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Everything posted by Dono
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Wow!! I don't know if I just had a bad install of the prior file but I just installed the new 1.0.2. and it's as though my whole city is pre rendered. When I scroll every part of my city is already there and without the shuttering while it renders the area I'm scrolling to. Also I had a shadow glitch in my Harbour that some nice folk tried to help me with a month ago, ended up having to live with it but it's now gone, YAY!!
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Got a quick SC4 question?... Ask here!
Dono replied to City_Slider's topic in SimCity 4 General Discussion
Hi, Two questions on the one subject. Q1..I've been using Cleanitol for years but have always ran it "before" installing a new download...is that when to run it? And this question is a result of me running it first....I ran the Cleanitol for the new SC4D BSC LEX Legacy 9c pack, then went to download it with the Download with SC4Pac, but it wouldn't work so thought I'd use the Cleanitol created undo.bat to get things back to where it started, but there was nothing on how to use it...I did the ol' drag the .bat file onto the .exe trick, which seemed to do something but nothing was restored. I ended up dragging the Cleanitol backup file into Plugins which obviously worked, but God knows where the files were originally from. Soooo.. Q2..How to use the undo.bat Thanks. -
Hi and Sorry as I know there are a number of past post on a similar topic. For the life of me I can't get the SC4Tool to allow me to add the paths for TE Editor on my Win11 Laptop. I have followed all the past suggestions to run as admin and in WinXp sp3 mode, downloaded the Visuals C++ 2022 x86 (Not sure if I needed it but nothing else was working). Anyone else out there using these two together your advice wold be much appreciated.
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Questions about mods and the Ulitmate Guide
Dono replied to NeveroddoreveN's topic in SimCity 4 General Discussion
I myself only recently used this list...especially the Performance and graphics list... on a fresh install to get things started in the right direction on my new Win11 i9 13th gen 4080rtx laptop. I was worried as all our systems are getting further away from from the original tech and thought I'd have more issues. My city looks like art and is running like a Ferrari -
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Hi, could someone point me in the right direction to the location the sc4cli tool gets the path from in Windows 11 if any. I can still add items to a submenu but I can't create a new submenu as it says the directory path is incorrect, was hoping to change it if it has a physical form somewhere. I used to have onedrive but since I turned it off the file path has dropped the "onedrive" bit. I have everything in the correct place but it's calling on the old path but I don't know where from. Hopefully I'm overlooking something silly. Thank you.
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Thank you Nite Owl but that's the lot from the pack I'm questioning. In the menu its description is "A functional Airport shuttle bus station as a replacement for an Airport" with a 200,000 passenger capacity. But when it's plopped it has zero capacity and no usage for the airport stats but the bus stats are all normal (apart from neither showing monthly cost). If I demolish the lot and plop a normal airport from the pack everything works fine and shows capacity/usage etc, so I have demand etc, just that lot seems dead or isn't showing it's working.
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Thanks CorinaMarie... Ha, yeah. I come across this thread when searching to see if it was still functional and had that "Oh no" moment as I lost a city before to a slider bug. After reading thru the thread I could see it was fixed but it didn't mention if it was still an airport or if SCAG had the new file. As the query pop-up had no airport stats I thought that function may have been removed. When plopped and hovered over it does have an airport zoning/tile.
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Sorry for opening up an old thread. I have just started my quest to create my own airport with the AC Functional Airports v2.2 download. It has the SFBT lot in question as apart of the download. As I haven't had any issues with it I assume it is an updated version, question is, is it a functional airport? or now just a bus stop. When plopped and you click on it, the "Airport stats are empty...no capacity/usage etc. Just the "bus" capacity details. The functional terminals in the pack don't fit my design but like the modular Eye Candy ones so the SFBT transit lot/Airport was easy to incorporate into my design...just wondering if those parts of it have been removed to prevent issues. Do I need to look for another functional "Airport" lot? Thanks
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- network addon mod
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Overhanging Concrete Fillers Lots (Large Triangle) Thanks for the reply and file rsc204. Before my original post, I did try to use one of the grass triangle pieces of your set to convert to the different base after I got it to work on one of the 1x1 grass $-$$$ lots, but the triangle lot was different calling on props that I couldn't workout how to implement. Now I know they are all there, next time if I need one of the other variations I'll have a go at doing it. Thank you for your valuable time for the random things that you get dragged away for.
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Hi, I'm looking for overhanging concrete fillers, just plain concrete on its own. I'm after the 'large' triangle type where the edges overhang, preferably the IRM base or Heretic seaports concrete style. I've found 2 so far, Overhanging Fillers by Magneto which the textures weren't as expected and MGB Fillers that would have been perfect but they only had the sidewalk and grass fillers with a bunch of overhanging styles, but the concrete only had the one actual overhanging lot which was a 1x1 with 1x1 overhang. I did try to make my own but that was a day of my life I'll never get back lol. Any help would be awesome.
