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About chfzdn

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  • Location
    Tangerang, Banten, Indonesia
  • City-building game(s)
    SimCity 4

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  1. Why So Many Moderators Here?

    The cause I flag Moderators, Admin etc as rank and privilege because my background. I'm coming from a Minecraft server that "Moderator" & "Admin" assigned as rank, not a tool. The admin even use the Creative Mode to get items for them. It's not fair. Even, the "economy" isn't economy anymore because the player can sell items into thin air and get money from the thin air. Also, the items obtained from the world called "Resources" reset monthly. So, the rich becoming so rich and the poor can be rich too. But, to be fair, the server adjust the price manually. This is done without notification even in the front of the "shop" (it should be called admin shop because of "sell into thin air") so the player protested against the price. Thanks.
  2. Did you confused with BSC, AOIN, BAT, PLEX, STR etc? Here are the collections of them that adapted from https://www.kaskus.co.id/show_post/53cc0c3aa3cb170a768b4669/12/kamus-istilah-sim-city-4 (Indonesian) and the famous SimCity 4 Encyclopaedia (this is will be grouped appropriately): AIN/AOIN: Alliance of Independent Nations. Automata: Object that can move automatically, including vehicles, pedestrians and animals. BAT: Building Architect Tool, an official app to make structures for mod making. Structures made by the app. BSC: BAT Squad Certification, the largest BAT team besides NAM Team. BLaM: BATters, Lotters, and Modders Team. Brown box: structures that replaces the original buildings due to missing dependencies. BLS: Barby Lot Studio. Part of BSC. BTM: Bullet Train Mod, modifies elevated rail network. Part of NAM. CAM: Colossus Addon Mod, modifies growth stages and demands. CAN-AM: Canal Addon Mod, makes canals to be used as mode of transportation. Part of NAM. CARCH: Cerulean Architecture and Design. CDK: Coastal Development Kit, a set of seaports and related facilities made by Pegasus. COFR: Confenderacy of Free Regions. CSK: Channel Stream Kit. CSX: Colyn Serfontein Expanded. Part of BSC. D66: Dolphin66. DAE: Deadwoods. Part of BSC. DT: DuskTrooper. El-rail: elevated rail. File exchanges: places for mods, maps and other stuff related to the game. FLUPs: flexible underpasses, made using ramp and special pieces. Part of NAM. Growable: lot that grow automatically in the right zones when the affected factors is fulfilled. GA: GrampaAl, a BSC founder. GC: Gascooker. Part of BSC. GLR: New networks based on elevated rail network. A mod added them. Part of NAM. HKABT: Hong Kong / Asia BAT Team. HSRP: High Speed Rail Project, adds new networks based on monorail network. Part of NAM. ITC: International Team of Creators, a team founded by Yoshi (Ian), Travis and CasperVg. JENX: Xannepan. JRJ: Jeronij, a short-time modder and webmaster at SC4Devotion. LEX: Lot Exchange, a file exchange part of SC4Devotion.com. Lot: the base upon which structures and many other objects in the game are built on. Lot Editor: official tool made by Maxis to modify lots. LBT: Latin American BAT Team. Mega prop: huge bundles of props often split in volumes. MJB: Couchpotato. Part of BSC. MML: menu management lot, shows specified menus when placed. NAM: Network Addon Mod, adds tons of new networks and fixes to traffic simulator. NDEX: N74704, DuskTrooper and Equinox, a group of BATters. NHP: New Horizon Productions. NWM: Network Widening Mod, adds larger version of road network. Part of NAM. OWW: Old Wooden Waterfront, a set of wooden waterfront made by PEG. PEG: Pegasus, a famous modder. Prop: Anything to improve detail, aesthetic and realism of a lot including trash can, flower pot and more. Ploppable: lot that can be placed directly without zoning. RCI: residential (green zone), commercial (blue zone) and industrial (yellow zone). PLEX: Pegasus Lot Exchange, a file exchange part of Simpeg.com (now defunct). RHW: RealHighway, a set of highways that mimicks real-world highways. A mod added them. Part of NAM. RLS: Real Life Syndrome, BATs from SimGoober. RTMT: Road Top Mass Transit, adds mass transit on the top of the road. SAM: Street Addon Mod, adds custom streets. Part of NAM. SC4: SimCity 4. SC4D: SimCity 4 Devotion. SimCity 4 Deluxe (although rare). SFBT: SimForum BAT Team, a German BAT team. SG: SimGoober. Part of BSC. SMP: Simtropia Productions Team. SNM: SimNation Military, a pack of mods for military. ST: Simtropolis. STEX: Simtropolis Exchange, a file exchange part of Simtropolis.com. STR: single-track rail. Part of NAM. Terraforming: process of land modification (not usage). TLA: turning lane avenue. Part of NWM. TuLEP: Turning Lane Extension Pieces. Part of NAM. TSC: ToutSimCities, a French community. UDI: U-Drive-It, a feature for riding automata. W2W: Wall-to-wall. WFK: Waterfront kit. I hope this helps you. Suggestions & critics are welcome. Thanks.
  3. Additional info: you can change your mayor name too by insertibg hellomynameis mayor name cheat code. For instance, hellomynameis "City Therapy". Sorry for mistakes. Thanks.
  4. Why So Many Moderators Here?

