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23 minutes ago, SIM-ple Jack said:

 

That's a lot using "AnyOne for Tennis", but not the dependency itself. I just looked, it's not included in the download.

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1 hour ago, gartenriese said:

That's a lot using "AnyOne for Tennis", but not the dependency itself. I just looked, it's not included in the download.

It tells you in the file. MGB AforT pack is currently only available at Dev.

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2 hours ago, SIM-ple Jack said:

It tells you in the file. MGB AforT pack is currently only available at Dev.

Yes, that's why I was asking if anyone had it 😃

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24 minutes ago, gartenriese said:

Yes, that's why I was asking if anyone had it 😃

The mod will be restored shortly. You have to be patient

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3 hours ago, gartenriese said:

Yes, that's why I was asking if anyone had it 😃

I'm sorry. I answered you under the assumption that you wanted to know the location of the file, either to download now, or for future reference when it regains it's availability. I was unaware that you had single-handedly converted this thread into a Trading Post. My bad! :golly::bunny:

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26 minutes ago, SIM-ple Jack said:

 I was unaware that you had single-handedly converted this thread into a Trading Post. My bad! :golly::bunny:

Haha, sorry, I thought that what this thread was about. I'll wait until it's available on sc4evermore.

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On 8/4/2023 at 12:02 PM, Tyberius06 said:

Hi! 

Try this for the edges, then you can decoreate the center with whatever you want. In theory the single MMP trees can be drawn in any direction or angle so you could make FA angles similar like this on the image:

20161112172843_1.jpg.9c5323f94dedb95c142

https://community.simtropolis.com/files/file/31362-kosc-fa2-open-grass-fillers/

 

- Tyberius

Hi, many thanks! I'll give it a go Sunday. I have all of Girafe's mmps

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On 8/5/2023 at 4:16 AM, SIM-ple Jack said:

 

I think the swiss cheesey building(and the one next to it) may belong to zero7. Has an account here along with Dev, but those 2 pictured aren't in his account here.

Gwada might know, but might be on vacation ! Looks like a japanese Bat, some are at Capital sims. SCDevotion down so long !

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On 2023. 08. 02. at 5:19 PM, ncamferdam said:

Looking for these two buildings

image.png.557cf293db49b68483fe9f1ac26131bf.png

And these two buildings

image.png.ae589471cc8923221fb2fb40f4e69a33.png

13 hours ago, kschmidt said:

Gwada might know, but might be on vacation ! Looks like a japanese Bat, some are at Capital sims. SCDevotion down so long !

On 2023. 08. 05. at 3:16 AM, SIM-ple Jack said:

 

I think the swiss cheesey building(and the one next to it) may belong to zero7. Has an account here along with Dev, but those 2 pictured aren't in his account here.

First image shows Z7 - Ginza Pearl ( @zero7 or @rp2004 or @rp2005 or @rp2007 - all of them the same person with different accounts), which was released on sc4dLEX. Yep, it is unavailable currently. I remember seeing both of the buildings from the second image, but I can't recall these. Maybe try @Darknono35, @Diego Del Llano.

- Tyberius

 

EDIT: @ncamferdam Ok, I found the other two buildings with some help: So the shorter one is @skyscraper's One Business Bay, Dubai

The taller one is @Jasoncw's Korimako Hotel and that one is currently a patreon only content, though I assume Jason will publicly release it later on this year or at the beginning of next year. 


  Edited by Tyberius06  

additional information and link
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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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Hi!

This thread is awesome! already scanned something around 200 last pages and my "plugins" folder continues to grow almost non-stop thanks to it *:)

My little request - RHW interchange with a roundabout in the upper right corner - from here: 

52785460107_298a4b50d4_o.jpg

@rsc204

never saw it before. Looks great! Is it functional?

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18 hours ago, Tyberius06 said:

First image shows Z7 - Ginza Pearl ( @zero7 or @rp2004 or @rp2005 or @rp2007 - all of them the same person with different accounts), which was released on sc4dLEX. Yep, it is unavailable currently. I remember seeing both of the buildings from the second image, but I can't recall these. Maybe try @Darknono35, @Diego Del Llano.

- Tyberius

 

EDIT: @ncamferdam Ok, I found the other two buildings with some help: So the shorter one is @skyscraper's One Business Bay, Dubai

The taller one is @Jasoncw's Korimako Hotel and that one is currently a patreon only content, though I assume Jason will publicly release it later on this year or at the beginning of next year. 

Thank you so much for all that effort tracking this stuff down. Really appreciate it.

And yeah, no issue with waiting for all the SC4Devotion stuff to come back online. I'm sure it's a huge pain to dig out and repackage. Mainly just wanted to know for sure so I could stop running around in circles and just chill.

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15 hours ago, sunlounger said:

never saw it before. Looks great! Is it functional?

Yeah, that one comes with the NAM, in the Maxis Highway Override. There's also another with the roundabout in the middle level and highways crossing avobe and under it.

