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7 hours ago, Sandros said:

Hello,

Where can I find the buildings/lots with the arrows? Thanks!65194b0ddd0f6_Tijdelijk2.jpg.07f263cffb99d7b6c48521c72c4ab435.jpg

 

6 hours ago, yujiange said:

The file has been officially restored now under the SimCity Polska section of STEX. Thanks @yujiange for initially providing the name of the missing content.

 

- Tyberius06/@STEX Custodian

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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7 hours ago, Sandros said:

Hello,

Where can I find the buildings/lots with the arrows? Thanks!65194b0ddd0f6_Tijdelijk2.jpg.07f263cffb99d7b6c48521c72c4ab435.jpg

 

@Tyberius06 answered you already correctly *:thumb:

I will attach here these apartments, they are eyecandy only and you will find it on the landmark menu or in using the "buildingplop" cheat as "Yamburg". Of course if you want you can edit it with Lot Editor and PIM-X to make them functional residential, edit the lot, add props, etc

Also, ofc you will need to download 

 to make them appear and not show just brown boxes!

yamburg.rar

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*;)

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35 minutes ago, JulioC said:

I will attach here these apartments, they are eyecandy only and you will find it on the landmark menu or in using the "buildingplop" cheat as "Yamburg".

Just an advice. You generally don't need to keep the *._Loosedesc files. They are a side-product of the PIM-X upon ploppable lot creation, when you create the building exemplar, but they are not getting to be used for anything later on. They can be permamently removed. 

*:thumb:

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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Hey everyone. Is this house available somewhere? 

651bbf7ff14cb_whatsthis5.jpg.1d51ab1b06c212a33b38972a5c9bf70f.jpg

Spotted in one of Matt B's screenshots.

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On 10/08/2021 at 9:58 PM, gwada971 said:

@Djohaal  Hi, I didn't see this post from last month but here is the answer. These Mini Cooper UK automata (BRT_UK_Mini_Automata.dat) are in this download here

https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=25 . Sorry for the late reply

the page doesn't exist anymore, and I started downloading this set of plugins somedays ago, maybe this mod is in some of the sc4evermore dependencies? because there is not such .dat file in my plugins folder

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36 minutes ago, Lu said:

the page doesn't exist anymore, and I started downloading this set of plugins somedays ago, maybe this mod is in some of the sc4evermore dependencies? because there is not such .dat file in my plugins folder

OK, I found the issue.

Thanks for mentioning that it might be in the the BSC Common dependencies. Do you have any of the BRT Mini Dealerships in your city grown or plopped?

So the issue is that for some reason the red mini with the flag and the automata spawning LUA script are ended up in the BSC MEGA Props RT vol03 16 years ago. But to see those cars in your city it means that you have at least one of the Mini Dealerships grown or plopped. Apparently the automatas are independent from the lots.

With the soon to be upcoming update of the BSC Common Dependencies I'll fix this issue by removing the automata from the prop pack and put it into the UK automata pack. After that you just need to make sure that you keep the BRT UK Mini Automata out of your plugins, if you don't want to see the UK flags on the mini. And of course when we update the BSC Common Dependencies you need to update to the latest version. 

- Tyberius

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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36 minutes ago, Lu said:

Cant find this house

20231006125743_1.jpg.33a3aa960f422a6d170ca4183a5521bd.jpg

It's in the BSC Common Dependecy pack in the CSX MEGA Props - Vol 06 v2.dat file. That residential lot file... good question. I have no clue. 

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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26 minutes ago, SneakyDeaky said:

3.jpg.7cd26ba6298a92ef29c41211dcb98e7b.jpg

Hi, I'm looking for these walls/ sound barriers and the seawalls and rocks? 

Seawalls are these:

And the rocks look like they could be one of these two:

Don't know about the walls...I like them too. *:lol:

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1 minute ago, nos.17 said:

Seawalls are these:

And the rocks look like they could be one of these two:

Don't know about the walls...I like them too. *:lol:

34 minutes ago, SneakyDeaky said:

3.jpg.7cd26ba6298a92ef29c41211dcb98e7b.jpg

Hi, I'm looking for these walls/ sound barriers and the seawalls and rocks? 

