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Dutch City Hall Reward  1.0

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About This File

This is another Dutch Reward lot that replaces the Maxis rewards.
In this case it is three lots. Maxis intended the City Hall to have three growth stages, but only Stage 1 made it into the game. A long time ago MrTruesage made a fix that revealed the two other stages to the players. I used this mod, and a lot of dependencies, to make these three lots for your game.

The lots are quite large: 6x8 tiles. This would perhaps require some tuning of the original properties of the rewards, but I did not change these. In the readme you can see what the properties are. So the behavior of the lots is identical to the behavior of the original Maxis lots. I did not intend to screw up your game!

For fun and versatility I added also a set of simple Landmarks and a set of Landmarks with CS jobs to the upload. Use whichever you want and you can delete the other files. They are all in separate folders.

All details are in the readme.

No panic, here are the dependecies:
City hall mod, in order to be able to use all three stages
- English version on STEX
- German version on SimCity Kurier

You need only the model files of the following:
The old town hall
The second building
The third building
These models are by Haarlemmergold and Vanderaap, two of the better BATters from my own country. How can I ever thank them?

And the following packs:
This list is identical to the list of dependencies you need for my other Dutch Reward Lots
BSC_TexturePack_Cycledogg_V 01b
BSC MEGA Props - CP Vol01
BSC MEGA Props - MJB Vol01
BSC MEGA Props - SG Vol 01
BSC MEGA Props - swi21 Vol01
BSC MEGA Props - RT Vol01
BSC MEGA Props - Gascooker Vol01
BSC Textures Vol 01

 

For Version 2 you also need:

BNL Essentials V1.1

 

I hope you enjoy the lots. Please reply in my thread if you like.

FrankU


What's New 1.0   View Changelog


Released

  • I added the BNL Queries to the Landmarks. The Rewards are unchanged.
  • So there is an extra dependency now.



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darn42

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   0 of 1 member found this review helpful 0 / 1 member

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