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Although the actual Hatta is in the Emirates, your town looks very Italian. Where did you find all those Venetian-style buildings? I can recognize Santa Maria della Salute (1st picture) and others churches, maybe from the Istrian coast.
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Network Addon Mod Version 32 (Full Release) Now Available
mroghy commented on NAM Team's article in News
Too bad the mandatory SC update needed by NAM 32 makes my game crashing to desktop soon after start: I can't see neither the EA logo... I have to stay at NAM 31! *sigh* -
I observed some new things: - Buses' routes now seem not reach bus stops if they are put on streets AND far a certain amount of tiles from the nearest road. - If I have a town made of only streets, I can not have any bus traffic, whatever bus stops a put, even with an heavy car traffic. - The "U turn" at a "corner end" of an avenue is rarely chosen by the traffic controller; it prefer to drive traffic to the first roundabout or loop. - The highway trumpet interchange now allow "U turns" through the ramps! - Now the garbage-to-power station produces a lot of car traffic. It is clearly visible by the car animation and the big green arrows in "show traffic mode", although the balloon shows "0 cars". Inhabitants beside the road driving to the station continuously shows the "red car" balloon. - It seems that morning and evening traffics are swapped. It is only me or anyone else have noticed?
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OBSOLETE (Car to Subway Transition Extension Pack)
mroghy commented on Fatherted's file in Obsolete & Legacy
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Although I am impressed (and curious about the reason) about the large use of Italian or Italian-sounding words, I would point out that the school grade before "elementare" is "asilo" (pre-school). "Viviao" is not even a word, but it is similar to "vivaio", that is either a farm or a breeding ground, as per artists or athletes. Anyway, good work!
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This lot resembles, without numbers and letters, the chess table located at Marostica, Italy. See [url="http://maps.google.com/maps?q=Marostica,+Italia&hl=it&ll=45.745328,11.655325&spn=0.000897,0.002736&sll=37.0625,-95.677068&sspn=33.352165,56.162109&t=h&z=19"]http://maps.google.com/maps?q=Marostica,+Italia&hl=it&ll=45.745328,11.655325&spn=0.000897,0.002736&sll=37.0625,-95.677068&sspn=33.352165,56.162109&t=h&z=19[/url] For a full story: [url="http://www.marosticascacchi.it/a_3_EN_7_1.html"]http://www.marosticascacchi.it/a_3_EN_7_1.html[/url]
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I do not know if this is the correct section to post, but I would warn that STEX search results are not visible using Opera browser. The page is all blank, except for a banner and a footer. I did a validation, and this is the result: http://validator.w3.org/check?uri=https://www.simtropolis.com/forum/index.php?app=core&module=search&do=search&fromMainBar=1#result May this help for someone?
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[HELP] Mystery building crashes game (images inc.)
mroghy replied to conorgraham's topic in SC4 Bugs & Technical Issues
Originally posted by: terring Create an account for both SC4Devotion and LEX to see the "download" link. Before that, you can try this trick. Lay a zone under the building and try to bulldoze it. If the building still not removed, use the Immortal Killer. WARNING: Read very carefully the Readme!!quote> Usually I use () this trick: after have uncessfully bulldozed it, I put one bus station on each occupied lot. Then I bulldoze them. The immortal building is destroyed together with the bus stops. -
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Originally posted by: ImVhOzzi That's because he used an on-slope road croos puzzle piece, or something like that, and didn't remember to make roads from both sides of the cross, and then delete them, to make the crossings disappear quote> Yes, I know. And I also can suppose the reason: destroying the on-slope piece a "sloping" road still there. Destroying the sloping road, sometimes the bridge and the highway are destroyed too. So you have to rebuild all that stuff, and that costs money!