If I recall correctly the embankment walls were private creation from Simmer2 who made those walls for himself and never released them. There was an other set of embankment walls which was also showcased  a couple of times, but he never intended to release those one either.

 

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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On 9/29/2023 at 10:14 PM, AsimPika3172 said:

@TropicalWeatherEP was make better weather here...

Still under constructions right now.

 

THANK YOU!   When it's no longer under construction would you please let us know?    Thanks in advance!

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On 10/3/2023 at 2:16 AM, EffTheGrid said:

Hey everyone. Is this house available somewhere? 

651bbf7ff14cb_whatsthis5.jpg.1d51ab1b06c212a33b38972a5c9bf70f.jpg

Spotted in one of Matt B's screenshots.

Did anyone locate the file for this house?  I'd like to have it as well.  *:)

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17 hours ago, nos.17 said:

Seawalls are these:

And the rocks look like they could be one of these two:

Don't know about the walls...I like them too. *:lol:

Cool, thanks for the links! Yeah I like those walls a lot. 

 

17 hours ago, Tyberius06 said:

If I recall correctly the embankment walls were private creation from Simmer2 who made those walls for himself and never released them. There was an other set of embankment walls which was also showcased  a couple of times, but he never intended to release those one either.

 

Ok thanks for the info. It's a shame, they are very nice! 

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13 minutes ago, jonnboy1976 said:

Did anyone locate the file for this house?  I'd like to have it as well.  *:)

Props were located but the lots are unknown → https://community.simtropolis.com/forums/topic/73220-cant-find-it-ask-here/?page=630&tab=comments#comment-1784537

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This is not so much a "Can't find it..." question as it is a "Does it exist..." question. Has anyone ever made sections of street, road and Maxis hwy as props? If so, where would they be?

Sorry if I'm asking this in the "Banished" forum and not Simtropolis...*:D

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1 hour ago, SIM-ple Jack said:

This is not so much a "Can't find it..." question as it is a "Does it exist..." question. Has anyone ever made sections of street, road and Maxis hwy as props? If so, where would they be?

Sorry if I'm asking this in the "Banished" forum and not Simtropolis...*:D

Street is texture based network, I don't think there is prop out of it. Street and SAM textures can be found in the MGB Textures vol01. Either check out @rsc204's last post in his mod dev thread or you can find his textures on SC4Evermore in the dependency section. The Road, the OWR and the Avenue are also texture based networks.**

The maxis highway is model based. I think there are props for it in the NAM somewhere. I am on phone and can't check which DAT file has it. Currently It might be in the Stations Common Dependencies file. But I am not sure.

**The L0 versions are texture based and part of the maxis lotting textures coming with the game. The elevated versions are model based. I think there should be props for the elevated L2 road, but I am not sure however there could props be made for the L1 and L2 models...

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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42 minutes ago, mojogojo said:

  Looking for the models needed for these parks. 

The BSC MEGA Props RT vol01 from the SC4D Legacy - BSC Common Dependencies Pack.

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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27 minutes ago, Tyberius06 said:

The BSC MEGA Props RT vol01 from the SC4D Legacy - BSC Common Dependencies Pack.

Thanks Tyberius. There may be some files missing for the UI of these lots. The models are indeed in RT VOL01 and they look fine when plopped in game. However, when I click on the placed parks in game, I receive the proper SFX effect but no UI window opens as it does with the BSC parks base set parks. Also, the avalon park does not show in the city beautification budget as the other two parks do. Maybe a .desc is missing? I noticed that the file is described as BSC MEGA Props - RT Vol01 though the file installed reads as BSC MEGA Props - RT Vol01 v2. Perhaps the second version is missing some UI files. 

