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@Haljackey Hah - it looks like one of my cities (although mine are devoid because of magical parks with jobs that make the highways and roads... useless).

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Known as Kitsune on sc4e. NAM Team Member.

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52 minutes ago, Scribosilyn said:

Honestly, I do not think this link can really help you. Because it seems that there is a problem with the game With 60,000 vehicles, it is certain that they must appear.

It was just a fluke, hence the 'oddity'. Reloading the game, traffic's back.

sGEhJJG.jpg

I'd prefer the open road though :P

Note that I do have a plan to widen this highway to 10 lanes and have 2 dedicated exit lanes here to deal with the traffic. Coming soon to the Show Us What You're Working On and Interchanges threads. *:P

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4 hours ago, blade2k5 said:

....notice where the demand bars are?

Looks like a football goal post with a very narrow crossbar.

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Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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On 1/11/2017 at 3:17 AM, rivit said:

Wait, so it's possible to modify the advisors? I can't check the file my myself, but I'd love that idea. If it's possible, we could even replace the advisors with something else.

Like this:

1036038.gif

Or this!:

*:lol:*:rofl:*:lol:*:rofl:*:lol:

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"If you try to please everybody, you often times end up pleasing nobody, especially yourself. When somebody offers to do a favor for free, like making a mod for SimCity 4, you shouldn't be overly critical of something generously given to you. In other words, you shouldn't look a gift horse in the mouth." - Twilight Sparkle after playing SimCity

"Being a mayor or a content creator for SimCity 4 is a heavy responsibility, Patrick. Each city and each custom content is like a child, and must be treated as such." - SpongeBob Squarepants after playing SimCity

"Without deviation from the norm, progress is not possible." - Frank Zappa

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36 minutes ago, Terring said:

Wait, so it's possible to modify the advisors?

Using the standard cheats you can change the advisers  to Llama heads.  DollyLlama changes the faces of the advisers to llamas.  I just looked at the 'town planner.dat' file with iReader, its not a straightforward graphic.  I also compared it with  a different set of advisers that comes with an Asian SKU for the game with Asian advisers, even more difficult to figure out how the graphics work.   I agree it would be fun to make our own, but looks like a challenge to program.    Press CTRL + X to open the standard cheat window, then enter DollyLlama.   The Llamas may not appear immediately, so click out and back in to the adviser menu to see them.   NOTE: Both 'advisor' and 'adviser' are correct spelling, same meaning.

DollyLlama_advisorhead_cheatcode_.jpg.b6bc04a07013a77c3c76d6992d2dc65d.jpg

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Those are UV maps, just like the ones used for the automatas, so the method should be exactly the same. Also, I know for sure that the textures for the normal advisors are on the game DAT files, so they are easily moddable.

The only restriction is that the movable model of the talking head is already there, so you'll need to adjust the new texture to it. For the ponies, I guess that the llama heads would be much more adequate...

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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More creative farming:

img2728.jpg

(And no, I'm not using iLive's Reader or modding in any way. It's a game glitch/feature I've discovered.)

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Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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51 minutes ago, CorinaMarie said:

And no, I'm not using iLive's Reader or modding in any way

Heheh  -  Maybe it's time you tried out SPAM *:D

(I went from not really liking agriculture to dedicating a whole section of my region  entirely to farming *;))

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Taint no crossin' gates stoppin' us...

img3240.jpg

img3242.jpg

 

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Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

Are you new here? Check out the Introduction and Guide to Simtropolis.

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1 minute ago, CorinaMarie said:

Taint no crossin' gates stoppin' us...

img3240.jpg

img3242.jpg

 

There is no need for solid objects in the world of SimCity.

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@CorinaMarie: Well, that one is easy: truck drives past, has to stop, and the barrier closes right between cab and trailer (or cargo, respectively).

@Joey Auburn: One word comes to mind for the last picture: WHEEEEE!

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-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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Sims lawn mowing on pavement and vehicles plus a couple of bonus images.

5a5f629ad3db7_SanFrancisco-Apr.61601516199318.png.bd9e1d176e11cba9b47e263466f32e8e.png

5a5f62a30b7a8_SanFrancisco-Jan.281041516044885.png.d66783c44a8a4b83be115e6eabb53296.png

5a5f62af1dc50_SanFrancisco-Jul.251041516045320.png.8bd46c2217a2bf983e4ddd1379828cd4.png

 

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3 minutes ago, Haljackey said:

My Sims before and after being educated about the zipper merge 1f602.png

Did you have to add schools to up their EQ so they could read the sign?

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Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

Are you new here? Check out the Introduction and Guide to Simtropolis.

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Well, I think we now know how is that Hanjin had to file for bankruptcy...

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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On 1/17/2018 at 9:32 PM, CorinaMarie said:

Did you have to add schools to up their EQ so they could read the sign?

That's actually how you're supposed to do it, use both lanes all the way up to the merge

-----

Might have to install some wildlife crossing signs

oRJe1lV.jpg

These walls should help

Fof129k.jpg

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