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Showing results for tags 'game engine'.
Found 3 results
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How is pollution actually calculated in-game?
DrFrankinStein93 posted a topic in SimCity 4 General Discussion
Hello Simtropolis. I hope you can help me resolve my confusion. I was reading in the Prima guide and the SC4Devotion encyclopaedia that the Coal Power Plant air pollution radius was 16 tiles. So I put it about 16 tiles away in my city but I found out that the pollution was reaching way further than 16. So it got me wondering what was going on. I wanted to remove the other possible sources of pollution , so I made a new empty flatland city and plopped a new power plant and... To my surprise, it seems the radius was not 16 but more like 32. I tried with other power plant and I saw similar result. I also looked at the water pollution radius and also similar result. The radius seems to be double what indicated. So what is going on? Do we know how pollution is supposed to be handled in game? Theory time: The only explanation I saw was in the Prima guide: The explanation can still work out but it needs a little tweak. It seems the "tiles" used in pollution radius are 2x2 and not the standard tile on the map. It seems to align to what I'm seem overall. PS: I'm playing with mods but they are mostly fixes and QOL while trying to keep the rest as vanilla as possible. I use the Air Quality Index mod that changes the dataview UI but even without it, I see the same behavior.- 33 Replies
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- 5
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- pollution
- air pollution
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I apologize in advance if this has been covered before, but I'm genuinely curious. With other older classic games such as Morrowind and Rollercoaster Tycoon, the modding communities addressed their games' older engines and limitations by making new and open source engines for the game; OpenRCT2 and OpenMW. Both are quite amazing for what they do, and OpenMW addresses a lot of the engine-level bugs and issues TES IV had. OpenRCT2 also has things like modern resolution options, which are not available in base RCT2. So I'm wondering if the community has ever considered a potential "OpenSC4" or similar to address this game's various engine-level issues like single-core limitations, no passenger/el train "cabooses", and other issues I've seen brought up over the years that just don't seem to have any possible solution. I decided to make this a new topic in case this might lead to further discussion.
- 85 Replies
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- simcity 4
- game engine
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I don't know if this has been discussed before, and I'm sure it has, but can I ask what the general consensus is about the GlassBox engine? Always online DRM aside, is the engine itself pretty well built? The reason I am asking is that they pretty much admitted in the videos promoting SimCity, I remember, saying that they're going to use GlassBox in other games. Maxis has also made other statements saying so. I also know EA has been trying to push, as far as I'm aware, to share engines so it's easier on them and they have "more time to make the game itself more detailed and great." I just know that with the Sims 4 coming out, what better engine for it than it's close relative's, SimCity? So basically, does your game run well? Do you have an amazing computer yet SimCity runs slow as molasses with it? Do you have a crappy computer but it seems to run fine? The Sims 3 engine is crap, in my opinion. I can run pretty taxing games without any hiccup but Sims 3 causes me all sorts of lagging problems.
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- the sims 3
- simcity
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