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28 minutes ago, mojogojo said:

Thanks Tyberius. There may be some files missing for the UI of these lots. The models are indeed in RT VOL01 and they look fine when plopped in game. However, when I click on the placed parks in game, I receive the proper SFX effect but no UI window opens as it does with the BSC parks base set parks. I noticed that the file is described as BSC MEGA Props - RT Vol01 though the file installed reads as BSC MEGA Props - RT Vol01 v2. Perhaps the second version is missing some UI files. 

Hm... the download page states that you need further stuffs to have because of the UIs and some models. The models and props can be found in the BSC Common Dependencies (BSC Mega Props RT vol01 v2 (and above), BSC MEGA Props RT Vol02BSC MEGA Props SG vol01 v2 (and above), CSX MEGA Props vol03 v2 (and above)), however the UI files indeed are stored in the original lots that these are based on. From the linked download page:

Quote

You will also need the original lots that these have been copied from (for the models, UI's etc.):

Now the bad news is that these contents currently unavailable, as we did not reach that point with the SC4D LEX restoration yet to rehost these contents. ***

40 minutes ago, mojogojo said:

I noticed that the file is described as BSC MEGA Props - RT Vol01 though the file installed reads as BSC MEGA Props - RT Vol01 v2. Perhaps the second version is missing some UI files. 

Important note regarding this: I don't recall that the BSC MEGA Props RT vol01 was containing any UI files, but if it did contain, then those UI files would be now in the currently available version of the BSC Essentials (checked it: the originally released version did NOT contain UI files at all). In this case the UI files are coming from the above listed extra dependencies (though I definitely can see that they will be stored into the BSC Essentials eventually). Bear in mind these lots have not been touched for 17 years and looking into them I can see, that they are quite outdated in a way. Different times different techniques. The whole BSC Parks series will be rehosted in an updated way soonish in a single compilation on SC4 Evermore and for that occasion all the dependencies and UI files will be sorted out properly.

47 minutes ago, mojogojo said:

Also, the avalon park does not show in the city beautification budget as the other two parks do. Maybe a .desc is missing?

I have no clue what that city beautification budget is or where it is supposed to be shown, but I know for sure, that it's unrelated to "missing" .desc files. Just for future reference for those who read this: While the *.desc files are kind of container files they generally can be 3 types (depending on what modding tool was used to create the lots and other stuffs). And it also depends on where you find this desc file. If it's a standalone *.sc4desc file then it is one of the following three options: 

  • - growable building exemplar for growable lots. Both Maxis PIM+Maxis LE and SC4 PIM-X is creating standalone *.sc4desc files for growable lots. There is a semi-common (and very much prefered) practice that the growable building exemplar gets copied into the belonging *sc4Lot file. There are those cases when the lot creator was lazy enough to use the same building exemplar for different sized growable lots. In this case sometimes the model(s) get bundled together with these desc files into a single DAT (which case you won't even have this desc files anymore). IF the growable *.sc4desc file is missing and it is not bundled into the belonging *.sc4LOT file or with the model, or into a DAT file with other building exemplars, prop exemplars and other resource files, then you will see a brown box on the lot.
  • - *.sc4desc file for props  aka. prop exemplar. Similar to the building exemplar, but has slightly different properties. Props are based on sc4models, they are connecting to them. If you have a missing prop exemplar or prop desc file, then there's gonna be an empty spot on the lot depending on the size of the prop/model. Sometimes it is obvious, sometimes it is not, that something is missing.
  • - The third type is *.sc4desc file for ploppable lots. This type of *.sc4desc files are completely useless, unused building exemplars. If you want to create a ploppable lot with Maxis PIM, you will get an *.sc4desc file for the building exemplar, but when you use this for creating the LOT file, said building exemplar will be built into the *.sc4Lot file and the original *.sc4desc file will be left there as an unused building exemplar. PIM-X goes a bit further, it will name this unused file as *._loosedesc. Ploppable lots always contain both the building and the lot config exemplars within the *.sc4Lot file, so if you download a ploppable lot and you see *.desc files with it, those are either prop exemplars (you should not delete them) or unused building exemplars (you can delete them - of course after you made sure that you are about to delete the right file and not the one that you still need.)

