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IRM I-HT LEDPRO by Tag_One  1.0

   (3 Reviews)

3 Screenshots

About This File

INDUSTRIAL REVOLUTION MOD
 
LEDPRO by Tag_One
 
1 - INTRODUCTION/OVERVIEW
 
Everybody and their dog seems to be uploading these days, so I guess I should follow suit! I've got another big one for you today, one of the biggest this author has made:

The 25th upload in this series, LEDPRO by Tag_One, is a huge LED production and research facility with a representative, multi-storey office section tacked to the front of the spacious workshop. It features one large cargo door at the side of the front and several small ones along the side of the building. The smaller of the two lots is rather minimal, with the building sitting right behind a small employee parking, a truck entrance to the side, and a few small trees along the bare back wall. It is well suited for adding some filler lots around that give it breathing space - or ancillary growable lots, of course. The bigger lot features the building more as a standalone facility and could also work well on corners.

Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats.
The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc
The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc
After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version.

The default version of the building will provide 120 I-HT jobs, the quadrupler version 480 I-HT jobs.

The following lots are included in this download:

  • 4x5, Stage 3
  • 6x4, Stage 3

For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s):

  • Maxis Night with gradual day/night cycle: YES
  • Maxis Night with static day or night: YES
  • DarkNite* with static day or night: YES

*DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 


2 - USE
 
If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s).
 
If you no longer wish to use this download, proceed as follows:

  • Bulldoze all lots pertaining to this download
  • Save all the cities and exit the game when you're done bulldozing
  • Remove the associated files from your plugins folder

Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done.
 
 
3 - DEPENDENCIES
 

  1. IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot.
  2. LedPro - you'll also need the original upload of the BAT to see the building(s). Only the .sc4model file is required.

NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there.

 
RECOMMENDED DOWNLOADS

 
4 - FINAL WORDS
 
Credits for the BAT go to Tag_One once again.

T Wrecks, February 07, 2018

  • Like 13
  • Thanks 1



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You've once again dug out a fantastic model and given it a makeover to fit with the IRM behemoth. As a result, our industrial zones just keep getting more diverse and interesting. Thanks for sharing all your efforts with this project, it's a gift that keeps giving :).

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St TWrecks, give us our daily IRM relot...  

Ah. There it is. Thank you !

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thank you T Wrecks  I am really enjoying my new industrial areas based on your IRM    

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