    Sorry for turn back this topic on. If you need to separate it, it's fine. OK, I've following the site etiquette since beginning and only 1 time broke it with 1 consequence (all contents posted need moderation). But, my reputation point is less than my posts, so I am in state of reputation deficit. I've ported the sc4ever article as Omnibus article. I have organized a event for making the better plugin downloading system happen (check my profile activity for more info). I have made replies for question and recently, I have made FAQ for SimCity 4. But, there are some posts without many responses, including the Citysim Conference. Sorry for listing my contribution. I'm not being arrogant so I allowed people to criticize and suggest to my contributions. Also, my contributions are made solely for the community, not mod rank. Are those enough for me as (may not officially) mod candidate? Or, do I need few steps to be a mod candidate (especially regarding my low rep point)? Opinions are welcome. Thanks.
  5. Yes, but my laptop battery doesn't last long. Unless if I have MacBook etc, this technique only works for short amount of time. I'm not rejecting your suggestion but it has problem in my laptop. Sorry for my reply. Thanks.
  6. Hello, Yes, I can make the game loading faster by datpacking the NAM (one of largest mods) and using SSDs. But, datpacking isn't modular (or uneditable) and SSDs, while currently cheap, I don't want it now. How do I making the game loading faster without datpacking and using SSDs. For proofs, vanilla SC4 Deluxe loads about 5 seconds while NAM + some light plugins SC4 loads about 30 seconds in my laptop. Thanks.
  7. Do you stuck when installing SimCity 4? Or, do you want a fast game? Here are updated questions and answers that hopefully help you. Q: What's the ideal computer for running SimCity 4? A: In theory, all modern computers (running Windows XP and above) should run it smoothly, provided Pentium III CPUs, 32 MB GPU, 1 GB of RAM and around 10 GB of space or higher. But, for ideal gaming experience with mods, you need a high-end Core 2 Duo/Quad or equivalent and above CPU (Core i-series and m-series included) with minimum 4 GB of RAM and modern GPUs supporting DirectX 9. Even if the GPU is supporting DX 9, recent drivers may dropped it so be picky when choosing the right GPU for SC4. Also, use of SSD (SATA or M.2) is recommended, especially if you're want to install a tons of mods. Q: Can SimCity 4 runs on non-Windows OS? A: Yes, you can run it using Wine. However, for some reasons, some apps like Network Addon Mod (the most popular mod) installer doesn't work properly on latest Wine, so you need to install previous version(s) of Wine using PlayOnLinux or PlayOnMac. Q: Can the CD version works with the latest version of Windows or other platforms? A: No, it can't. Since Windows 10, Microsoft has been removed SafeDisc, a digital right management software used by the game for validating copies. Also, Wine doesn't include SafeDisc at all. So, it's recommended to buy the digital version (remember, don't buy on Origin. We'll get into in seconds) or redeem your key. Q: Is the digital versions patched? A: Yes (patched to 1.1.641), with exception of Origin. EA has been made the game sold from Origin to be unpatched and most importantly, unpatchable. The best place to buy SimCity 2000, 3000 and 4 is GoG.com or Steam because it's hassle-less and DRM-free. Note that if you purchase the game from the given link, Simtropolis will be get commissions. This keeping the community alive. Q: I've installed SimCity 4. Now, what should I do? A: Assuming you are using digital version, then you should add basic mods to your game according to this guide. After installing mods, you should read the manual available with the game or download here on the Maxis Files section. Also, this Lifewire article is going to help you too. (I was trying to find the rsc204 article but no results were got) Q: I want to customize my terrain. What should I pick: SD or HD terrain mods? A: If your game runs with the DirectX renderer (it should be default renderer, except if your hardware isn't compatible), then you are recommended to install the HD variant. You will get a high detail yet quality terrain. But, if your game runs with the software renderer, you can't use the HD variant. You can only use the SD variant. The disadvantage is lower detail and quality but with advantages of faster loading and light on system resources. Q: My computer shows "Can't load DirectX" message! What should I do? A: This can occur from incompatible GPU or its driver, or missing DLLs (especially for Wine). Be sure to check your GPU compatibility against DX 9 and check the driver too if the support for DX 9 isn't dropped. If still not succeed, you might try to install ddraw.dll available at https://www.dll-files.com/ddraw.dll.html. Don't forget to backup the original if already exists. Q: My game doesn't run at all. I need your help! A: Simply add -d:software parameter to the game's shortcut(s) available in Start Menu and (if you choose to place it) Desktop so the shortcut's command becomes your game path/Apps/SimCity 4.exe -d:software. It sets your renderer to software renderer so your HD terrain mods will not work. Also, if the problem persists, you can turn off the audio by adding -audio:off to the game's shortcuts. If the game works, the sound and/or graphics driver may not support the game. Try to update the driver and remove the stated parameters and add -audio:on to turn on the audio. You may remove it from the shortcuts if the game runs. Q: My game is often crashed. How do I do to fix it? A: This most probably occur on the non-GoG version since the flag doesn't exist. You can simply add -CPUCount:1 to the game's shortcuts. Q: The game doesn't expand to all areas of my screen. Am I missing something? A: Yes, you are. You need to add -CustomResolution:enabled to enable non-4:3 aspect ratio (ratio between width and height) monitor and -rwidthxheightxcolor depth. For instance, my laptop has 1366 by 768 screen (so, it's 16:9 ratio) and 32-bit color depth (actually, it's 24-bit because 32-bit is the color depth of an HDR monitor if I correct) so the startup parameter need to added is -CustomResolution:enabled -r1366x768x32. Q: I want to make the game less CPU-intensive and game pausing while the game is inactive! A: Add the needed startup parameters available at http://www.wiki.sc4devotion.com/index.php?title=Tutorial:Shortcut_Parameters. Q: Are there another communities other than this & SC4Devotion? A: Absolutely yes! There are City Builders (global), ToutSimCities (French), SimCityPolska (Poland), SimCity.cn (China) and more. In fact, Japanese SC4 community made quality mods same as Simtropolis & SC4Devotion. Q: What are meaning of BAT, terraforming, BSC etc that making myself confused? A: Indonesian community SimCity 4 Kaskus has been made the glossary available for anyone in Indonesian. Here's the translation of the original glossary: I hope this FAQ helps you. Critics and suggestions are welcome. Thanks.
  8. More info: software rendering doesn't work with terrain mods (not slope) with high-resolution textures or HD terrain mods. High-res textures included with the mods only runs in DirectX rendering, otherwise it'll crash. If you stuck in software rendering and want to use terrain mods, beware to check the resolution of the textures used: HD or SD. Thanks.
  9. Citysim Conference