There can be extreme cases, when some modder used a desc file as container to stuff other properties inside, but in that case the size of the file would be way bigger than the regular 1-2 kbyte range. I think the largest single building exemplar that I've seen was around 2.6 kybte, I haven't seen anything above 3. 

*** I created a temporary DAT file with the UIs that you missing. These will be restored eventually in the BSC Essentials, but until that you can use this file. Place it into the same folder where the lot files are. 

- Tyberius06

BSC Parks Ripptides Parks_essentials_temp.dat

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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8 hours ago, Tyberius06 said:

BSC Parks Ripptides Parks_essentials_temp.dat

This solved the UI issue. Lots are working properly, Thank you! 

 

8 hours ago, Tyberius06 said:

I have no clue what that city beautification budget is

Here is the reference

 65244b643543c_Screenshot(4).jpg.ca626549eefa7e4138489edf8a31697b.jpg 

I go to budget panel as a quality control pass when adding/tweaking non-RCI lots for mainly ITEM NAME, now also, BUDGET ITEM COST. The avalon park has a BUDGET ITEM COST of 0. Easy enough fix in ilive reader so no problems with that anymore. 

 

8 hours ago, Tyberius06 said:

Bear in mind these lots have not been touched for 17 years and looking into them I can see, that they are quite outdated in a way. Different times different techniques. The whole BSC Parks series will be rehosted in an updated way soonish in a single compilation on SC4 Evermore

So glad to hear this. I enjoy the newer parks, like those from KOSC, but the BSC Parks speak to me in some way, dated as they are. Will be snagging the updated BSC parks when they are ready. Cheers

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On 10/8/2023 at 12:43 PM, Tyberius06 said:

Street is texture based network, I don't think there is prop out of it. Street and SAM textures can be found in the MGB Textures vol01. Either check out @rsc204's last post in his mod dev thread or you can find his textures on SC4Evermore in the dependency section. The Road, the OWR and the Avenue are also texture based networks.**

The maxis highway is model based. I think there are props for it in the NAM somewhere. I am on phone and can't check which DAT file has it. Currently It might be in the Stations Common Dependencies file. But I am not sure.

**The L0 versions are texture based and part of the maxis lotting textures coming with the game. The elevated versions are model based. I think there should be props for the elevated L2 road, but I am not sure however there could props be made for the L1 and L2 models...

Is there a way to elevate base or overlay textures?

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9 minutes ago, SIM-ple Jack said:

Is there a way to elevate base or overlay textures?

No. Base and overlay textures for lots are ground only. The elevated networks are all model based and the models (on different height elevation) have assigned textures, but the models provide the height. 

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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3 hours ago, mojogojo said:

I go to budget panel as a quality control pass when adding/tweaking non-RCI lots for mainly ITEM NAME, now also, BUDGET ITEM COST. The avalon park has a BUDGET ITEM COST of 0. Easy enough fix in ilive reader so no problems with that anymore. 

Yes, the issue why the Avalon Park doesn't show up there is because its budget item cost is 0. That's an inherited property from the original lot that it is based on. Just looking into these lots I can see a few issues, that's going to be handled when I'm there. 

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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Easy rail station ?

Alternative to the Mbear stations, little more stylish ?

rCEUYnV.jpg

Sincerely yours,

Kschmidt

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On 10/3/2023 at 8:16 AM, EffTheGrid said:

Hey everyone. Is this house available somewhere? 

651bbf7ff14cb_whatsthis5.jpg.1d51ab1b06c212a33b38972a5c9bf70f.jpg

Spotted in one of Matt B's screenshots.

I would swear wholeheartedly that this is the Susan B Anthony house. I think it's from Simgoober, and I think the lot is lost as of now, but the model may be in the ultimate dependencies pack on SC4Evermore. Googling it came up with this url which suggests it existed at some point. 

CATALOG (Index: SAA - SZZ) Draft Only V1 - SC4 Reference - Simtropolis

undefined

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