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Project Akar : UI Enhancement  2.0.1.2.1.0.5

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About This File

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Please take 5 minute read before downloading Akar, thank you.

Akar is a mod that changes the UI (User interface) by adding new menu's as well as sub-menus. It provides a user friendly as well as keep everything organized, eliminate the cluttered and unorganized items. Current version works only in Offline mode. Akar is all around mod that holds every mods ever created to be implemented into the game. At this early stage, you may find mods conflicting between old and the new, we are working on that part for modders have to update their files. It is actually nothing to be concerned of but we are working on that said subject.
 

Not Compatible with :

•  BoC

•  UDoN-Addon

•  Bridge and Tunnel mod

 

Please Read "ReadMe" file in Akar and Avalon for LowRes and HighRes users.

 

How to install?

1. Download all Rar files.

2. Right click the rar file > Extract

3. Please read "ReadMe" file before installing Akar or Avalon

4. Copy and paste the package file into your SimCityData folder.
 


 

Currently, Akar has 7 new menus and 60 new Sub-menus including 2 Optional Sub-menus. This addition will allow modders to add their mods in its respective directory without flooding a singular menu, as for users are now pleased with the organized items rather than scouring through massive singular menu.

Custom Content menu is available along Akar base file, It is empty till modders adds new content in it.
 

Extended boundaries (Orion) is one part of a combination of mods that enhance the experience outside the 2k limits.


Orion, regional roads, regional UdoNs and RCIHC Plop All (Residential Commercial Industrial Hotel and Custom Building Plop) are designed to extend the city experience by working together as a collective set of enhancements.

RCIHC Plop All (Residential Commercial Industrial Hotel and Custom Building Plop) can work independently by allowing zone enhancement and even zone locking on its own but its ultimate purpose and enhancements was the combined use with the other mods to create an expand experience outside 2k limits.
 

With all the mods for Orion installed such as Avalon, regional roads, regional UDoN etc, users may find their menu cluttered or lags. This is where Akar was born to create, to subcategories each mods that flooded the original menu. Akar is a child from Orion and Avalon itself.
 

Here, we will list every mod that may be favorable for Orions:

  • Package include 2 files, You need to paste both files in your SimCityData folder.
  • "003_OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140231_2_1_RCIHCPLOPALL.package"
  • "002_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1_2_Avalon".
     
  • You MUST have Akar base file "000_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_2_0_Akar" for this to work, make sure you download and paste it in your SimCityData folder first.

 

How to install?

1. Download all Rar files.

2. Right click the rar file > Extract

3. Copy and paste the package file into your SimCityData folder.

4. Launch the game.

5. Save the game.

6. Quit the game.

7. Relaunch the game.

8. Resume the game.

 

UPDATE : 15th Aug 2014

  • All New Icons.

 

Note : User may see Burger King and McDonalds in the menu, its is advisable to have them alongside Avalons until we figured out how to recover the replacement original model of it.

 

  • If you installed MagLev as Subway by MaxisGuillaume. I've made a Subway submenu within the Mass Transit. This is entirely optional, users may or may not need this. (currently an empty Map data, users may need to rely on Maglev's map data for now)
     
  • If you installed Offline-Only Mod: "Park Bench" by Xoxide. I've made a Decorations submenu within the Parks menu. This is entirely optional, users may or may not need this. As it stands, modders are now about to add more items in this directory. Be sure to get them.
     
  • If you installed The SimCity Decoration Pack by Danny50205. I've made a "Plop Anywhere" submenu for that very purpose. Currently this only applies of HighRes users only. Coming Soon for LowRes users. Stay Tune.
     
