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mroghy

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Everything posted by mroghy

  1. Hatta

    Although the actual Hatta is in the Emirates, your town looks very Italian. Where did you find all those Venetian-style buildings? I can recognize Santa Maria della Salute (1st picture) and others churches, maybe from the Istrian coast.
  2. Network Addon Mod Version 32 (Full Release) Now Available

    Too bad the mandatory SC update needed by NAM 32 makes my game crashing to desktop soon after start: I can't see neither the EA logo... I have to stay at NAM 31! *sigh*
  3. Marina

    Awesome. Which waterfront walls are those in the picture?
  4. Small Bus Depot

    I agree with T Wrecks, even if in my opinion the depot is too small even for a "small depot". Buses have difficulties to maneuver in that yard, and there is no way to reach the fuel tank: I can't see any refueling station.
  5. Network Addon Mod (NAM) - Cross-Platform

    I observed some new things:   - Buses' routes now seem not reach bus stops if they are put on streets AND far a certain amount of tiles from the nearest road.   - If I have a town made of only streets, I can not have any bus traffic, whatever bus stops a put, even with an heavy car traffic.   - The "U turn" at a "corner end" of an avenue is rarely chosen by the traffic controller; it prefer to drive traffic to the first roundabout or loop.   - The highway trumpet interchange now allow "U turns" through the ramps!   - Now the garbage-to-power station produces a lot of car traffic. It is clearly visible by the car animation and the big green arrows in "show traffic mode", although the balloon shows "0 cars". Inhabitants beside the road driving to the station continuously shows the "red car" balloon.   - It seems that morning and evening traffics are swapped.   It is only me or anyone else have noticed?
  6. I've the same Alaraus' issue. But worse. Avenues don't connect, but no cars at all take any of the tunnels. Is there any special trick to connect the subway tube to the small grey squares you can see when in underground mode?
  7. Cattala (AIN)

    Although I am impressed (and curious about the reason) about the large use of Italian or Italian-sounding words, I would point out that the school grade before "elementare" is "asilo" (pre-school). "Viviao" is not even a word, but it is similar to "vivaio", that is either a farm or a breeding ground, as per artists or athletes. Anyway, good work!
  8. Square that represents the Dama

    This lot resembles, without numbers and letters, the chess table located at Marostica, Italy. See [url="http://maps.google.com/maps?q=Marostica,+Italia&hl=it&ll=45.745328,11.655325&spn=0.000897,0.002736&sll=37.0625,-95.677068&sspn=33.352165,56.162109&t=h&z=19"]http://maps.google.com/maps?q=Marostica,+Italia&hl=it&ll=45.745328,11.655325&spn=0.000897,0.002736&sll=37.0625,-95.677068&sspn=33.352165,56.162109&t=h&z=19[/url] For a full story: [url="http://www.marosticascacchi.it/a_3_EN_7_1.html"]http://www.marosticascacchi.it/a_3_EN_7_1.html[/url]
  9. Rather a large number of hiccups

    I do not know if this is the correct section to post, but I would warn that STEX search results are not visible using Opera browser. The page is all blank, except for a banner and a footer. I did a validation, and this is the result: http://validator.w3.org/check?uri=https://www.simtropolis.com/forum/index.php?app=core&module=search&do=search&fromMainBar=1#result May this help for someone?
  10. Originally posted by: terring Create an account for both SC4Devotion and LEX to see the "download" link. Before that, you can try this trick. Lay a zone under the building and try to bulldoze it. If the building still not removed, use the Immortal Killer. WARNING: Read very carefully the Readme!!quote> Usually I use () this trick: after have uncessfully bulldozed it, I put one bus station on each occupied lot. Then I bulldoze them. The immortal building is destroyed together with the bus stops.
  11. NHP Naples Italy

    I suggest, to recreate a good Naples simulation, not to build any garbage dump or garbage transformation lot.
  12. Another background mod

    Thanks Xyloxadoria; I didn't even know the existance of such a mod. I don't like it. But de gustibus...
  13. Another background mod

    Bah, I still don't understand what it is for.
  14. Another background mod

    What is it? What does it do?
  15. Jump Commute?

    Originally posted by: ImVhOzzi That's because he used an on-slope road croos puzzle piece, or something like that, and didn't remember to make roads from both sides of the cross, and then delete them, to make the crossings disappear quote> Yes, I know. And I also can suppose the reason: destroying the on-slope piece a "sloping" road still there. Destroying the sloping road, sometimes the bridge and the highway are destroyed too. So you have to rebuild all that stuff, and that costs money!
  16. Jump Commute?

    It is also funny the left turn lane on the crossing at the top of the picture, near the bridge, lane that leads down the stairs... it is sure another way to land on a rooftop...
  17. Ice Canals

    Better than before, but the tiling effect makes it yet improvable.
  18. elevated rail (monorail) bug

    I found that issue several times and always I solved it with a good terrain leveling, specially if a road or street is touching the long side of the station.
  19. After installed the NAM newest release I found that diagonal railways are textured noticeably darker than straight ones. Any idea?
  20. NAM Jan 09: strange rail colours

    Thanks a lot! Now textures are ok!
  21. Geneova

    Originally posted by: Alabaster BTW, sei italiano?quote> He's not IMHO. The name for that town is spelled Genova. But, may be on that far far year, the name will be mispelled. Strange thing it does not occur for Milano! Oh, I am Italian!
  22. A church? I never have been prompted for a church in sc4. And it seems to me that cemeteries are awarded after population has grown beyond some limit.
  23. Traffic Laws

    Here in Italy the law fixes 50Km/h within urban areas and 90 outside them. Note "urban area": municipalities fix them arbitrarely, so a country with even to homes can be an urban area, and 50 or less is applyed even in a straight crossing free four lane road (I personally saw a limit of 30 in a road such that, because of works ended years before). Speed limits are always used to make cash. Filters are applyed on local inhabitants to not fee them too often. Because of the fee system, makes more revenues to ticket lots of car going at 51, than really dangerous ones. We also have lots of automatic red light violation detectors, which make a picture of you when go thru a crossing with the red light on. In order to make the maximum of tickets, the yellow light time is reduced to one or two seconds, so it is quite impossible to avoid the ticket, at less you are also violating the speed limit! This situation has increased the number of incidents because people tend to brake suddenly at the line and in some cases increased traffic congestion because someone has fear even to cross with the green light! Seat belts: here in Italy we have a National Health Insurance, payed with the taxes of all of us. Why should I have to pay taxes to cure someone that deliberately sets its own health at risk to not wear seat belts?
  24. Left Turn Lanes

    After installed the newest NAM, most of the crossroads have disappeared. I think all of them with the left turn lane. I don't know if it is a side-effect of the NAM or if I inadvertently deleted one other plugin. Someone can help me?
  25. Left Turn Lanes

    Originally posted by: neongamer It works, but has anyone else noticed a delay of about 30-60 seconds when making one?quote> Actually not. Everything goes smoothly.
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