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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On 5/8/2023 at 9:21 AM, gartenriese said:

Does anyone know where to get "AnyOne for Tennis", it's a dependency for the Maxis Mansions Overhaul.

https://sc4evermore.com/index.php/downloads/download/22-dependencies/88-mgb204-anyone-for-tennis-aot

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Federal Republic of SiculiaFederal Republic of Sonora

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NAM Team - Co-developer of Pedestian Revolution Mod - Railway Department (Hybrid Railway | HRW Expert) - MTA Member - BAT Creator

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30 minutes ago, Firefightergosa said:

Need help finding the issue with these textures.

Seaside Charleston County-Jul. 13, 001691356791.png

Seaside Charleston County-May. 17, 001691354426.png

You are missing dependencies. Mostly building and prop and some texture dependencies. Could you please tell us the names of the LOTs, so we can help you find out what's missing. Or you can look for a readme file in the download or check the download page where you got these lots from check what dependencies are listed there. 

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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42 minutes ago, Firefightergosa said:

Need help finding the issue with these textures.

Seaside Charleston County-Jul. 13, 001691356791.png

Seaside Charleston County-May. 17, 001691354426.png

1st picture is KOSC parks. 2nd picture is simgoober rural hospital.

 

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14 minutes ago, Firefightergosa said:

1st picture is KOSC parks. 2nd picture is simgoober rural hospital.

 

For the rural hospital you need the following files

BSC Textures Vol 01

BSC Mega Props SG Vol 01

BSC Mega Props CP Vol 01

Though since the hosting site is down, these files now part of the big SC4D LEX Legacy - BSC Common Dependencies Pack

Download and install this, and it should solve that problem. 

As for the KOSC parks. You seem to miss the BSC Textures vol02 (the above link would cover this too). Also the missmatching path textures come from the Superpaths Pathway Textures. I think you are supposed to choose only one of those super path textures based on which path colours you wish to use. 

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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Well, to be greedy, I'm going to ask for something else: 

Could anyone recommend a church that looks somewhat similar to this? St John's Church in Southend-on Sea 

Southend-Church-Essex-St-John.jpg

Many thanks!

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28 minutes ago, SneakyDeaky said:

Well, to be greedy, I'm going to ask for something else: 

Could anyone recommend a church that looks somewhat similar to this? St John's Church in Southend-on Sea 

Southend-Church-Essex-St-John.jpg

Many thanks!

try-

 

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19 hours ago, SIM-ple Jack said:

try-

 

Wow, Don Miquel! Remember he made some great content in the early days, then vanished for years, then out of nowhere came back, dropped a bunch of new, great content, then vanished again. Maybe , like a comet, he will come 'round again one day...

That's a good one, same saint, too! lol. I will be using it somewhere for sure. 

8 hours ago, gwada971 said:

@SneakyDeaky  Hi, for the shape you also have this one

 

But, I think this will be the one! It's the closest. With a little lot editing and some of paengs cemetary lots, it should work well. 

I have never seen this or jule78's content before, very early but look's good. Going to go through this creator's content right now 

Many thanks for the links!

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On 8/2/2023 at 10:44 PM, Dreadnought said:

I don't think that's the work of "Mattb325"......

His landscape and base textures were much more attractive and sophisticated than that --

Late reply, I should've mentioned, originally the second image had a few modified overlay textures, and are using non-Maxis sidewalk.

But also most of the props on the lot aren't showing up, it looks like this in PIM-X;

pimcross.jpg.0ae9a31b1251660d873cce8a0f320dac.jpg

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NAM On Slope 7.5m & Other missing ?

Since I worked on my Spain project I have to use maxis highway road or avenue pieces. RHW 7.5m  RH2 on slope piece missing ? Today i replaced the NAM with one where these pieces are present. Some little NAM network road pieces 45dgr and relay the straight and diagonal rail pieces but there´s no pieces missing. As I see this NAM uses the curved elevated and dubbeldek pieces so might be from a later date NAM 36 ?  When installing this NAM I noticed abscence of the RRW so might copied these from NAM 35. This is a installation error ?

This is the present Spain installation without, described curved and on slope pieces abscent !

SvJkSLf.jpg

When the pieces cycle comes to the right piece it reverts to the first piec in line !

This is the modified version with all pieces present, the curved, dubbel deck and the on slope pieces !

rmVv1K9.jpg

qsNMTcY.jpg

So what might be the case ? Everything installded, there might be a mod preventing ? Both have the maxis highway overide ! Stramge, as I have used above pieces from NAM 31 continuely till present day !

Sincerely yours,

Kschmidt

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Hi @kschmidt - NAM does not provide support for older releases per team policy. Please replace your old version with the latest version (47) and if you still have the issue we can help you out.

Thanks!

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13 minutes ago, Haljackey said:

Hi @kschmidt - NAM does not provide support for older releases per team policy. Please replace your old version with the latest version (47) and if you still have the issue we can help you out.

Thanks!

