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Everything posted by AP
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- 2 Comments
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- 2
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- racing
- motorsport
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Version 1.0.0
354 Downloads
This pack contains 4 different sections to build grand stands around racing tracks. Content This file contains two .dat-files, one including the models the other one the props. There are no lots and no content will appear in your game by just installing this pack. A_1P_racing_ grand_stands_props.dat A_1P_racing_ grand_stands_models.dat § Grand stands – center § Grand stands – center (Mercedes) § Grand stands – left end § Grand stands – right end Dependencies · none, this is a prop pack and will serve as a dependency itself Instructions Unzip and place in plugin folder, eg.: C:\Users\<USER>\Documents\SimCity 4\Plugins- 2 Comments
- 4 Reviews
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- 17
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Amazing, mitsos!
- 24,772 Replies
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impressive! Does this render?
- 1,772 Replies
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- lot
- lot editor
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The Mercedes grand stands are now uploaded:
- 24,772 Replies
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Version 2.0.0
349 Downloads
Content This file contains one .dat-file including 4 props. There are no lots and no content will appear in your game by just installing this pack. A_1P_racing_props.dat § A_1P_racing_start_pos_offset_L § A_1P_racing_start_pos_offset_R § A_1P_racing_start_lights § A_1P_racing_leader_board Dependencies · none, this is a prop pack and will serve as a dependency itself Instructions Unzip and place in plugin folder, eg.: C:\Users\<USER>\Documents\SimCity 4\Plugins- 3 Comments
- 7 Reviews
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- 18
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Version 1.0.0
311 Downloads
Description This pack contains several fence pieces used around racing tracks. The fence is made up of a low concrete wall with protective fencing on top of it with old tires stacked in front. Content This file contains two .dat-files including multiple props. There are no lots and no content will appear in your game by just installing this pack. A_1P_racing_fence_1.2.dat § curve inner § curve outer § diagonal long § diagonal short § diagonal curve inner § diagonal curve inner2 § diagonal curve outer § diagonal curve outer2 § diagonal long - Pirelli § diagonal long - Michelin § straight end § straight end2 § straight long § straight short § straight short - gate § straight long - Rolex § straight long - GulfAir A_1P_racing_fence_additional_curves_1.3.dat § curve inner large § curve outer large § diagonal curve inner long § diagonal curve inner2 long § diagonal curve outer long § diagonal curve outer2 long Dependencies · none, this is a prop pack and will serve as a dependency itself Instructions Unzip and place in plugin folder, eg.: C:\Users\<USER>\Documents\SimCity 4\Plugins- 1 Comment
- 6 Reviews
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- 19
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- 3 Comments
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Hi All, hope everyone is doing well! Have not posted anything in a while and finally found some time to start uploading my racing series content: These are all prop packs and a pack with an extensive lot collection (especially for all the different fence combinations) will follow from @Kloudkicker. @mitsos is currently testing it! Additional content will follow in the near future, for example some grand stands:
- 24,772 Replies
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Version 1.0.0
306 Downloads
Description This pack contains 3 different pit stop garage blocks and position markings for the pit lane. Content This file contains one .dat-file including 4 props. There are no lots and no content will appear in your game by just installing this pack. A_1P_racing_pit_stops.dat § A_1P_racing_pit_stop_1 § A_1P_racing_pit_stop_2 § A_1P_racing_pit_stop_3 § A_1P_racing_pit_stop_positions Dependencies · none, this is a prop pack and will serve as a dependency itself Instructions Unzip and place in plugin folder, eg.: C:\Users\<USER>\Documents\SimCity 4\Plugins- 5 Reviews
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Version 1.0.0
304 Downloads
Description This pack contains 4 pit wall elements. They have a small outlook tower, safety equipment, lap counters and racing coordination boxes. (McLaren, ESPN, Mercedes, Haas, Alpha Tauri, Alpine, Alfa Romeo, Aston Martin, Williams, Ferrari, Sky, Red Bull) Content This file contains one .dat-file including 4 props. There are no lots and no content will appear in your game by just installing this pack. A_1P_racing_pit_walls.dat § A_1P_racing_pit_wall_1 § A_1P_racing_pit_wall_2 § A_1P_racing_pit_wall_end_R § A_1P_racing_pit_wall_end_L Dependencies · none, this is a prop pack and will serve as a dependency itself Instructions Unzip and place in plugin folder, eg.: C:\Users\<USER>\Documents\SimCity 4\Plugins- 6 Reviews
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@wheeeze is there any update on your progress? Hope things are going well for you!
- 85 Replies
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Preparations for the next armoured cruiser are ongoing:
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Armoured Cruiser SMS Prinz Heinrich nearing completion:
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looks great my friend! (per usual) especially the curved roads framing the park and the ones transitioning into the tunnel under the water.
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That is indeed very low! Can you export them to .3DS or are they .max ?
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this is a cool idea, I was thinking about yachts for a wile but never put any focus on them. To be fair, I think I wouldn't do a better job than what you already have... Since I still use gmax I try to keep my polys to max 250k per model (how much do those have?) If you look closely on some of the stuff I made, you will easily see that they don't always have the fairest of lines
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happy to see you had such a civil exchange about this topic! I see both your points and might be able to export some of the models without crew. Thankfully, the smaller vessels do not take half a day to export, so it seems more doable. I won't be able to do it for every variation of each small vessel though, that would double the amount of work on those packs, but I can certainly slip a few in here and there... Ideally I have my vessel list on page one of this Topic completed before publishing then you can have a look. @justforfun Another topic that I also realized is the historic flag that is flying on lots of these model, I might potentially replace that with a civilian neutral flag as well in the crewless version. Which actually bring me to another thought that I will need to discuss with @Dreadnought: Will we seek someone to design a banner/logo for our packs? (we can discuss further in PMs) I always kinda liked this style you had with the historic black and white photograph and the historic flag and this red font: Maybe we could take that away a bit and have someone who is skilled with photoshop degrade the black and white photo a bit, so it looks like a very old ship drawing or so. I guess if anyone reads this and is interested just send us a PM.
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One of our latest projects in the making:
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Maybe he/she meant that they checked my downloadable content, and it is correct, that it's not available there. @justforfun the content is not uploaded yet. We will publish it soon, parallel to @Dreadnought's CJ coming out. You can follow some of the progress here:
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Insane Buizel Presents: The World Of Pokemon Mystery Dungeon (v1: flatland version)
AP commented on Insane Buizel's file in Maps
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Holy cow, I love them!
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Got a quick SC4 question?... Ask here!
AP replied to City_Slider's topic in SimCity 4 General Discussion
Oh, I forgot, remember to re-index lot config after deleting those entries. (I am sure you are aware of it, just right-click anywhere in the field and select the option) -
Got a quick SC4 question?... Ask here!
AP replied to City_Slider's topic in SimCity 4 General Discussion
I am not sure if LE can do this for you. But I think reader could be helpful. If you identify the prop you want to get rid of in the lot exemplar file, the same prop should always the same end value. (here I added the same prop 10 times for testing, might be worth a try) -
Brilliant job!