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[sc4pac] Let's write our own package manager
Dono replied to memo's topic in SC4 Modding - Open Discussion
OneDrive ISSUE SOLVED Thank You, You got me in the right direction and I have it working now. I made my whole documents folder Local by doing the "Always keep on this device". (I've kept the folder being backed with Onedrive). Also as much of a pain it was, reinstalled OneDrive as even though it was saying the folder was shared, somewhere in OneDrive it wasn't thinking so. Thank You. -
[sc4pac] Let's write our own package manager
Dono replied to memo's topic in SC4 Modding - Open Discussion
Hi Nos.17 and yes, that's what I had in the address and is why it's a little confusing. I can use Sc4pac to install files and it's just when I want to delete them I get the SC4pac message that the File access is denied, but on checking, it has removed the installed contents but leaves the folder. I'll see if there is a work around beyond trying to use the OneDrive's generated "Share" address. Unfortunately in the end it will probably be to turn off the backing up. I once hated one drives involvement, but a year ago I had a corrupt save and for hours tried everything I could search to fix it. Then I thought I'd check what onedrive could do and within a minute rolled back my Documents folder to before the last SimCity save and my city was happily alive again. -
[sc4pac] Let's write our own package manager
Dono replied to memo's topic in SC4 Modding - Open Discussion
**Think I found the issue, I do all my testing of new things on a old pc running the same game and folders...just in duplicate. My new PC has it self routed through Microsofts One Drive, I think it lets you put stuff on but I think it sees SC4pac as someone else taking it off. I'll have a play around and see what I can do. I just opened the json file and added a share path to the plugins file that One Drive created but it couldn't read a character in the address ...it's a http://:............address. It's 3am lol....I'll have a look tomorrow. Thanks for replying, if I can't get things working I'll yell out....or Cry. If anyone knows how to add a one drive "Share" directory path, or if it can be added, that would be cool. Thanks. -
[sc4pac] Let's write our own package manager
Dono replied to memo's topic in SC4 Modding - Open Discussion
Hi again...sorry! I just tried the new version to fix my issue but had the same results as my last post, plus I didn't come across a "New" button. -
[sc4pac] Let's write our own package manager
Dono replied to memo's topic in SC4 Modding - Open Discussion
Hi, I recently went to delete a file that didn't load as expected and I got the message.... "! File access denied. Check that you have permissions to access the file directory." I've deleted files before and I've checked all the original required fields when originally using the tool but they all seem correct. Using Win11 x64 system. (This was after the process of: un-Staring....Update all....Remove the plugins (Yes)... Then I get the notification). Also checked my permissions on what files I thought it was calling on and all were good. EDIT: after trying to look into the above situation I rechecked the mods folder it wouldn't let me delete, and it is empty, just the empty... 11241036.foundations-and-retaining-walls.1.0.sc4pacfolder siting in the 100-props-texture allocation. I did a full system scan for the files that were originally in there and it come back with nothing, so I tried manually downloading the files and replaced them in the empty folder hoping it might start fresh and ran the tool again (as it was still on the dashboard to update). I still got the access denied message but the files I replaced were gone again...just the empty folder still remained and the update still pending. Any Ideas would be much appreciated. Thanks. -
If you are using the Sc4cli tool in conjunction with the submenu.dll, it already has that option, to create your own submenu or submenu within a submenu with the burger icon, obviously it's not a "set" standard but user defined. It would be cool though if for example you just downloaded PaengsParks, it got "Burgered" when placed into it's set parks menu.
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Hi, I've had a file in my menu for years that never showed up in the menu (Landmarks)....just 3 blank spots for the 3 items that should be present (The image I added was someone elses that required a different fix but looks same). If I hover over the blank spots the description text shows up and I can click on the blank items and PLOP them as normal. I've looked at the PLOPs .SC4lot files and they have the proper icons in them, I've tried to compare with working plop .SC4 lots but can't see what is missing for these not to show up. Any Help would be much appreciated. Also when I recently started using the submenu.dll mod, the lots disappeared all together and I had to re add the Lots to a submenu using the SC4cli tool, hoping they would work properly...they just come back the same....blank...lol. Thank you.
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Just posting to say the problem has been found. Some old coding took us...and when I say us I mean Philforhockey51 was taken on a ride to straighten out some obsolete coding. But when he got back to the original problem it was found that the icon itself was the fault. Even though it was visually correct, the original icon was a (indexed color PNG) It should have been a (RGB color PNG) Both exactly the same looking, same file description, just saved in a different colour Mode. Unsure if new PC specs have caused the old images to be rejected as I'd assume they once worked. In my search for an answer I come across a number of similar posts with no fix. So if you have had a similar issue just open the icon in the free version of GIMP (Imaging software) go to Image--->Mode and you can see what it is and change it there if need be. Thanks to those involved.
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Thanks for your valuable time, I think I'll live with the blank spots lol. Fortunately my menu order doesn't get muddled up because of them. I'm assuming it's not necessary to have the "building used for this lot" active...only if you want to see the change as I couldn't find that setting. I tried the Ctrl+I a few times but nothing shows up in game plus when I check the lot in editor, Heblem's icon is still there and hasn't been over written.
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Well, I did my best but my best wasn't enough lol. I followed what you said as best as I could understand but each time I got to the Ctrl+I part nothing happened. I wasn't sure if when I opened LE from right clicking on any property that I was where I meant to be as I got 2 windows, LotPreview and LE Tools. I tried the Ctrl+I in both windows but nothing happened. I even deleted Heblems original icon property entries and went through the process but still no temporary icon property was created.