    Hello, We have ideas for city simulation games but we don't have places to discuss and show off aside from forums. While this is working well, it can slows down consensus-based decision making. For instance, the SimCity 4's plugin redistribution problems remain unfixed completely due to lack of proper consensus among file exchanges. These problems are preventing the bigger challenges to be solved including the heavily-discussed better plugin downloading system. The Citysim Conference attempts to making the ideas into reality by grouping citysim community figures (game makers, modders etc) into one physical places. This year's Citysim Conf addresses open-source city simulators and SC4's plugin redistribution and downloading systems. For the place, we want to be accessible by everyone, especially Asian figures (who accounts for awesome mods). This will be decided by consensus. The time for the conf is around May 15, 2018. For who are asking for logo, preparations and other media, we want the figures who competent in the field to make it well (logo can be made by @Ganaram Inukshuk etc). Share your own replies (opinions included). Replies are respected. Thank you for your attention.
  10. Hello, I want to modify the startup parameter of SC4 on my Linux. Yes, I can accomplish it with editing the app entry by Linux menu entry editor but I wanted to be baked into the shortcuts, much like Windows. The question is, how do I edit Windows shortcuts on Wine? Thanks.
  11. In addition to that, https://wiki.manjaro.org/index.php/The_Rolling_Release_Development_Model is going to help you to implement the rolling release model. Thanks.
  12. Linux is fine, but it's recommended to use Wine 1.8 version for compatibility, especially when dealing with things like the NAM installer. But, the newest Wine supports DirectX 11 (not 12) and Android systems (meaning you can run Wine on Android), so you can play newest game on it.
  13. According to the Wikipedia pages, it doesn't work just updating in small pieces. Here's the excerpt from the wiki (text is copyright of Wikimedia Foundation, licensed in Creative Commons 3.0 ShareAlike License, https://creativecommons.org/licenses/by-sa/3.0/): Sorry if I make mistakes. Thanks.
  14. How about using rolling release as the game's development model? By Wikipedia definition, rolling is the concept of delivering updates frequently to the app. Unlike standard or point release, it doesn't use software version but major version maybe added for convenience. For instance, Solus 3 linux distro only provide the GNOME Settings app in that era, but if you update it using the package manager, the Settings app updated to the new version as possible which the app view is splited into 2 parts, settings and its content (like Settings on Android tablet). Wikipedia said it can be used in the development of any pieces or collections of software (assets, codes, OS' apps etc). We may try to this model to see this model is working for applications like games. Also, I also curious if this model is applied to apps like 7-Zip and Bitcoin Core. If succeed, this will change our view on software development. Thanks.
  15. OK, your icon is good. But, please make the strokes consistent in size because inconsistent in size strokes make some part of strokes difficult to see. You can see the inspiration at https://material.io/guidelines/style/icons.html#icons-system-icons. Thanks.