don't attach files without moderator approval. Thanks!
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*;)

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6 minutes ago, blyncorp said:

I can't find these downloads anywhere Walls Pack 2 - by Mas'71 and RMIP_AirportBuildingInvis (Taxiway Half-Centerline)

Walls Pack 2 hasn't been rehosted yet. It was release on LEX, but currently it's in limbo. It's gonna be rehosted as soon as we get there.

All the RMIP contents have been consolidated and re-hosted in the Ultimate Airport Pack V1 on SC4Evermore. 

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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Happy New Year y'all! 

Can someone help me locate these missing Plugin Packs?  I have searched for them using the Catalog and the Identifier, but showed no results.  ??

1668854155

58241578

Thank you!

 

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20 minutes ago, sander97 said:

@Tyberius06 Could this building be restored?

Yes, it's going to be restored soon. Actually rather sooner than later.

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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BOW005.jpg

Another question; does someone know where I can find this greenhouse?

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18 minutes ago, sander97 said:

BOW005.jpg

Another question; does someone know where I can find this greenhouse?

I don't know if its the very same, but theres some good greenhouses here:

 

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*;)

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3 hours ago, sander97 said:

BOW005.jpg

Another question; does someone know where I can find this greenhouse?

They look like RNP Ploppable Greenhouses aka Tag One Ploppable Greenhouses

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That is a good question. I had them downloaded somewhere in the past. But the are not on the STEX. And the LEX is down. So, at this moment, I do not know.

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15 hours ago, mayorleers said:

They look like RNP Ploppable Greenhouses aka Tag One Ploppable Greenhouses

38 minutes ago, sander97 said:

Where can I find these?

They are indeed T1 Greenhouse model and prop and they can be found in the BSC MEGA Props T1 Vol01 (as part of the BSC Common Dependencies V8 - and above). As for ploppable lots, they were released (or re-released) on the discontinued SC4D LEX DVD and as I see they were never hosted on the public LEX, however as we have been planning to make the DVD contents available, they will be released on the SC4Evermore site eventually. Though there isn't any eta. The model and prop are available, so you could do your own versions with PIM-X or lot editor (former is preferable). 

 

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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Hey all! 

I'm currently working on a nightclub strip for my main city. Im struggling to find many BATs that are dingy clubs, as well as a few shiny high end ones. I was inspired by local club strips in nearby cities to me in real life, and feel as if my city isn't complete without some nightlife!

I have the Three Blind Mics comedy club, as well as the Avenue club BATs, but I cannot find many more unfortunately.

Much appreciated!! ^_^

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55 minutes ago, Jackspital said:

Hey all! 

I'm currewntly working on a nightclub strip for my main city. Im currently struggling to find many BATs that are dingy clubs, as well as a few shiny high end ones. I was inspired by local club strips in nearby cities to me in real life, and feel as if my city isn't complete without some nightlife!

I have the Three Blind Mics comedy club, as well as the Avenue club BATs, but I cannot find many more unfortunately.

Much appreciated!! ^_^

This one comes to mind:

 

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1 hour ago, Dead_End said:

This one comes to mind:

 

Ohhh yes! Thank you. I took a look at Mattb's other works and see he has made a few nightclub lots I believe *:yes:

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