Hello everyone,
I've played Simcity 4 a long long time ago (probably just after its original release), but recently (mostly due to the disappointment of Simvillage 2013) I went back and repurchased the game after seeing some great stuff on the youtubes.
Mostly the incredible modding community makes this game better than it ever was. There's not many 10+ year old games I still play. Credit where credit is due - you guys and girls - the modding community, you're simply AWESOME!
Most of the time I hate grids. In certain sections they might be good (downtown city centers mostly), but even then I like some variation besides endless grids. So I'll attempt to create something reasonably realistic.
Also, apart from an occasional cash injection to build things that I find necessary I try to run without mods that will unlock demand caps/rewards before I've deserved them. This is still a game to me. I like the challenge of planning and managing a city/region, so I want to keep that challenge in there.
Anyways, I've downloaded a reasonably small region (Vicky's sound) since I enjoy regions with some water and elevation to make for an interesting game, but not so bumpy en canyon filled as to make a realistic town/city impossible. I've already done quite some work on it. I'll use this as a city journal, but also feel free to give tips and tricks on how to improve my region, or point out really nice mods/lots/bats that might fit in.
Enough babbling, I'll introduce you to the region:
Here is a satelite view of the region as it is currently. As stated, it's still a WIP. In this first episode I'll take you through the tiles in the south (from east to west) and show off some of the work I did in the central (main) tile. But again, mostly the souther parts.
Here is the current transportation mapmode. I have no clue why on some tiles the roads and streets show up black (as highway).
And to close off the region introduction; here are the currently named tiles.
The story behind the region (to give myself some guidance in how to develop it) is that it consisted of some farmlands and a fishing village. Nothing much ever happened, untill a main north/south railway was built. The new railway gave the farmers better ways to export their goods, enticing them to expand their business into the hills to the east. The old fishing village got an impulse as well, and a couple of new villages were created near the new railroad.
a quick note here before we go to the first tile; I found that my shadows display weird occasionally. Some of the screenshots will not have them, some of them will. Let me know what you like.
First we'll be taking a look at Sllih Htuos. The edge of where the farmers were able to get to before the hills got too steep
Overview of the tile
They tried looking to the north for more lands, but had to build a road to get over the hills
A look at the main farming area and the road connecting to the more inhabited lands to the west
The next tile over to the west covers more farmlands and the edge of the main new village that has sprung up due to the new railway. Welcome to Egdir Htuos:
This is the connection to the previous tile. As you might see I dislike it how the edge of roads get coloured when they reach the farmfields. I like to keep an extra space there giving me room to plant some trees:
Here they also looked north for more farmland:
Finally we reach the more residential area. Here you see the railroad coming out of the only rail-tunnel in the zone. It was a lot shorter to go through the hill here than to snake it all along the coastline:
Here we see the entrance of the rail tunnel. It's some rough terrain:
I think I'll leave it here for the first post. In the next post we'll take a look at the main new settlement; Tsaoc Thuos.