Jump to content

AP

Member
  • Content Count

    580
  • Joined

  • Last Visited

  • Most Liked  

    19

Everything posted by AP

  1. Show us What you're Working On

    Scratch built 3 mast barque: A few details here and there and she is going to be a real beauty!
  2. Excellent, another problem solved! I just missed the space between "Install" and "Dir". That works as well now! - getting close to having my development setup back up and running! Thanks a lot!
  3. I seem to be running into this problem now, when I want to execute the LE installer. I did not have any registry entries in the suggeted folder and tried adding this required one myself, but I assume it is not as easy as that... could you let me know what this has to look like?
  4. Anti-Aliasing Script lost Hey, I recently had to reinstall all my tools and the anti Aliasing script seems to be lost. I did a bad job backing it up and the original download link does not work anymore: https://www.sc4devotion.com/forums/index.php?topic=12322.msg360276#msg360276 Does anyone have acces to it and could share it?
  5. [Solved] Where to get GMax?

    I still receive this error... do we have no updated tutorial hop to install gmax and BAT? since this does not seem to be an option anymore and we need to modify the reg entries:
  6. Show us What you're Working On

    Almost done! By the way, thanks for all the likes on the fist picture (would not have thought so many people care about it) That's always nice to see!
  7. Show us What you're Working On

    WIP: new scratch built Felt like it's been a while since I posted here.
  8. Flipped Normals and 2-sided textures Hya, I think I posted a similar question again but there never was a real solution to it if I remember correctly. I am working on a model right now that has been imported form another 3D program and the Normals of each object seem to be turned a random direction. (It is impossible for me to correct all normal orientations) With the applied textures this seems not to be a problem since they seem to be applied on both sides of a face. (these textures are however just applied colors) If I now want to apply my own textures this feature seems to get lost and all the objects are now messed up if the faces are flipped with the normal facing inward. Example: The applied "texture" to the bridge structures is a 2 material with a clear material for the windows and a simle grey. If I change the grey tone of mateial 1 that works fine. Notice the tick for "2-sided". If I remove this tick lot's of faces that are oriented inward of an object become invisible: If I apply a texture instead of the diffuse color the following happens: (no face seems to be textured with this texture) If I remove the "2-sided" option at least the correctly oriented faces show the texture: So my question is how I apply the texture to the other side as well. Does anyone know about this? Maybe @Raymond7cn , @mattb325 , @Jasoncw or @Barroco Hispano ? Thanks a lot! EDIT: Also I just realized that even if the 2-sided material shows in gmax, it is not considered in the render: Is there a way to fix that?
  9. Hi Everyone and a happy new year! I just realized that I discovered a function that I have been looking for for a while in GMAX: LINKED OBJECTS Usually I copy an object by holding the SHIFT key down and dragging the pivot away from the original (or by using arrays). The new object then is its own entity and I can start forming it. Now however, I must have activated some setting that linkes these objects together, meaning when I apply a change to one of them, the otherone changes with it. This can be SUPER helpful and super annoying at the same time, depending on what I need Does anyone know where and what this setting is and how to trigger it? SEE BELOW For the linked object my tool panel is changed: This is what the tool panel normally looks like for me: EDIT: Apologies, bloody silly of me... and crazy I never paid attention to it: Obviously in the clone options I can set "copy" or Reference".
  10. Show us What you're Working On

    This is so amazing! Looks really familiar
  11. AGC - Crane Vessel SSCV Thialf

    brilliant!
  12. Show us What you're Working On

    Isn't that mostly the Newman Inc modular Oil refinery with some relotted fillers with trucks on?
  13. Vegas Solution

    I am pretty sure we are much advanced with the lighting by now. Even the „flashing“ could work making some neon signs as timed props that turn on and off throughout the night. There are plenty of great examples out for neon signs… i will try to find and link them here once I have some more time. (I tried myself on some bright signs, you can find them on some of the beach huts on my playa sets but there are people who have mastered this way beyond what I can do) I also think the building size should be no problem anymore!
  14. Show us What you're Working On

    Havent posted here in ages... I am very proud of my latest creation, so I thought sharing it to snatch some likes might be worth a try
  15. Thank you, good point. It's just due to the fact that in my tutorail I change all zoom levels and Barroco only applies changes to 3-5.
  16. Yeah, I had issues with GMAX before where something just stopped working from one second to the other. I copied GMAX from my backup drive and it had the same error, just now the right click menu shows up for a half second or so... I rebooted again, deleted GMAX and copied it again from my backup drive and that fixed it... computers - I will never get them.
  17. Yes, that is a good idea! It has been on my list for weeks now, but I just have so many other things going on. I am still planning to do it! Thanks for that, that's great!
  18. It's the absolute freaking best, I use it every day! It saves SO much time! I can't thank you enough!
  19. A_1P Playa Set 3

    Version 1.0.1

    756 Downloads

    Description I took the beach content a little further and modelled some props to create lots for a nice holiday retreat in huts along the beach or piers! Content The file containes 4 lots and one prop file: Dependencies Nams PROPS PACK Vol 1.dat Nams PROPS PACK Vol 2.dat Click télécharger to download LBT Tropical Beach Props // LBT Mega Prop Pack vol.01 A_1P Playa Set · A_1P_beach_holiday_1 Instructions Unzip and place in plugin folder, eg.: C:\Users\<USER>\Documents\SimCity 4\Plugins The lots will show up towards the end of your parks menu · A_1P_beach_holiday_2 Usage The two beach resort lots are water compatible and the pile foundations are modelled as props that sink to the seabed at the location where you plop your lot, to give the illusion of piles under the water. This means the lot should be built at an exact elevation of 247m (3m below sea level). The NAM digging tools are very helpful to achieve this. For more details check my tutorial about floating props. · A_1P_beach_resort_1 · A_1P_beach_resort_2
  20. Show us What you're Working On

    Really awesome stuff matt! love those pool reflections and neon lights!
  21. Albee Amphitheater

    good point, I forgot about the replacer mod!
  22. Albee Amphitheater

    looks really great! Did you use Maxis trees on purpose to keep the dependencies low? (or am I just seeing it wrong?)
  23. A_1P Playa Set 3

    Ah I see where this confusion comes from, especially if you are new. No worries. Unfortunately like I said most of the custom content does not move... we use 3D programs to model the item we desire and then render those with a script (basically a camera taking pictures of the model at different angles and zoom levels). In order to have anything move we would need to create something like a little movie, meaning creating dozens or hundreds of scenes, rendering all of those and then manually add these pictures together to a movie... the process is quite horrendous. It is explained a bit more here (and this is only a sign where the whole model is simply rotated, just imagine making a jumping person in hundreds of different positions.) You will see that almost all custom content does not move unless it is an automata (Like trains for example). Like I said, if you want to have moving sims you could add maxis sims but I am not aware of any animated custom sim so far. If you want to get a little bit deeper in all of these things and might even try to create your own content you will understand much better 😊 The NAM has nothing to do with the models on lots but it gives you incredible options with new highways, bridges, roundabouts, anything you can imagine, so it is a MUST HAVE!
  24. A_1P Playa Set 3

    Hi @Shahril22, I am not sure what you mean with "animated correctly". They should be displayed exaclty like on the screenshots provided. The way models are created moving elements are a crazy amount of work and usuallt not included in custom models... If you want moving maxis sim on the lots you could always add them yourself. This will however be tricky on the jetties of the resort models, since I beleive the LODs there are above the little torches I modelled.
×