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Propfam

Recovery Team
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About Propfam

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  1. ideas Site Suggestion Box

    You have to do it manually, unfortunately. But I wish, we could get that.
  2. Post Modding Requests Here

    The problem is you have so many jobs in the region and almost none in the adjacent cities. Sims won't go to far cities. They only go what's the nearest. Unfortunately the city they go in has no vacant jobs (in fact, it needs vacant jobs). I ran into this problem so many times.
  3. Post Modding Requests Here

    As the creator of the after mentioned mod, I honestly also don't really know since I haven't used demand mod since forever (you can have high demand with CAM by growing insane population on a tile). But if the load order is correct, it shouldn't have any problem. Go ahead and let us know what's your result.
  4. Is it just me or the ST is a bit different?
  5. It's ok to verify your files yourself. It's the same thing as eating rocks every day or eating pizza with Elmer's glue, for extra tackiness. I mean, it's ridiculous and probably too good for you. But why not? Think different. Seriously, well I'd summon both @CorinaMarie and @Cyclone Boom. We do really clarification for this regard.
  6. SC4 Season Jumper DLL

    Personally, I didn't use it since I'm not an MMP guy (yet). But man, great news for everyone!
  7. SC4 Terrain Extensions DLL

    Mind = blown! 🤯 Can't. Imagine. Any. Words!!!
  8. Thanks for trusting me to help the recovery process. But I still really don't know what I'm going to do and how to do it. Handing some STEX mod tools to a group of us needs more communication. Edit: I'm so illiterate. I'm proud of it. I hate it.
  9. Welcome

    Hi back again! Thanks for inviting me. Personally, while I know about SCS, I never played it. So, I don't know which mod made for it.
  10. How Proximity Effects Work?

    What da f ing hell is the HappinessCurve? I never thought that Mayor Rating is somehow a curve. Maxis is so ridiculous.
  11. How Proximity Effects Work?

    What da hell is a GeneralResponseCurve? Is it a curve that response to something? The name is quite sus. Sorry for necro'ing the topic
  12. Afaik, it's not possible, maybe unless using mods like that mod allowing plopping buildings outside of the city border. But we can sorta emulate that using smaller snap points, like in the context of parks, we could plop smaller extra pieces next to the park so the grid is tangibly smaller than the grid used by the park. My memory is a bit foggy.
  13. Simtropolis Returns!

    Yup exactly. That's Ulisse and @Tyberius06 work over the past 2-3 years or so. We have been witnessing the biggest restoration project in history, since before that, we're arguing about "is restoring ethical and legal?" Now, it's time to leave that discussion and restoring all files as much as possible. Addendum: because you're wondering, well it so happens that the restoration efforts comes with folder restructuring and coincidentally sc4pac couple years later. Earlier files, more specifically their zip files, got restructured and when sc4pac came about a year ago, it got restructured again to be more compatible with sc4pac. Afaik, they're all part of the same movement, Project Zip or Modpacc (depending who you ask). That's why I included all of them in the context of restoration.
  14. NAM General Support

    According to this doc*, it's possible to have a diagonal road intersecting with a curve. But, there's a problem. I don't know if wide-radius curves (WRCs) are supported. It could mean a small (I mean, 1x1). I do know that WRCs, especially ones made of streets, are a bit fragile. You can screw the curve if you're trying to intersect the wrong way. *https://www.sc4nam.com/docs/feature-guides/base-network-additions/#additional-intersections--junctions
  15. SC4Mapper

    Are there plans to revitalize SC4Terraformer, since it's already pretty pain in the a-word to run with?
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