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Haljackey

Show us Your Interchanges!

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An Ameropean partial cloverleaf, currently under construction: 

Enjoy!

Well... my jaw hit the floor.

 

Let me help pick that up for you:

 

8afcd25076f85fa57a43c416dc85df649f1fd652

 

It's a continuous flow superstreet with a Michigan Left setup in case you're wondering.

 

8afcd2507667f18f4b7c1593f60cfeafa70aea6c

 

Enjoy!

Lovely!

What MMPs and terrain mod are you using?

I am using mostly RRP, VIP, Girafe and PEG MMPs. As for the terrain mod, that's Lowkee's.

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Posted:
Last Online:  
 

 

 

 

An Ameropean partial cloverleaf, currently under construction: 

Enjoy!

Well... my jaw hit the floor.

 

Let me help pick that up for you:

 

8afcd25076f85fa57a43c416dc85df649f1fd652

 

It's a continuous flow superstreet with a Michigan Left setup in case you're wondering.

 

8afcd2507667f18f4b7c1593f60cfeafa70aea6c

 

Enjoy!

Lovely!

What MMPs and terrain mod are you using?

I am using mostly RRP, VIP, Girafe and PEG MMPs. As for the terrain mod, that's Lowkee's.

Oh nice! The RRP is the water I am assuming. Might give the terrain mod a whirl sometime, it's really lovely.


tumblr_mooloiVF3W1rcw94uo1_400.jpgtumblr_mooloiVF3W1rcw94uo2_400.jpg

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Posted:
Last Online:  
 

 

 

 

 

An Ameropean partial cloverleaf, currently under construction: 

Enjoy!

Well... my jaw hit the floor.

 

Let me help pick that up for you:

 

8afcd25076f85fa57a43c416dc85df649f1fd652

 

It's a continuous flow superstreet with a Michigan Left setup in case you're wondering.

 

8afcd2507667f18f4b7c1593f60cfeafa70aea6c

 

Enjoy!

Lovely!

What MMPs and terrain mod are you using?

I am using mostly RRP, VIP, Girafe and PEG MMPs. As for the terrain mod, that's Lowkee's.

Oh nice! The RRP is the water I am assuming. Might give the terrain mod a whirl sometime, it's really lovely.

The RRP is the water in the lower middle of the second picture. The other water with the nice reflections is actually PEG, but those are base textures, not MMP.


bipin2.jpg         Need to contact me? Send a private message, or head on over to my BAT thread!

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    Haljackey, did you delete the old BTM?

     

    Yup, replaced it with the new version in the NAM.... Much more compatibility and flexibility compared to APTX's versions.

     

     

    How do you get your BTM to retain its texture when crossing RHW?  Mine won't do that and I have the NAM 31.

     

    Are you using the BTM in NAM 31? It's been patched to be more compatible with NAM components.

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    Haljackey, did you delete the old BTM?

     

    Yup, replaced it with the new version in the NAM.... Much more compatibility and flexibility compared to APTX's versions.

     

     

    How do you get your BTM to retain its texture when crossing RHW?  Mine won't do that and I have the NAM 31.

     

    Are you using the BTM in NAM 31? It's been patched to be more compatible with NAM components.

     

     

    Yes I am using the BTM in NAM 31, hence my confusion.


    b8Op9dZ.jpg   ZSXO85l.jpg

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    While you all are making beautiful interchanges in SC4, this is what I was able to build in SC13 after 'hacking' it to get highways:

     

     

    YQalsyf.jpg

    :rofl:

     

    That reminds me of something from Kurumi.com - an old "proposal" for Interstate 338, which would lead to a dropoff 80 feet above the water of the San Francisco Bay.

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    Lol. Seeing all those amazing interchanges here I wanted to create one by myself. Now look what turned out. Call it the Nine Man Morris Interchange ... or better simply city square. Have the feeling I'm off topic with this.

    But at least you get from every point to the other, Takes a while. But it works. Don't tell me you expected more.

     

    SQUARE.jpg

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    Somehow I never realised that roads can be this elaborate and interesting. Pretty rad stuff here.

     

     

    Also made me listen to Kraftwerk again just now.

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    Somehow I never realised that roads can be this elaborate and interesting. Pretty rad stuff here.

     

    Yup SC4 lets you be very creative with road designs. Add NAM+RHW and there are virtually infinite combinations.

     

    Great work guys! I really like that guardrail too!

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    I think it's been a while since I last posted here.The following interchange was made with RHW 5.0, and was based on Asteconn's RHW tutorial videos. Note that I have not touched it ever since downloading NAM 31. It's not perfect, but I'm proud of it

     

    cloverleaf2.jpg

    • Like 3

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    Nice but not Simcity.


    I'll take a quiet life... A handshake of carbon monoxide.

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    I originally built this interchange with RHW 4.0 in a city of mine; I know it looks bad and has some weaving problems, but it was necessary to connect everything I needed. Hopefully once the new NAM comes out I can fix the glitches visible in the pic:

    (Also, please ignore the fact there are no seawalls; the cliffs are too high for them)

    spaghetti2.jpg

    • Like 1

    Click the links below to visit my:

    City Journals  *All CJs are now inactive*
    Dante's Peak    Paridise Island (v2)    The United Cities

    Workshops  *Inactive*
    NTM's BAT Workshop II  and  NTM's Lot Workshop

    Show me Your:
    Roadsigns!!!  or  Transit Hubs/Transit Centers!

    Other Significant Links:
    STEX Uploads  and  Guidelines/Rules/Tutorials

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    This is just a simple interchanges from me :)

    slide6.jpg

     

    slide7.jpg

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    My first interchange I made with NAM 31. It took me about half a day and nerves of steel because of all the bugs, but I'm really pleased by the result. Can't wait for NAM 31.1!

     

    fulltz.jpg

     

     

     

    closeupgn.jpg

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    So I've been messing around with the NAM some more, and came up with this massive approach to a bridge in my region.  It is partially inpired by the interchange in Bergen, Norway.

     

    bridge2h.jpg

     

    bridge1d.jpg

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    Check Out My CJ!

    sunderlandg.jpg

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    Well, after a couple weeks of straight Cities in Motion 2 play for me, I'm taking a little break from it to continue my SC4 region's development.  I decided to build a Pinavia interchange  for the first time, but after completion, I can't actually see the differences between what I made and the Wikipedia diagram for a divided volleyball interchange.  I thought I'd ask here; can someone enlighten me on what the differences are?  I'm not even sure mine is actually a Pinavia interchange.  It definitely seems more square than the concept diagrams and other SC4 players' creations.

     

    Also, I might as well post a couple of my CiM2 creations:  a 4-level stack and one which I don't know how to classify.

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    It's more of a fork inside a trumpet. Which would be an interesting occurrence in real life :P


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    Forums | New CJ sec.

    You know what they say about letting unfinished freeways lie...

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    Dual 8-Lane T-Junction
     
    dual8lanetjunctionvert.jpg

     

    Sorry for my double post, I did not know how to quote this guys pictures onto a page that I was not on and into an edit no less.

     

    Anyway, this guys was able to do it just fine, why can I not cross over my RHW 4s(s), I need to do pretty much EXACTLY what he did in every detail, I need to cross over a grounded RHW 4s diagonal over diagonal and then for my east bound to south bound I will need to cross over an L1 with an L2 diagonal over straight, he has both right there, this is driving me crazy!  I can see it right there but mine will not work, simply maddening.

     

    Edit: Oops, wrong forum, wrong thread, this was supposed to be in the NAM bug report thread, sorry guys.

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