  • Package include 1 file, "001_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1.0.5_AkarRoadsSet".
  • You MUST have Akar base file "000_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_2_0_Akar"
  • You need to install the Original Coastline and Waterways path and tools.
  • You need to install the Original UDoN 1.8 (Only)
  • You need to install the Original Xoxide's Pedestrian Path

 

Highly Recommend Mod: Be sure to follow HygaHinata's files for updates

 

Not Compatible with :

  • RegionalRoad-1.6.package
  • RegionalUDoN.package
  • UDoN 1.7 and and all previous version

 

Roads Menu : SubMenu

  • Streets
  • Regional Streets
  • UDoN
  • Regional UDon
  • Custom Roads
  • Waterways

 

Streets Submenu :

  • Includes all the original in-game Roads as well as Service Roads from Oil Well, Wind Power Plant and Garbage Dumb
     

Regional Streets :

  • Includes all the original in-game Roads with regional properties as well as Service Roads from Oil Well, Wind Power Plant and Garbage Dumb
     

Custom Roads :

  • Includes Regional and Non Regional Amusement Park walkway, and SkyeStorme's Regional Freeway. (Modders may add their custom roads in this directory)
     

Waterways :

  • Includes Regional Waterway, Regional Waterway (Wide), Regional Coastline

 

UniDirectional Networks Menu : Submenu NEW

  • Streets
  • Regional Streets
  • Ramps
  • Regional Ramps
  • Highway
  • Regional Highway

 

Additional Properties :

  • Fix University's Pedestrian Path to be work outside 2k boundary. (Regional)
  • Personalized each regional roads with its respective names.
  • Added Regional Icons.
  • Added Regional Service Roads (based on Oil Well's service roads)
  • Added Regional Pedestrian Path to be use outside 2k boundary - Special Thanks to HyugaHinata

 

Parks Menu $,$$,$$$

  • Regional Xoxide's Pedestrian Path

 

University EDIT Mode

  • Regional University's Pedestrian Path

 

Mass Transit Trains/StreetCar

  • Regional Heavy Rail Tracks
  • Regional Streetcar Tracks
  • Regional High Density Street Car Avenue

 

Funshine Amusement ParkEDIT Mode, Wheels of Wonder Amusement ParkEDIT Mode, Thrilland Adventure Park EDIT Mode

  • Regional Amusement Park Walkway
  • Regional Mini-Train Tracks

 

UPDATE : 21st Aug 2014

  • Rearrange all UDoN Roads
  • Upgrade UDoN roads (thank to HyugaHinata)
  • Please Download UDoN 1.8 and Remove all previous UDoN version)

 

UPDATE : 29th Aug 2014

  • - Fix Regional Amusement Park Walkway
  • - Fix Amusement Park Mini Train Tracks
  • - Fix Service Road (Wind Power Plant)
  • - Fix Service Road (Garbage Dump)
  • - Fix Service Road (Oil Well)  
  • - Added Pedestrian Path Submenu
  • - Rearrange all Roads and Ped Path.

 

We understand that users may not need certain Roads that's been added into the game. We will break it down so that users may use based on he/she needs. For now AkarRoadsSet offers every roads available to cooperate with Project Orion.

 

BONUS for CoT Users Only.

 

I would like to thank everyone who is involved in this project, the patients and the motivations. All the hard work we've done to make this game more fun and diverse. Oppie, Xoxide, ProcsKalone, Nick, CapTon, Danny, Skye Storme. many more. I couldn't done it without them, even the smallest mod is a tool to learn. This mod has been such a learning curve, even for myself, I didn't expect the attention it gets from users all around the world. My thanks to all of the users because of you, I work day and night to deliver Akar at its full potential. Akar is not something new, it just never implemented into the game the way it should, perhaps overlooked by many. Once again, thank you.
-Yayie
 

Today 7/7/2014 - Reupload version Version 1.0.5 and subway has incorporated our new Icons and Images into our mod to make the game easier and more similar to the unification of graphics and style to be that of Maxis and the Original games look and feel.

Thank you Banwashere (Ban) for the hard work and dedication for becoming our community artist and champion of our new efforts in creating an identity as our graphic artist and champion of our new identity and graphic art on this subject and with all our mods that have been release and our future releases to the community. These will be added to Akar and each individual mod as are required and represent the first update of many in a series that will unify mods and our interfaces. We are very happy to have him on board and the quality that his talents will bring to our mod community and in general to our future developments..

Special Thanks to Monte Rico and Skyestorme for their reviews.