That´s not what I´m looking for ! This odd abscence of pieces. I know old NAM versions had some error installing. What I look for little sollution, I show one using a probably newer NAM it works mostly. Some one has missed these pieces as well sometime with a older version. These releases sometime where released in a rush and updated not so long afther. why I stick with past versions ? I like the simple non scripted straigh forward aproach as I work with several installation, several settings parallel not only the one and only installation. Revue, future regions might convert to this alternative NAM as I mentioned some NAM features where broken or redone, actual use not as important for this region so wel¨ll see...

sincerely yours,

Kschmidt

 

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On 8/16/2023 at 1:30 PM, kschmidt said:

That´s not what I´m looking for ! This odd abscence of pieces. I know old NAM versions had some error installing. What I look for little sollution, I show one using a probably newer NAM it works mostly. Some one has missed these pieces as well sometime with a older version. These releases sometime where released in a rush and updated not so long afther. why I stick with past versions ? I like the simple non scripted straigh forward aproach as I work with several installation, several settings parallel not only the one and only installation. Revue, future regions might convert to this alternative NAM as I mentioned some NAM features where broken or redone, actual use not as important for this region so wel¨ll see...

sincerely yours,

Kschmidt

 

Those pieces still exist in NAM 47, and in fact, they've never been removed from the mod.  The menu button to access them, however, is not installed by default, and it's been that way for a few versions.  We've kept them around for the long-time users who really insist on still having them around, but with most older puzzle pieces, once modern FLEX/draggable replacements have been made, we try to discourage the use of the old puzzle versions, especially when it comes to users who are new to the RHW, or to the NAM in general.

Here's the box you'll need to check:

nam-installer-rhw-legacy-20230818.jpg

Generally speaking, we don't remove features unless they're (a) demonstrably broken (i.e., the Rail-based attempt at DDRHW-4 from NAM 30/RHW 5.0), or (b) a significant roadblock preventing major improvements to the mod (i.e., the old automatic Road Turn Lanes Plugin).  We will move stuff to new buttons and set things up to hide those buttons for users who don't want them, and generally mention that in our release notes (as was the case with NAM 42).

As far as our release strategy goes, we switched to the current "Agile-like" approach back with NAM 37, after that version took three years to finish and nearly killed the entire project (NAM 33 nearly did the same, too).  Simply put, even a nine-month release cycle (which was our average prior to the switch) was far too long, and resulted in unfocused development cycles and buggy releases.  Our current strategy (which NAM 48 is kind of breaking, mostly because of a huge portion of the team getting hit with heavy RL all at the same time) is to put a hard cap on how long a release cycle can be, and if something isn't going to be finished within that timeframe, we cut it and come back to it when it's in a state that it can fit in a release cycle's timeframe.

-Tarkus

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1 hour ago, Tarkus said:

Those pieces still exist in NAM 47, and in fact, they've never been removed from the mod.  The menu button to access them, however, is not installed by default, and it's been that way for a few versions.  We've kept them around for the long-time users who really insist on still having them around, but with most older puzzle pieces, once modern FLEX/draggable replacements have been made, we try to discourage the use of the old puzzle versions, especially when it comes to users who are new to the RHW, or to the NAM in general.

Here's the box you'll need to check:

nam-installer-rhw-legacy-20230818.jpg

Generally speaking, we don't remove features unless they're (a) demonstrably broken (i.e., the Rail-based attempt at DDRHW-4 from NAM 30/RHW 5.0), or (b) a significant roadblock preventing major improvements to the mod (i.e., the old automatic Road Turn Lanes Plugin).  We will move stuff to new buttons and set things up to hide those buttons for users who don't want them, and generally mention that in our release notes (as was the case with NAM 42).

As far as our release strategy goes, we switched to the current "Agile-like" approach back with NAM 37, after that version took three years to finish and nearly killed the entire project (NAM 33 nearly did the same, too).  Simply put, even a nine-month release cycle (which was our average prior to the switch) was far too long, and resulted in unfocused development cycles and buggy releases.  Our current strategy (which NAM 48 is kind of breaking, mostly because of a huge portion of the team getting hit with heavy RL all at the same time) is to put a hard cap on how long a release cycle can be, and if something isn't going to be finished within that timeframe, we cut it and come back to it when it's in a state that it can fit in a release cycle's timeframe.

-Tarkus

Thanks Tarkus pointing me on the legacy pieces option ! Dragable road  indeed more friendly than pieces. Future, W11 system will have a go with newer NAM.Crazy RHW isn't going to happen, some on slope elevated and single track FAR more useful. Madgeburg region NAM network use sample of the NAM is what you're looking for. Still up to now haven'd highway bustling with traffic, do...

Sincerely yours,

Kschmidt

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On 18-8-2023 at 6:31 PM, Nero55 said:

Who can sent me this building which by callagrafx ?I used to DL on the https://www.sc4devotion.com/  Thank u very much!

 

Winterton_day.jpg

Well, SC4 Devotion strugled and went down two months ago due to internet provider server upgrade issues. SimCity community policy not sharing files comes quit hard on new players 50prct unavailable. SC4 Evermore, future replacement long wait still some time to go. What the discusion for a temporaty lift of this restriction, i haven´t seen yet on the SC4 Devotion  thread in this website. So for now their´s not much I can do now !

Sincerely yours,

Kschmdt

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