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Everything posted by Prens
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Create a sprawling industrial city on Saturn's Moon, Titan. Compete with the other Great Houses of Titan for resources, territory, and power. Do battle with ships, technology, influence, or the sheer productive power of your factories. Stake your claim to the Industries of Titan in this innovative sim/strategy game! http://store.steampowered.com/app/427940/Industries_of_Titan/ Industries of Titan is the second game from developer Brace Yourself Games. About as wildly different as you can get from the Rhythm-based Rogue-like that was Crypt of the Necrodancer, but given the overwhelming success it had I'd like to think it's in quite safe hands. I say that with some bias, given it's what I consider my favourite game of all time To add to the excitement, accomplished Video Game Music Composer Danny Baranowsky is once again working with Brace Yourself Games to create the games Soundtrack. You may also be familiar with his soundtracks for Super Meat Boy and The Binding of Isaac, or maybe even the Twitch emote in his likening, DBstyle. Key Features, as taken from Steam page: Design your city and grow it from just a few small buildings into a massive metropolis! Set up production lines inside your factories to turn raw resources into ever more powerful devices and buildings Balance the needs of your workers, your factories, and your buildings to produce a powerful, efficient economy Design the interiors of your battleships by strategically placing weapons, shields, thrusters, and more, to reduce weak points and maximize fighting capability Overcome your enemies via tactical battleship combat, technological superiority, political influence, or the sheer productive power of your factories Gameplay is "real-time with pause" -- play at your preferred pace! Created by the team that brought you Crypt of the Necrodancer, with art by Sir Carma and Nick Gunn, music by Danny Baranowsky, and audio by Power Up Audio. Additional Links: Game Website - http://industriesoftitan.com/ Game Twitter - https://twitter.com/IndustriesGame Game Facebook - https://www.facebook.com/IndustriesOfTitan/ Developer Twitter - https://twitter.com/braceyourselfok Sir Carma Twitter - https://twitter.com/sir_carma Nick Gunn Twitter - https://twitter.com/Gunn3D Danny Baranowsky Twitter - https://twitter.com/dannyBstyle Power Up Audio Twitter - https://twitter.com/PowerUpAudio
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You've inherited your grandfather's old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? Website Steam Store Page Chucklefish Games ConcernedApe, the sole developer of every aspect of this game, created Stardew Valley out of a desire for a game similar to games such as Harvest Moon but on PC. It's being published by Chucklefish games, the developer of Starbound and Wayward Tide, and publishers of a few games, including Risk of Rain. The singleplayer release of the game will be on February 26 and 4 player online co-op will be released down the line at some point as a free update. I'm personally super excited for this game, though I have never played any of the games it's similar to, or inspired by. I may have some bias because I'm very fond of Chucklefish and what they do, have followed them closely, and even have a friendship with one of their employees. But I'm sure this will be a fantastic game that I will spend many hours in. The main story arc is said to take somewhere around 50 hours to complete, and there will be countless other things to do at any given time such as build friendships and relationships with the local community, grow crops and trees across all four seasons, tend to animals, catch various fish, cook delicious meals, gather ores and fight off slimes in the mines. The soundtrack for the game containing over 70 different songs is available now and can be bought from this developer update for $4.99.
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I don't see any problem here with what sucram17 has said. All I see is an overall positive review, with some perfectly valid minor criticism, and a four star rating. If you think that is a negative, and worth quitting over, then so be it. I think it is unfair to take out frustrations of negative comments in general on one user. If you want the site to foster a community that isn't allowed to have any criticisms about your work, you're not going to get it. Simple as that. It would be a big loss to the community if you stopped creating and releasing content, but if you can't see that the vast majority of people are supportive and love your work over the few of those that are negative, and fewer still that are derogatory, then I don't know what to tell you.
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Cities: Skylines - High Density!
Prens commented on Zelgadis's City Journal Entry in Cities Skylines: First Look at Gameplay
There is actually a road upgrade tool that should allow you to redrag over roads of the same size or smaller without any demolition. Also, thank you for more nice content making it only harder to wait for the full release of the game! argh! -
art128 does have a point. Please make it very clear who your vote is going towards.
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Simtropolis Q&A about Cities: Skylines with Paradox Interactive
Prens replied to Dirktator's topic in Cities: Skylines General Discussion
Being an Admin here at Simtropolis and an all round great guy (modest too), will I be getting special early access to the game? Jokes aside I'm actually quite piss poor at thinking of some serious questions to ask... but I'll give it a shot. How well do zones and buildings align to the curvature of roads? I quite enjoy building suburbs with nonsensical winding streets all over the place in Cities XL, but am not such a big fan of these suburbs still coming out quite blocky because of it only having square zones. Can roads have variable amounts of lanes each direction? For example a road that has 2 lanes going one direction but just the 1 lane going the opposite. If not possible at launch, will it be possible through modding? Thank you for your time and pass on thanks on my behalf to the dev team for putting in all the hours of hard work- 91 Replies
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Get yourself some Banished at 50% off on Steam!
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Awesome to see new stuff on the STEX from you, Scotty! Keep up the good work
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Congratulations
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It's not considered 'manly' for men in these cultures to be sensitive, show emotion, talk about their feelings, or seek help. There is probably many men who don't feel like they have an outlet and bottle their emotions up because of this negative stigma. There is many other factors to consider too. Women could be more resilient be it naturally or through living in a harsher environment, which would have an impact, considering a lot of suicides are a spur of the moment decision caused by overwhelming emotion. Under Epidemiology in the wikipedia article you linked there is another article for Gender Differences, which states that women actually have a higher reported amount of suicide attempts than Men.
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For those familiar with chat, the old thread will be a good way to remember the good old days.
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Thanks everyone Nobody can stop the pink text now :kitty:
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Mod Organizer and Simcity Launcher.
Prens replied to cmasta503's topic in SimCity (2013) Modding - Open Discussion
Could we see some examples of the mods & such you've done in the past? Are you credited for your work on the ESEA Launcher? Could you also provide some screenshots of the program? -
Beautiful! :) Pro-tip: If you use Print Screen the game saves screenshots into Documents/Banished without UI (Although it still doesn't get rid of the yellow indicators above buildings :( )
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For anyone interested, a guy called BanditPants is streaming his first time playing Banished on twitch, found here http://www.twitch.tv/banditpants And here's a screenshot of my first town
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Steam also has the ability to have multiple install locations for your steam library, found in Settings -> Downloads -> Steam Library Folders. This way you can install specific games to the SSD.
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I wouldn't say it's got little interest, far more people than I anticipated are aware of this games existence. I'm sure discussion will pick up at least a little once it's released.
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New video from the official channel: http://www.youtube.com/watch?v=u0oxBJPiq4k which won't auto embed