- Yayie

 

You may see me update the download page from time to time, that's because I update the description. File changes may changed in "Change Log", so keep an eye on that to avoid confusions. - Yayie


What's New 2.0.1.2.1.0.5


Released

  • Reupload AkarRoadsSet 23rd Sep 2014
  • Minor Fix on Upgrade and Downgrade options in some roads
  • Minor Update by HyugaHinata
     
  • Moderator update: Reformatted description & restored default screenshot - 14th Aug 2015
     
  • Known Issues: Incompatibility with Roads with No Traffic Light or Bi Level Streets that cause built-in Omega Pipeline or Oppie's EL Train Tracks unable to demolish.
  • Like 4



User Feedback



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My problem is when i but the Akarroad packag into my simcitydata folder i can build streets but the cars cant drive on them and i cant plop any building and when i delet akarroad packag from the simcitydata folder i can build evrything but no streets.. someone else whit that problem?

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so the only problem i have is that on my 13 inch macbook pro on the u i i can not see the $$$ high density option it is like out of the screen HELP

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I need help. In game, my screen cuts off all the $$$ Medium Density and $$$ High Density. Can someone explain to me how to get to those buildings?

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What's the difference between highres and lowres ?

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Hello I love the mod but seriously instructions are just so unclear... for Udon link there is 4 files or so to choose from and you didn't even specify which one to download. Could you please give some better instructions which the exact files to be downloaded?

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[quote name="Yayie" timestamp="1414380084"][quote name="tedmons" timestamp="1414080113"] would not work... I'm a mac user not sure if I'm just missing something... [/quote]    

Please explain to me how it is all set, I do not understand, I have all the new roads become rural! why no one can do these mods pack? that would be easier for people?
  We do have mod packs, but I believe its already outdated. Alright. First download all 6 files and extract them, copy an paste the files into your [b]C:\Program Files (x86)\Origin Games\SimCity\SimCityData[/b] [LIST][*]000_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_2_0_Akar[/*] [*]001_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1.0.5_AkarRoadsSet[/*] [*]001_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1.0_AkarDecoration[/*] [*]001_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1.0_AkarSubway[/*] [*]002_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1_2_Avalon[/*] [*]003_OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140231_2_1_RCIHCPLOPALL[/*] [*]004-OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140716_1_0_OmegaPipeLineRegional[/*] [/LIST]  In "[b]2.AkarRoadsSet_1.0.5 (23rd Sep 2014)[/b]" you will have 2 folders, in [b]SimCityUserData[/b] folder, copy ans paste two files int your [b]C:\Program Files (x86)\Origin Games\SimCity\SimCityUserData\Packages[/b] [LIST][*]SimCityDLCEP1-Scripts_287520926[/*] [*]SimCity-Scripts_287520926[/*] [/LIST]    Might want to add these mods as wells into your [b]C:\Program Files (x86)\Origin Games\SimCity\SimCityData[/b] [LIST][*][url=http://community.simtropolis.com/files/file/29050-burger-king/]Burger King[/url][/*] [*][url=http://community.simtropolis.com/files/file/29019-mcdonalds/]McDonalds[/url][/*] [*][url=http://community.simtropolis.com/files/file/29428-maglev-as-subway/]MagLev as Subway[/url][/*] [*][url=http://community.simtropolis.com/files/file/29474-offline-only-mod-“park-bench”/]Offline-Only Mod: "Park Bench"[/url][/*] [*][url=http://community.simtropolis.com/files/file/29753-the-simcity-decorations-pack/]The SimCity Decoration[/url][/*] [*][url=http://community.simtropolis.com/files/file/29759-parklets/]Parklets[/url][/*] [*][url=http://community.simtropolis.com/files/file/29879-homeless-tents/]Homeless Tents[/url][/*] [*][url=http://community.simtropolis.com/files/file/29833-regional-maglev-tracks/]Regional Maglev Tracks[/url][/*] [*][url=http://community.simtropolis.com/files/file/29679-regional-bull-dozable-regional-paths/]Regional Bulldoze[/url][/*] [*][url=http://community.simtropolis.com/files/file/29906-project-shinjidai-xoxide/]Project Shinjidai[/url][/*][/LIST]    [u][b]Roads[/b][/u]   [LIST][*]You need to install the Original [url=http://community.simtropolis.com/files/file/29591-offline-only-mod-“coastline-waterways-tools”/]Coastline and Waterways path and tools[/url].[/*] [*]You need to install the Original [url=http://community.simtropolis.com/files/file/29585-offline-only-mod-“unidirectional-networks-udon”/]UDoN 1.8 (Only)[/url][/*] [*]You need to install the Original [url=http://community.simtropolis.com/files/file/29473-offline-only-mod-“pedestrian-paths”/]Xoxide's Pedestrian Path[/url][/*][/LIST]  For UDoN, you need 1.8 or 1.9, no brainer here, take version 1.9. You just need 1 udon file which is : and paste them at [b]C:\Program Files (x86)\Origin Games\SimCity\SimCityData[/b]   [LIST][*]009_OFFLINE_DLC_UI_O_ECTS_SUGC_TEAM1_20_0818_1_9_UDoN[/*] [/LIST]and ignore the rest of the files. Same applies on Pedestrian Path.   [LIST][*]003_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140814_2_0_PedestrianPath[/*] [/LIST]    That's it, you can play now. These list is optional, strictly trial and error.    [LIST][*][url=http://community.simtropolis.com/files/file/29861-tunnel-regional-trainstreetcar/]Regional Tunnels (Streetcar and Heavy Rail)[/url][/*] [*][url=http://community.simtropolis.com/files/file/29860-pedestrian-path-regional-tunnel/]Regional Pedestrian Path Tunnels (Sidewalk Tunnels)[/url][/*] [*][url=http://community.simtropolis.com/files/file/29857-regional-tunnel/]Regional Tunnels (Streets and Avenue)[/url][/*] [*][url=http://community.simtropolis.com/files/file/29787-regional-bridge-udon/]Regional Bridge (UDon)[/url][/*] [*][url=http://community.simtropolis.com/files/file/29849-fixed-version-regional-subway/]Regional Subway Tunnels[/url][/*] [*][url=http://community.simtropolis.com/files/file/29845-regional-waterroad/]Regional Water Roads[/url][/*] [*][url=http://community.simtropolis.com/files/file/29773-elevatedrailway/]Regional Elevated Railway (Oppie's EL Train Station)[/url][/*] [*][url=http://community.simtropolis.com/files/file/29820-bi-level-streets-pack-offline-only/]Bi Level Streets[/url][/*] [*][url=http://community.simtropolis.com/files/file/29678-offline-only-roads-with-no-traffic-lights/]Streets with no Traffic Lights[/url][/*][/LIST]  And plenty more that I didn't list here. and of course Project Orion if you want to get bigger city tiles.
  If happens you installed Parklets, use Parklets 1.0 which compatible with Mac[/quote]

