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4 hours ago, hugues aroux said:

New set of zots ... more ... maxis ! To come ..

6240d01e73df1_Capturedcran2022-03-27225700.jpg.c2d4abe4d4e5f23d2c81cf7613d39db0.jpg

very cool, are you going to share them?

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fsanchez

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7 hours ago, franyer said:

very cool, are you going to share them?

Yes, if I can tonight, ... at worst in the week .. I make the update of my previous publication.

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What is good when you have nothing to say is that you can always pretend to listen. Anyway it does not prevent to think!

>> My little plugins contribution << -- >> Depot | Fabrik | Testing <<

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On 3/26/2022 at 4:11 PM, korver said:

IVRKIGX.jpg

Very fun and creative to see this much of NYC represented quite tastefully in a single large tile. Cool job Korver :D

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2 hours ago, ohdude said:

Something sweet is being cooked in the chicken! *:rofl:

Wishing to finish it soon to be available for download.

test1.png

test2.png

Really love this, is there any chance you could do an SD version. I would use your other recent ones but they are all in HD.

Great work

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heyyyy @gutterclub!!! thanks for your appreciation dude!!

Well, following the instructions of @SimFox I use to render all of my works in SD and not in HD. You can check it when you do maximum zoom 6, it is pixelated and is not the case of HD that would be in High definiton like @Girafe trees.

What is true is that i do the following set up when I render in 3dsmax and export to Gmax:

image.png.9973af00eb74c859790cebf33accae34.pngimage.png.ef5bd51bf29ca874d14d90727ac50061.pngimage.png.9cdb4fee883f07991ee8922aa3cbc238.png

The step of Simfox instructions and link:.

"SD or HD.
Decide if this models should be exported as SD (standard definition – pixel perfect Zoom5 and 2x stretched Zoom6) or HD (pixel perfect Zoom6 and 2x reduced zoom5).

Typically HD export is only sutable for smallest models - trash cans, benches and like. or traffic signs at which you wish texts to be redable.Things that would be typically looked at at biggest zoom - Zoom6. Anything else should be exported as SD, since this way you would get better qualtity Zoom5 views.

If you choose to export an HD model, the HD option must be checked in Gmax, before exporting the .SC4Model file, and in 3ds Max, before exporting from 3ds Max. "

https://community.simtropolis.com/forums/topic/40623-bat4max-v5/

I have to mention @mattb325 who helped me to set up 3dsmax for making the sd versions in a high quality of rendering. Maybe ,@gutterclub ,what you want is a quality of rendering which  looks more similar to @WannGLondon's work (which is a great work) but i have the feeling that he is not having the same setup as I have. I'm trying to render my work following @mattb325 work as reference, but you know... each work is unique with its own particularity.

I'm gonna attach the configuration I use:

image.png.93020e92a7af6c384dbe277a5d6f2894.png

samples per pixel -> minimum: 4 instead of 1

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3 minutes ago, rsc204 said:

Currently reviewing the lighting situation on a number of lots, to ensure they are LRM compatible without causing massive ugly bright spots. But here I've just added some light-cones where there were none previously:

LightProject_PaengBikePath.jpg.259cbc044fd96aa405a6e858e495f89d.jpg

That's a very slightly modified set of Paeng's Bikepaths, which simply adds a light cone under each lamp and whilst I was at it, I swapped the SG Hedges for Girafe's most excellent Seasonal ones. Should be able to make these available as an override very shortly for anyone else who likes this change.

It would work for Darknight as well?

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1 minute ago, ohdude said:

It would work for Darknight as well?

It's using the USL/LRM LightCones, so yes since there is a DarkNite version, it should (not directly tested as I don't use DN myself).

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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5 minutes ago, Nero55 said:

@rsc204  what's this building?link,pls

LOL, too easy... my current test region doesn't have a single growable other than those from the base game... in other words these are Maxis buildings you already have.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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Some more current projects I'm working on.

fjke9w9eo.jpg?dl=1

njxdvei3jegs.jpg?dl=1

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