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Show Us Your Skylines Interchanges

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Wow, awesome! So there IS in-game terraforming, sweet. I thought you'd pre-made the thing in map-editor.

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My most impressive interchange yet:

 

jfUywEx.jpg

 

Let's say the options were limited.

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a small one this time

 

eBf8vAx.jpg

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New Cities: Skylines CJ -

Feel free to check out my SC4 CJ as well -

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7epYKnE.jpg

 

Cannot wait for proper lane options on highways.

 

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Some of these are truly spectacular ! Do any of you experts have any tips for how to get nice smooth curves with your on/off ramps and other roads? Or is it just sweat and tears?

One thing I've found is it looks best, if possible, to either curve a road or raise / lower but not both. Mostly mine look like thin little ribbons when I do that and the curvature goes all lumpy.

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@Deed_Poll, here are some tips regarding smooth height transitions:

 

First, don't transition right after forking from/ before merging into another network. That creates absurd side-tilting of the slope.

 

Second, keep in mind that a single segment (or span) can go as long as 12 tiles or so; one more tile and it breaks down into two equal-length segments (6.5 tiles long).

 

The best result occurs when your curved slope is at lengths of multiples of 12.

 

For example, if you lay down a curve 36-tile-long that goes either up or down at the same time, the first (if down) or the last (if up) of the three segments would be a 12-tile-long height transition, while the other two remain at the level. 

 

So you can definitely draw a longer wider-radius curve with smooth enough height transition at one of its segments. Just count the number of segments along the curve and try again if you get too short segs.

 

P.S. the 36-tile curve example is only true for height transitions involving ground level. For those not involving ground level, you get even smoother slope by having all three segs doing the height transition.

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Manhattan bridge. part of my Manhattan Project map that i created with the heightmap import.

 

iLBOko.jpg

 

 

 

 

Actually what you made is the Brooklyn Bridge. The Manhattan Bridge which is right next to it doesn't have that much complicated spaghetti work. I recognized it by the two return loops that go back to connect to the FDR Drive

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I had to redo some roundabout that didn't cut it anymore near the city center.

 

mZRuEqf.jpg

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Some of these are truly spectacular ! Do any of you experts have any tips for how to get nice smooth curves with your on/off ramps and other roads? Or is it just sweat and tears?

One thing I've found is it looks best, if possible, to either curve a road or raise / lower but not both. Mostly mine look like thin little ribbons when I do that and the curvature goes all lumpy.

 

I suggest getting comfortable using the free-form road tool. It's the smoothest and most versatile tool for drawing realistic roads and ramps.


Community Management Team Cities: Skylines Paradox Interactive

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This isn't technically an Interchange but more a highway exit. 

After struggling very much to create connections from highway to city that don't become a traffic nightmare, yesterday I came up with this little roundabout configuration, it works a treat! Traffic getting off the highway can go in any direction, but traffic outgoing is collected separately from three independent directions. I'm loving it so far hehehe. My favourite part is how cars actually use all three lanes on the roundabout, and they never stop moving! Whee.

 

Turtle_Animation.gif

 

This is traffic readings for a 24k Cim town, with only ONE connection to a highway. Not bad huh?

 

Lonely-Turtle.jpg

 

Add just one highway connection near industry and you get this:

 

Two-Turtles.jpg

 

Sweeet. Traffic paradise.

 

I called it "The Turtle".

 

It's on STEX if anyone wants to help me test and break it : )

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^ Nice. I kind of started off the interchange below like that but without a full roundabout. Then I realised I'd forgotten to actually make the 4 way interchange a 4 way interchange and had to add  another staggered trumpet making this slightly confusing thing.

 

step_7_redone_interchang_againe_entry_10

 

 

The works were carried out after the old connection to the industrial estate (below) got a bit outdated.

 

time_to_sort_this_out_entry_10.jpg

 

Cheers

 

James

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Manhattan bridge. part of my Manhattan Project map that i created with the heightmap import.

 

iLBOko.jpg

 

 

 

 

Actually what you made is the Brooklyn Bridge. The Manhattan Bridge which is right next to it doesn't have that much complicated spaghetti work. I recognized it by the two return loops that go back to connect to the FDR Drive

 

Yeah it is the brooklyn i just typed it wrong lol my bad.

 

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Some interchanges I build. Not really special but finally getting used to the road building tool.

 

Schermafdruk%202015-03-26%2014.42.24_zps

 

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Schermafdruk%202015-03-26%2014.42.44_zps

 

Schermafdruk%202015-03-26%2014.58.10_zps

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Been working with a preexisting Seattle region map and messing around with the regional freeways to recreate their realistic layout as best I can before settling down to build it up.  So far my work on the I-5 and I-90 interchange with the 'No Pillars' mod to recreate double decker sections.  I was even able to make the floating bridges to look like it was floating as well. The last picture was my first town and finally got the cash to redo the stock interchange to a new stack interchange and a SPUI for one of my main aveunes.  Then some years later as the city grew and some upgrades had to be made.


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Wow, I was going to eventually tackle that interchange but didn't know of the 'no pillars' mod. So you can do double-deckers with that mod? nice! Good job on that.

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Wow, I was going to eventually tackle that interchange but didn't know of the 'no pillars' mod. So you can do double-deckers with that mod? nice! Good job on that.