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Does anyone know why there would be no options in the roads section?  It's impossible to play the game when you are unable to build roads.  

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Please explain to me how it is all set, I do not understand, I have all the new roads become rural! why no one can do these mods pack? that would be easier for people?

 

We do have mod packs, but I believe its already outdated. Alright.

First download all 6 files and extract them, copy an paste the files into your C:\Program Files (x86)\Origin Games\SimCity\SimCityData

  • 000_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_2_0_Akar
  • 001_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1.0.5_AkarRoadsSet
  • 001_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1.0_AkarDecoration
  • 001_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1.0_AkarSubway
  • 002_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1_2_Avalon
  • 003_OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140231_2_1_RCIHCPLOPALL
  • 004-OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140716_1_0_OmegaPipeLineRegional

 

In "2.AkarRoadsSet_1.0.5 (23rd Sep 2014)" you will have 2 folders, in SimCityUserData folder, copy ans paste two files int your C:\Program Files (x86)\Origin Games\SimCity\SimCityUserData\Packages

  • SimCityDLCEP1-Scripts_287520926
  • SimCity-Scripts_287520926

 

 

Might want to add these mods as wells into your C:\Program Files (x86)\Origin Games\SimCity\SimCityData

 

 

Roads

 

 

For UDoN, you need 1.8 or 1.9, no brainer here, take version 1.9.

You just need 1 udon file which is : and paste them at C:\Program Files (x86)\Origin Games\SimCity\SimCityData

 

  • 009_OFFLINE_DLC_UI_O_ECTS_SUGC_TEAM1_20_0818_1_9_UDoN

and ignore the rest of the files. Same applies on Pedestrian Path.

