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rp2004 last won the day on
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Version 1.1
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Industrial Unit 1 This is a basic shed-style industrial unit in two styles. The 2x2 lot has a plain warehouse type shed (type 1a), the second is 3x2 and has office space for the admin staff at one end of the building (type 1b). Both are classified as I-m and provide 30-40 jobs.- 23 Comments
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vda Amsterdam Weesperplein 24 Diamond Exchange
rp2004 commented on Vanderaap's file in Building Sets
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Version 1.0
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Yannis Apartments When space is at a premium you need to start building upwards. This is a small, modern apartment building which sits on a 1x1 lot. The design has a two storey single residence occupying the bottom right of the building. Above that are three apartments accessed via the glass-walled staircase. 1x1 : R$$ : Growable - stage 5- 22 Comments
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Tired of creating above sealevel ponds tile by tile?
rp2004 replied to joerg's topic in SC4 BAT & Lot Workshop
Here's a few reasons why I think this is such a great development ... First, we've seen from joerg's screenshots that you can run an elevated highway through the water to give the impression of a bridge. That opens up the possibility of diagonal bridges. With BATted side pieces that means you can create the impression of custom bridges. Second, as the land slopes directly into the water prop, you can terraform whatever slope you want. A shallow slope means that lots will display their standard foundation as a retaining wall at the lakeshore - this makes it possible for buildings to be built right to the edge of, or even overhanging the water, without any of the normal problems. Third, because a large body of water is based on a single tile all the area hidden under the water prop is available for other items. This makes it much easier to create water based items - providing you can create your lot with a matching water texture you no longer need to worry about the LOD problems associated with Maxis water. And finally, what about the existing ferries and ports? Could it be possible to run Maxis water underneath joerg's prop and mod the ferry automata to run a couple of metres above their normal level so that they look like they're on th esurface of joerg's water? Just some ideas - feel free to tell me why none of them will work. Edit: And here's another couple - intercity bridges and simple underwater road and rail tunnels. -
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