Yes, you can build on top of existing roads with the No Pillars Mod.  It will look it's floating though since if you choose any of the pillar options, it uses the existing pillars in game and goes through the highway deck beneath it.  It's cool for smaller roads and stuff, and you can "float" over interchanges to build pillars elsewhere.  It's bit hard to get that part down though to switch modes to get that realistic feel back with the pillars.

EDIT: All the bridges over where Dearborn St is suppose to be is done exclusive with No Pillars.  The hardest part for reconstructing the I-5/I-90 interchange was adhering to the ramp elevation placement and which one flew over which.  Consulting Google Maps and Earth was immense in completing it.  It got tight when figuring out how to weave the "Express Lane" ramps over I-5 and properly weave through the various flyover ramps.  I had to adjust the Dearborn Street loop ramp and all the north side flyover ramps to accommodate.

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Upgraded a T intersection I had. Added a trumpet since I could squeeze it in.

 

Quite happy that I managed to keep everything with only 1 level of elevation.

 

Old situation (on the far right of the picture)

 

a8buhR5.jpg

 

New situation:

 

SnXmrGX.jpg

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New Cities: Skylines CJ -

Feel free to check out my SC4 CJ as well -

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The drive into town....the sun is setting on another beautiful day. What should we do with the hour we have left till darkness? Left goes to the city, right...to the wilderness.GLU1Lr8.jpg

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there is some wicked interchanges here!!! My dear Lord, you guys are awesome.

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My first serious attempt at a major interchange.

 

BBSLzM.jpg

 

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Dear sir/madam/whoever will read this!

This profile is now defunct.

Computer problems and issues with accessing my Imageshack account meant My SC4 CJ Scrapbook was lost and utterly irretrievable. This setback put me off SC4 for many months.

Apologies for the inconvenience and for the lost pictures.

But that SC4 itch did not go away and it had to be scratched! I have started afresh with a new account here- The British Sausage

The URS is a spiritual successor to the SC4 CJ Scrapbook.

With this update this will be the last time I visit my original Simtropolis account- admin/mods feel free to remove it or do whatever you need to do. I have no further use for the Ln X (BLANKBLANK) account.

 

With regards, Miles Saunders-Priem aka. Ln X aka. The British Sausage

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8Xu3XRE.jpg

My attempt at building the magic roundabout. It works very well, though it is very big.

Other junctions I am proud of

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It's nothing special really but I guess I could show you the little spaghetti-thingy that has become of the starting intersection in my city, connecting the oldest town districts to an industrial park. Note that I'm playing with left-hand traffic, so don't be confused by the road directions.

2015-03-31_00010.jpg

And to give you the big picture, here's an overview of the surrounding area. As you can see there is another older intersection down by the river and this new one was built over time to relieve it. There used to be traffic jams all the way from the old intersection all the way up to and over the bridge in the middle of the industrial zone, and now everything is running almost too smoothly.

2015-03-31_00011.jpg

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I'm sorry .... but I don't like the highway system in this game... all these interchanges look WAYY too much like Sim City 2013 IIICCKKK... There are no smooth transitions, the merging lanes would by bombarded with disasters and near disasters every day. Pitty where are you ....

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I'm sorry .... but I don't like the highway system in this game... all these interchanges look WAYY too much like Sim City 2013 IIICCKKK... There are no smooth transitions, the merging lanes would by bombarded with disasters and near disasters every day. Pitty where are you ....

I highly doubt anyone could make the dozens of customized interchanges in C:S compared to SC:2013.  Of course, we're limited to how transitions are made due how Colossal Order made them in vanilla.  Seriously, SC:2013 highway customization was non-existent.  While C:S highways seems like a bit like SC:2013; however, making customization is better than having it locked out entirely.  

Even when comparing to when SC:4 vanilla before Rush Hour expansion, freeway options were limited.  No ground highways, no ferries, no tollways, no parking garages, no monorails, no T-intersections, no one-way streets, no avenues.  People have forgotten how bad vanilla SC:4 really was in the beginning.  So with vanilla C:S, we have a bit more freedom in creating crazy stuff like we see in real life.  Only when NAM add-on mod was created did SC:4 roads really break into fantastic ground.  Even now, there is ground breaking work in the C:S mod department to improve to making all the concrete jungles we only hoped to recreate.  I have never seen a city simulation game get so many mods and so much creative freedom within it's first month of release, I'm just blown away by what I can do.  

Can anyone tell of a city simulator that offered this degree of freedom when it first came out?  That answer is simply no.

Cities: Skylines isn't perfect, but neither was Sim City 4 when it first came out, it was a gimped game when it was shipped.  No one plays vanilla Sim City 4 anymore because it's so dated and the gratuitous amounts of mods have made it survive to the present.  You're asking for perfection when such a game would be wholly more expensive than the $33 is it priced at, and be stuck in development for about forever.  I built this below interchange over a course of like 5 hours, and it's using a mod to create a unique interchange, and the others posts have spent hours on building theirs.  Not a single interchange on this thread look similar and the complexity varies immensely.  In SC:2013, it was just two copy paste generated interchanges for the region.

xENt4vD.jpg

GSo3UKy.jpg

 

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Made my first cloverleaf today! It required a few mugs of coffee and a slight headache, but it's finished now and I'm quite pleased with how it turned out. :)

 

a0dcd0864c.jpg

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 1947 - 2016 

 

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