 

  • 003_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140814_2_0_PedestrianPath

 

 

That's it, you can play now. These list is optional, strictly trial and error. 

 

 

And plenty more that I didn't list here. and of course Project Orion if you want to get bigger city tiles.

 

I really want to try this mod. But it has been very confusing to find out what all I really need. Why can't all needed files be in one download? Instead you make us have to read the big long confusing post and go to other pages to download the other needed mods. Can you pleas just make a combined pack with all the mods needed.

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is it possible to use UDoN 1.9 for AKAR roadsets? and there is no Lowres base Akar pkg ;O and this mod is very helpfull, thank you

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Install both 01-ProjectAvalon-Akar-1.0 and AllRCIPlop-2.0

 

SimCityData folder should look like this

 

flioFEE.png

 

Make sure you delete the old AllRCIPlop 1.0

Hey , what's ALLRCIPlopp?

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Install both 01-ProjectAvalon-Akar-1.0 and AllRCIPlop-2.0

 

SimCityData folder should look like this

 

flioFEE.png

 

Make sure you delete the old AllRCIPlop 1.0

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Huummmmm... There seems to be a problem.  don't know if its supposed to be like this, but with AVALON buildings, i can't plop §§§Medium Density nor §§§High Density, whether it is residential, industrial or commercial

PLZ help! :(

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Install both 01-ProjectAvalon-Akar-1.0 and AllRCIPlop-2.0

 

SimCityData folder should look like this

 

flioFEE.png

 

Make sure you delete the old AllRCIPlop 1.0

Hey , what's ALLRCIPlopp?

 

It's the mod that make all the RCI building plopable.. it is already included in this mod (project akar)..

  • Like 1

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It looks awesome. Are there any problems running this mod on a mac? I've followed the installation guide but when I re-launch, claim a region etc quit and re-launch game I get the extended menu bar but all the new folders are empty- nothing shows including road options? Any simple solution. Thanks for any advice

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Great Mod BUT in RCI mode "High Density" button is off the screen & therefore unavailable for ALL residential commercial & industrial options. Is there a fix for this? I'm on a macbook 

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This looks like it's a great mod, however I have encountered an issue on the Mac with the Roads file that makes it currently unusable.  I am running the Mac App Store version of the game if that makes any difference.

 

I installed as instructed, these files (and only these except for the standard files) were placed into the "SimCityData" folder:

  • 000_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_2_0_Akar
  • 001_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1.0.5_AkarRoadsSet
  • 001_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1.0_AkarDecoration
  • 001_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1.0_AkarSubway
  • 002_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1_2_Avalon
  • 003_OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140231_2_1_RCIHCPLOPALL
  • 004-OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140716_1_0_OmegaPipeLineRegional
  • 003_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140814_2_0_PedestrianPath
  • 009_OFFLINE_DLC_UI_O_ECTS_SUGC_TEAM1_20_0818_1_9_UDoN
  • OFFLINE-ONLY_CoastlineAndWaterwaysTools

 

In the Mac version, there isn't a "Packages" folder in the "SimCityUserData" folder, there is an "EcoGame" folder, so I placed these files into that folder:

  • SimCityDLCEP1-Scripts_287520926
  • SimCity-Scripts_287520926

 

 

Upon going into a saved game the extended menu is there and all of the menu options seem to be present but none of the already placed roads are recognized as roads... electricity, sewage and water won't flow through them and vehicles can't drive on them.  Upon starting a new game, roads can be placed as usual, but like in the saved game, they aren't recognized as roads, can't be zoned, and can't be bulldozed.

 

When I remove only the "001_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1.0.5_AkarRoadsSet" file and go into a saved game, the roads are once again recognized and behave normally however there are no roads that show up in the menus to be placed.

 

In addition, I have tried different placement of the "SimCityUserData" files by creating a "Packages" folder and placing them there, as well as in the "SimCityUserData" folder itself, nothing seems to help.

 

Hopefully this information helps.

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The Roads are not conecting and are not alowing me to place any of the objects on them, Any Sugestions??

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Hi I love the mod but every time I put it in my SimCityData folder and load up the game my road are gone, its like the vanilla game roads are a mod I dont have any suggestions?

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