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iviaarten last won the day on
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yeh, 8GB seems to be about the sweet spot. Also, if you're contemplating buying a new rig/laptop: and 4 core processor is good enough for current games (6 or 8 only really help for video editing and stuff like that). Instead, get a better video card (avoid laptops that have the RAM being shared with the video 'card'. Go for something with an i5, 8GB of ram, a good dedicated graphics card (current, or previous gen), with its own dedicated memory. SSD will do wonders for your load times as well. that can be a great upgrade option if you're not ready for a new machine and are currently running off a mechanical HD.
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hey there, I'm enjoying the series. I also like that you seem pretty well up to date on stuff (like the level up your industries video). I just noticed something about the last episode though; you said commercial zones started complaining about 'not enough goods' after you added the forestry industry. I believe this is not the cause actually. Forestry industry makes both raw and processed products, which can in turn be converted by generic industry into goods that can be sold by the commercial sectors. So basically, your entire forestry industry is working 100% for exports right now since you got rid of your generic industry a while ago. So I think the 'not enough goods' from your commercial districts stems from you getting rid of your generic industries (mind you, offices do not produce any goods), and right now they probably ran out of their stock, and are having trouble importing enough goods from off the map. (you might want to place a cargo train station close to your main commercial sector if you're not bringing back generic industries. Here's a little chart for reference; Good job on the series otherwise ow, a short ps; about the traffic issues you were having in the previous episode; it's not the interchange that's at fault, it's that really short off-ramp you have right after it, connecting to the avenue with a traffic light. It doesn't give a lot of buffer room, so as soon as traffic gets a bit heavier, you'll have jams backing up right into the interchange. Always look for the cause of the problem (the off-ramp) instead of the effect (back ups all over your interchange).
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Skylines of Cathnoquey HD #46 - Dragons Landing Tour (5E140)
iviaarten replied to Linoa06's topic in Cities: Skylines City Journals
Very nice neighborhoods. Try to keep some of them around when you start building highrises since the area looks so amazing.- 149 Replies
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Forkton - Update #24.1 - Work work, and some inspiration maybe
iviaarten replied to iviaarten's topic in Cities: Skylines City Journals
Replies: Haljackey; yay reading Balthoraz: yeh, this was as close as I could get them. When you have some slight curves as well it only makes it worse. In the end I decided to treat them as stairs that people who fell from the boardwalk or ships can use to get back on shore charlesnew: yes, that was exactly my thought when I saw these Mymyjp: thanks. Yeh, it didn't turn out too badly max_13: thanks, I just had to play with them as soon as I found them, and the finger was the perfect place for it. Now we have to wait for decent canals Simwarrior: yep! Ultimate727: hehe, thanks I guess the area just had to grow into the cathedral NorthStars: Feel free, I can always use more tax payers! Luiz P. Romanini: That was pretty close to my original entry title, but decided against it.... Sansha: thanks Carnivorus: thanks. I'm looking forward to seeing them pop up in other CJ's 89James89: a nice looking Manhattan... that actually sounds pretty good! Not really update time: work has been busy lately, just got home at around 21:00, so I can't show you an update. However, I did managed to shoot some nice pictures during a project visit I did today, which seemed to fit in some way. I'm pretty bummed out the last panorama shot got completely overexposed, so much so, that even with photo editing I can't really make much more of it. I might mess around a bit more with it later, but I'll just post them. Click the panorama shots for the larger version Bad picture quality is from a phone camera, and me being a bit shaky standing on some scaffolding a LONG way from the ground (or river more accurately). We need BIG lifting bridges in this game. Both lifting bridge decks are the size of a football field, and weigh in at around 5 million kg. Here are the panorama shots from way up. and the sadly overexposed one:- 267 Replies
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Ragnvald - Update #16.2 - Ragndocks (Docks update #3)
iviaarten replied to Balthoraz's topic in Cities: Skylines City Journals
Great work on those docks. Terraforming must have been a challenge (to get them all lined up nicely? At least I had some big problems trying to get my sewage treatments to line up nicely). Good job! -
Lower Silesia - Region - UPDATE #1 - Mountain Deer, first town.
iviaarten replied to Snaku's topic in Cities: Skylines City Journals
I think I saw this on reddit as well Welcome to Simtropolis! I love the towns and collection of assets/props. Looking forward to how the region will develop. -
Riverdam - Update 11: #SELFIE
iviaarten replied to Dazzyls's topic in Cities: Skylines City Journals
looks good maybe you can make some small parks with large gathering spots and high tourism attraction to get some more crowds to the area? -
help! Not Enough Raw Materials with good Traffic.
iviaarten replied to Drengs's topic in Cities: Skylines General Discussion
This might be a side effect from using the 25 tiles mod maybe, it's the only thing I can come up with. Could you try experimenting with a cargo train station close to the industries that are lacking resources (with outside connection)? -
hmmm I'm lurking...
iviaarten replied to RalphaelNinja's topic in Cities: Skylines General Discussion
you can also get a mod that removes the 'fluff' messages from the chirper, but leaves the important ones (it's sort of nice to have a reminder that you're feeding people poop water when you're doing stuff in a corner of the map ) -
Look like It's Done.....81 Tiles Mod
iviaarten replied to Mr_Maison's topic in Cities: Skylines Modding - Open Discussion
Unfortunately you're still limited to the default 4 rail and highway connectors. However, if your map has NOT utilized all 4 highway connections yet, you can create infinite road/avenue connections to the outside. Take a look here. Picture is a bit cloudy. Once you add in the remaining highway connections... I'm not quite sure of how functional these networks are, but they certainly make sure that your city's road network doesn't just abruptly end. Thanks for testing. Could you check if any newly added highway and rail connections are functional though? On the map I created for Forkton I only made one 6 lane highway through the area, and have 3 rail connections to the outside. I would like to use this mod to add one or two extra highway connections (would be wonderful if I could add functional highway ramp connections for my '2 lane rural highways' -
Importing a model as a "tree" in the asset editor
iviaarten replied to wallacet's topic in Cities: Skylines Modding - Open Discussion
Got it. A fountain might not be so bad. As long as it is low enough to the ground I don't think sway would be noticeable. When the size changes, is it just in height or lenght/width too? judging from the trees, I'd say all of them are scaled in the same way. -
Importing a model as a "tree" in the asset editor
iviaarten replied to wallacet's topic in Cities: Skylines Modding - Open Discussion
ah, so that's how they made this horrifying thing: https://imgur.com/a/74NIw found it on reddit http://www.reddit.com/r/CitiesSkylines/comments/32akt6/warning_do_not_mix_the_new_tubeman_mod_with_the/ -
Downloading mods from outside of Steam?
iviaarten replied to chocolate_city's topic in Cities: Skylines General Discussion
If you don't like wading through the workshop yourself, there are people who are making 'curated mod collections'. I think Totalymoo from Paradox has a few. Then you'll only have to look for someone to do the digging for you with the same taste and quality standards as you have -
Oakland Capital City - Update 3.0 - 125K Oaklandians
iviaarten replied to Sanshy6544's topic in Cities: Skylines City Journals
Yep, she's a looker You've made a work of art. -
San Leandro (#11 Connecting the Dots)
iviaarten replied to max_13's topic in Cities: Skylines City Journals
ok, that harbor looks absolutely brilliant. Did you change some values in the terraforming mod to decrease or remove the cost? Otherwise this must have been a VERY expensive development But yes, it looks simply amazing.
